Imperator: Rome

Imperator: Rome

Stratera Balance
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Update: 26 Apr, 2022 @ 2:24pm

Update: 26 Apr, 2022 @ 12:38pm

###26.04.2022#########
### Stratera 2.7.2
Dahaenian Arsacid comes with great traits and 25y-buff with 25 CharactersLoyalty
Base-Loyalty for ClanChiefs doubled to +50 from +25
Negative Centralization increases ClanChiefLoyalty up to +50 from +25
Chief Exalted brings up to 50 ClanChiefLoyalty increased from +20
PartyApproval-effects by Decisions/Events increased
Negative Stability does not effect PartyApproval anymore
Monarchies Governors gain LoyalVeterans passively over time if Major or Great Power, high martial/charisma-skilled Governors can gain more
Monarchies Hold Triumph decreasing LoyalVeterans for Not-Ruler/Heir by -10
Monarchies Marshal can gain LoyalVeterans passively if Martial is high as Major or Great Power
Monarchies High Priest can gain LoyalVeterans passively if Zeal is high as Major or Great Power
No Character can have more than 50 LoyalVeterans

##Republics
PowerBase from Titles increased to 10 from 2
PowerBase from Veterans doubled
Hold Triumph: if a republican character already has Victorius, with one more triumph he gets Conqueror
Conqueror now decreases AE by -0.25 instead of -33% by impact
Reward Veterans: Costs increased to 0.2g/pop from 0.15, Per-character-cooldown halfed to 1year from 2years, increases PartyApproval
Grant State Honors and Grant Regional-Cognomen: Gives Prominent-trait to character and PartyApproval
Republican Rulers and Co-Rulers gain lifelong "Nobiles"-trait to keep them political relevant
Republican Rulers and Co-Rulers gain +1 LoyalVeterans each when come to office, +2 if Regional Power, after 500AUC +5 if Major Power, +10 if Great Power
On Start, all republican Rulers and FamilyHeads are "Nobiles"
Republics can Appoint a Princeps Senatus from Nobiles by giving that character a trait and to push his party-approval
Every Princeps Senatus Appointment adds +5 LoyalVeterans to him
Princeps Senatus cannot get payed out veterans and revoke holdings!
Revoke Holdings from Not-FamilyHeads is possibile now, costs just 0.25 tyranny from Not-FamilyHeads, LoyaltyDecay halfed
Republican Election-Laws offers PartyApproval depending on Term Duration (3y: democrats, 5y: traditionalists, 10y: oligarchs)

##Characters & Traits
Charisma impact on Popularity decreased to +0.2 on 10charisma from +0.25
Crafty: +50% SenateInfluence doubled from +25%
Shrewd: +50% SenateInfluence doubled from +25%
Prominent: +50% SenateInfluence doubled from +25%
Unnoticeable: -50% SenateInfluence doubled from -25%
Dumb: -50% SenateInfluence doubled from -25%
Incapable: -50% SenateInfluence doubled from -25%
Foolish: -50% SenateInfluence doubled from -25%
Weak willed: -50% SenateInfluence doubled from -25%
Scholar: +25% TechnologyInvestment as Ruler doubled from +10%, +50% ResearchPoints in Province increased from +10%
Narrowminded: -25% TechnologyInvestment as Ruler doubled from -10%, -50% ResearchPoints in Province increased from -10%
Scholar: +25% ResearchPoints in Province increased from +10%
Narrowminded: -25% ResearchPoints in Province increased from -10%
Sceptical: -25% OmenPower as Ruler increased from -10%, +5% Production in Province added

Update: 25 Apr, 2022 @ 6:07am

###25.04.2022#########
### Stratera 2.7.1
Tribes get +33% SupplyTrainMovementSpeed
Decisions for founding Dahae and Parthia (both possibile together) improved, decreased Conditions
Holding Triumph is now also possibile for ClanChiefs and doesnt need >20 Loyalty anymore, Cooldown decreased to 30months from 60
Peace offers -0.05 AE
Press Favors now also possibile for tribes
HorseArchers CombatAbility in Forest and Jungle decreased to -50% from -25%

