Imperator: Rome

Imperator: Rome

Stratera Balance
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Update: 5 Apr, 2020 @ 5:50am

####05.04.2020#########
### Stratera 1.2.4
PowerBase of Veterans reduced to 100 from 300 because unknown origin of some 'veterans'
Pantheon-Change-Cost: -10 Stability decreased from -15 but 50 PoliticalInfluence added
Harsh Treatment: +0.25 ProvinceLoyalty decreased from +0.3 but +10 MigrationSpeed increased from +5
Mercs cost now 100gold like in vanilla

##AI
Very- and Hard-AI get -1 Unrest but Hard-AI lost +25% Tax
AI should build more buildings!
AI will not increase their tyranny above 50 and will keep 20stab min but no more rescue-cash
AI-chance to use Assimilation-GovernorPolicy reduced
AI-chance for GovernorPolicies are much more directed to Governors Traits and skill

##Tribes
Tribesmen TaxIncome reduced to 0.005 from 0.01
Tribesmen-MovementCosts increased back to 5 from 2
Centralize-Decision removed
Tribal-Reform Missions fixed for the mod

##Decision
Migratory Tribes can get 'default' decentralized laws by decision without costs
Federated Tribes (+Saba and Pre-Indos) can get 'default' decentralized laws by decision without costs
Centralize-Decision removed

#Government
High Stability: +0.1 Centralization on 100 added
Low Stability: -0.1 Centralization on 0 added
High Centralization: -50% Wages replaced ArmyMaintenance
Low Centralization: +2/+50% Attrition/Wages increased from +1/+25% on -100, -50% MigrationCost replaced TribesmenOutput
Tribes: +50% Wages replaced ArmyMaintenance, 50% GovernorPolicies-Costs increased from +25%, -0.3% ExperienceDecay increased from -0.2%
Migratory Tribes: +1% StabilityDecay added
Settled Tribe: +0.5% StabilityDecay added
Federated Tribe: +0.25% StabilityDecay added

#Laws
Encourage Syncretism: +20% WrongCultureGroupHappiness decreased from +25%
Open Hearths: -50% ClanRetinues decreased from -25%
Word of Mouth: +50% ClanRetinue increased from +25%

#Migration
Migration: 10 Tyranny replaced StabilityCost and 10 PoliticalInfluence-costs added
Settle-Button is vanilla-like again

Update: 4 Apr, 2020 @ 4:17am

####04.04.2020#########
### Stratera 1.2.3
Positive Stability +0.25% PopGrowth increased from +0.1% on 100
Bosporian Heritage: +3 CapitalTraderoutes increased from +2, -20% AssimilationSpeed increased from -10%

##Fixes
Fixed wrong localization for Free hands and Stipends

##Characters
Rival of Ruler: -25% Wages increased from -10%
Ambitious: -10 Loyalty decreased from -20
Deceitful: -10 Loyalty decreased from -15
Prominent: +0.1 Prominence added

#Corruption
Corruption: +200% Wages on 100 decreased from +250%
Free Hands +0.5 corruption increased from +0.25
Righteous: -1 Corruption increased from -0.1
Corrupt: 10 BaseCorruption added again
Honest: -0.25 Corruption increased from -0.1

#Offices
Marshal and Master of the Guard: +2% Wages increased from +1%
Tribune of Soldiers and Peoples Tribune: +2% Wages increased from +1%
War Chief and Bodyguard: +2% Wages increased from +1%

##Pops
Freeman-BaseHappiness decreased to 0 from 25%
Tribesmen-BaseHappiness decreased to 50% from 75%
Tribe: WrongCultureGroupHappiness removed
Wise One: +2% FreemenHappiness replaced CitizenHappiness

##Warexhaustion
Warexhaustion by blockade increased by +150%
RulerPopularity decreased now by -0.25 at 5 WE

Update: 3 Apr, 2020 @ 2:53pm

####03.04.2020#########
### Stratera 1.2.2a HOTFIX
A localization problem of the Saba-decision fixed
Always show Christian/Gregorian Date-mod by Legendarymarvin removed because I dont like the topbar
Sparta get the default-state-investments
Ships PowerBase increased to 50 from 10
Bribe: Effect increased to 20 over now 60 months but costs 300 and limit increased to 3000 target-wealth
Stipends costs are like in vanilla again, so increased by +50%
Give Holdings limited for Family Heads again but Holding PowerBase decreased
Revoke Holdings: -1 LoyaltyDecay decreased from -2
Flogging: -1 LoyaltyDecay decreased from -2
Increased Family Wages: +3/+100% Wages increased from +2/+50%

Update: 3 Apr, 2020 @ 6:40am

####03.04.2020#########
### Stratera 1.2.2
Always show Christian/Gregorian Date-mod by Legendarymarvin integrated
RulerPopularity cannot increases Loyalty by code so I removed the writings that could be

##Savegames
Added a Stratera_World_smallMajors-Savegame with smaller Carthage and Rome
Stratera_World_greaterTribes: Aksum, Saba, Bosporian Kingdom and Olbia starting thiccer
Stratera_World_smallMajors: Aksum, Saba, Bosporian Kingdom and Olbia starting thiccer

##Character
#Popularity
Rulers Popularity do not effect tyranny anymore but Legitimacy does
Tyranny now decreases RulerPopularity (50:-0.25)
Removed Popularity-gain by Martial/Finesse/Zeal-skill

#Traits
Rebalanced many traits to make them more impactful
Added many popularity-modifiers