Update: 19 Apr, 2022 @ 3:14pm

###19.04.2022#########
### Stratera 2.7
Hidden event added replacing Non-City-Tradegoods on Cities with Clothes or Earthenware
Conqueror and Victorius as Governor offers +10% IntegratedCulturesHappiness in their Region
Gaining up to 5 increased from 3 stability by executing foreign character, scaling with their Prominence

##Setup
Carthage starts with a -50% MercenarysMaintenance and -100% FortMaintenance-buff for the first 50 years
Carthage get a Cothon-Wonder with Logistics and Naval Bonus and starts as Metropolis
Local Benefits for Ethiopia Highlands, Crimean Fields and Armenian Lakes
Isthmus of Perekop (Crimea) added, low Combat Widht!
All Straits-Boni like Bosporus brings reduced Combat Widht!
Tibetian-Like Fort-Decisions for Aksumites in Aksum and Gwara
Jewish Fortress of Masada-Decision added
Armenians can build special Fortesses in their traditional realm
Decision-Awards for founding Dahae and Parthia (both possibile together) improved a lot

##Warfare
LandAttrition-Boni by Traditions and Tech decreased
Badass-Buff for Migratory Tribes offers -50% ArmyWeight and +100% StartExperience
Tribes get +1 HostileAttrition and +0.5 LandMoral and keep it for 100y after reformed to Monarchy/Republic
Migratory Tribes get +1 HostileAttrition and -25% LandAttrition
Positive Centralization increases FortDefense by +50% doubled from +25% but Tribal-Base-FortDefense-malus doubled to -50%
Higher Garrison-Casualties through enduring Sieges
Cavalry-Mali in Mountain/Swamp/Forest/Jungle increased but Elephants have no Mali in the Woods
Raze: Tech increased against higher techd countries - CivValue/2/5=x% of each Tech so maximum is 100/2/5=25 (before CivValue/2/8=x%)
MT-Phoenician Heritage: -10% NavalAttrition replaced ShipRepair

##Diplomacy
Support Rebels: -0.5 PI and -10% Tax/Commerce added, -25% WrongCultureGroupHappiness increased from -10% and -25% WrongCultureHappiness added
Diplomatic Reputation: +0.1 IntegrationSpeed halved from +0.2, +3 SubjectLoyalty decreased from +5, ClaimSpeed removed
Event added for Client States changing to Satrapy added if >=25 territories
Event added for Great Powers (highest rank) to change guarantee to tributary if it has positive Opinion and <100 territories
Event for tributary wants to be client state changed: Tributary must have >100 Opinion and <25 territories!
Neutral Stance: +10% PoliticalInfluence added, -1 DiploRelation instead of +1
Mercantile Stance: +5% Food replaced ProvinceTraderoute, +10% ImportValue decreased from +25%
Warmongering Stance: +5% LandMorale added
Subject Stance: +10% VassalIncome added

##Government
Mass-Levy Laws LandMoral-debuff decreased to -15% from -20%
Monarchies-Patronize Arts costs increased
Centralization-GovernorPolicy-effect doubled to +0.02 per Civic-Skill from +0.01
CivicStateInvestment brings +2 BuildingSlots doubled from +1
Optimats/Oligarchs in Power brings +10% Discipline doubled from +5%
Republican Assembly-Events improved but Butten needs >= 40 Approval or Dictatorship
Republican Warcouncil-Events brings -25% AE in the next 10years but Button needs >= 40 Approval or Dictatorship
Monarchy and Republican Assembly/Warcouncil-Events brings direct 10 PI and have bigger Loyalty and Approval Impact
In Defensive Wars Republics gain +2.5 Approval of each Faction
Tyrannies impact on Faction-Approval doubled (+2/-2 at 100tyr)
Stability impact on Faction-Approval doubled (+1/-1 at 100/0stab)