##Decisions
Instead of forming Yamnat you will form Saba and get

##Heritages
Arabic: +10% Commerce replaced -20% OratoryStateInvestment
Byblos: +10% Commerce decreased from +20%
Dravidian: +10% Commerce decreased from +20%
Iberic: +10% Commerce replaced ExportValue, +20% ArchersOffense decreased from +25%
Nabatean: +10% Commerce decreased from +20%
Tartessia: +10% Commerce replaced ExportValue

##Religion
Tyranny-Effect on Assimilation and Conversion halved (50:+25%)
Arabic: +50% ExportValue replaced +10% TribesmenHappiness

#Inventions
Great Temples: +0.1 Conversion decreased from +0.5

#Omen&Deities
soft-values increased
Num of deified rulers: +0.025 RulerPopularity increased from +0.02 but tyranny and conversion removed

Update: 2 Apr, 2020 @ 11:06am

Mistake fix

Update: 2 Apr, 2020 @ 9:19am

####02.04.2020#########
### Stratera 1.2.1a HOTFIX
Fit for 1.4.1 pdx-hotfix

##Savegames
Added 3 Savegames without DLCs but you can enable yours!
Stratera_World_justShattered: all Vanilla Greatpowers are shattered, Carthage just a bit
Stratera_World_Basic: many medium nations instead of the Greatpowers except Carthage
Stratera_World_greaterTribes: added some greater Tribes so your start in the barbaricum is not so hard

##Omen
Some weak effects increased

Update: 2 Apr, 2020 @ 3:29am

####02.04.2020#########
### Stratera 1.2.1
Omen and Deities rebalanced

##Fixes
All Government-Conversions shall work now!
Desecrate Holysite works now in the right way!
Base-Military and ReligousStateInvestments are limited again!

##Heritages
Culturegroup-Heritages for Illyrian added
Rebalanced the many new greek Heritages
Harmonized old Heritages

##Loyalty
Revoking Holdings -20 Loyalty increased from -5
Added some loyalty-modifiers to traits

##Ranks
Lower Ranks give more BaseLoyalty

Update: 1 Apr, 2020 @ 3:38am

####01.04.2020#########
### Stratera 1.2
Stratera fits for 1.4 Archimedes
Pdx changed some possibilities so I had to change some logics!
I didnt had enough time to test esp. new loyalty so please tell me your exp!

##Buildings
Court: +0.05 Civilization increased from +0.03, +10% PopOutput added

##Characters
New Loyalty-system with balanced values added
You can still give all chars Holdings but each costs 50 (pdx want them just for heads n 40c)

##Heritage
Aramaic: +10% ArchersDiscipline replaced ArchersOffense
Iberic: +25% ArchersOffense increased from +10%
Kush: +33% ArchersOffense replaced AssimilationSpeed

##Pops
Freeman Base Happyness increased to 25% from 0%
Tribesmen Base Happyness increased to 75% from 50%
Slave Base Happyness increased to 75% from 50%
Wrong Religion Happyness -5% removed but -10% Governor Wrong Religion increased from -5%
Deity Same Religion Happyness +7.5% increased from +5%

##Stability
Pdx removed nominal Stability-modifiers so Happyness is now increasing/decreasing from 50
NextRulerLegitimacy increases/decreases with Stability
Positive: +50% CitizenHappiness /+25% other Happyness on 100 stab, Cultures-effects removed
Negative: -50% All pops Happiness replaced other Happyness-modifiers

##Units
Chariots are not longer flanking

Update: 28 Feb, 2020 @ 5:04am

####28.02.2020#########
### Stratera 1.1.7
New Stratera-World-Savegame: Stratera_World_Antioch_Babylon_Barbs offers a Seleucid Syria, old-fashioned Babylon and the bigger Barbarians!

##Decision
Antigonia/Antiochia have a Cloaca-maxima-like Decision available to make the city thicc!

##GovernorPolicies
Religous Conversion: -25% Output increased from -10%, +0.25 Conversion decreased from +0.5 on 10 Finesse
Cultural Assimilation: -25% Output increased from -10%, +0.25 Assimilation decreased from +0.5 on 10 Finesse

Update: 22 Feb, 2020 @ 5:06am

####22.02.2020#########
### Stratera 1.1.6
All formable Nations are now available, regions adapted!
All Events working now the right way, regions adapted!
Stratera-World-Savegame: Sitai and Adiabene starting with Chaldean instead of Zoroastrianism
Stratera-World-middle-Barbarian-Savegame:
New Monarch/Chief: -20 Stability increased from -15
HeavyCavalry are not bound to flank anymore - so you can use them in first row!

##Heritages
All +-2 DiplomaticReputation increased to +-3
Aramaic: +20% SiegeAbility and -20% WrongCultureGroupHappiness replaced Defense and ArmyWeight
Carthage: -10% Naval-Maintenance replaced +1 StateTraderoute, +0.1 StateLoyalty increased from +0.05
Semitic: +20% Defense replaced CapitalTraderoutes
Judea: +20% Manpower, -0.2% StabilityDecay, -20% Assimilation replaced Defense, ReligiousTech and Conversion

##Religion
Canaanite: +1 StateTraderoute and -0.2% StabilityDecay replaced NavalMoral and Naval-Maintenance
Hindu: +3 DiplomaticReputation increased from +1
Jewish: +0.25 PopGrowth and -50% Conversion replaced Assimilation and Loyalty

##Units
LightCavalry: +33% DamageAgainstLightInfantry increased from +25%
HeavyInfantry: +33% DamageAgainstLightInfantry increased from +25%
Chariots: +33% DamageAgainstArchers increased from +25%
Elephant: +33% DamageAgainstArchers increased from +25%