##Tech
Tech-ahead-Malus decreased to -2%p.a from -5%p.a (50y ahead = -100%, 50y behind = +250%)
Invention-Land won by the spear offers now a Decision "Imperial Agitation" to decrease AE with PoliticalInfluence while no more Imperial Conquest CB (does not make fun)
Many PrimaryCultureHappiness-Inventions nerfed to +2.5% from +5%
Only-Aramaic/Persian/Anatolian-Techgroup Inventions added behind Regional Planning
Free-Inventions by Inventions decreased to 2 from 3
Cultural-Inventions new aligned in tech-trees
Left Civic-Techtree redesigned

##Buildings
Metropolis: +2 Tradegoods decreased from +3
Settlement: -50% ShipBuildSpeed added
Roman Roads costs 100g even without Pioneer
Most Wonder-Effects relies on Inventions now
Great Work Local Fort Limit effect works now as intended
Great Work Omen Observance: up to -20% Stability and DevotioCost added
Great Work Global FortDefense decreased to +20% from +50%

Update: 19 Apr, 2022 @ 2:59pm

Update: 21 Mar, 2022 @ 12:22pm

Update: 21 Mar, 2022 @ 5:42am

###21.03.2022#########
### Stratera 2.6.6
Decision added to speed up Integration of Vassals for PoliticalInfluence
Some IntegrationSpeed-Buffs and +10% Commerce in the left oratory-techtree added

Update: 14 Mar, 2022 @ 3:25am

###14.03.2022#########
### Stratera 2.6.5
Pay out Veterans up to 10 cohorts doubled from 5, costs 0.15gold/pop instead of 3 months-of-income
Grant Capitulatory Honors costs 0.15gold/pop instead of 3 months-of-income
Hold Triumph costs 0.5gold/pop instead of 9 months-of-income
Monarchies-Patronize Arts has a chance to bring +1 Free Investment or 1-3 Inventions
Some rebalance in the Navy-Techtree
The African Elephant: +20% ElephantDiscipline doubled from +10%
Idea-Martial Ethos: -20% DevotioCost added
Idea-Elite Soldiers: +5% Discipline halved from +10% but -10% LandAttrition added
Idea-Ordered Retreat: +10% ArmyMovementSpeed added
Idea-Strategic Propaganda: +5% PoliticalInfluence added
Idea-Sponsored Scholars: +20% NoblesOutput added
Regional/Major/Great Power does not decreases GovernorPolicyCosts anymore

Update: 20 Feb, 2022 @ 6:56pm

###21.02.2022#########
### Stratera 2.6.4
Dictatorial Extension: +3 Years until Election
MaxAttrition on Sea decreased to +50 from +70
All Tribesmen-Output in Civic-Inventiontree replaced by +5% Tribesmen-Happyness
Path-Improvements in right Civic and right Oratory Inventiontrees
All +25% MaxResearchEfficiency-Inventions brings +3 Inventions directly!

Update: 13 Feb, 2022 @ 7:54am

###13.02.2022#########
### Stratera 2.6.3
Metropolis: +3 Traderoutes/Tradegoods increased from +1/+2
Tyranny: -0.2 RulerPopularity, +10% SlaveOutput and +2% Discipline per 10 Tyranny doubled from -0.1/+5%/+1%
Warexhaustion: -0.5 RulerPopularity per 10 Warexhaustion doubled from -0.25
Alms Giving: +0.2 RulerPopularity doubled from +0.1
Invention-O1-All 5 direct-AE-reductions doubled to -0.04 from -0.02
Idea-Land Appropriation: -20% CivicStateInvestmentCost added
Idea-Religious Calendar: -20% DevotioCost added
Trait-Olympic Competitor: +10 Popularity and Prominence increased from +0.5 and +50g increased from +10, lasts for 6months
Players Athens should not get the Event going to be Vassal of Macedon, and if there is no more Stabhits
Characters under 40 should go to the doctor more likely
Eastern "Mauretania"-province is called "Atlas" now