Imperator: Rome

Imperator: Rome

Stratera Balance
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Update: 6 Feb, 2022 @ 3:52pm

###07.02.2022#########
### Stratera 2.6.2
Number of Traderoutes decreasing Traderoutes by -1% per Traderoute by Pops doubled from -0.5%
Invention-M1-Enhanced Training Grounds: +10% ReinforcementSpeed doubled from +5%
Invention-O1-Winning Land by the Spear: +2% Levies doubled from +1%
Invention-O2-Provincial Census: requires both Techs before
Invention-O2-Approved Familia: requires both Techs before
Invention-R-Medical Auxilia: +10% ReinforcementSpeed decreased from +25%
Invention-R-Service for Life: +1% Levies halved from +2%

Update: 6 Feb, 2022 @ 6:01am

###06.02.2022#########
### Stratera 2.6.1
Fixed Tooltip for Road-Gold-costs (200g normal, 150g Roman Roads, 100g Pioneer)
Storm-effects should not be longer than the VFX-effect
Characters in debt cannot flee from jail
Malta is hills now, not desert anymore
Unit Recovery: -50% ArmyMovementSpeed increased from -33%, +100% ArmyWeight replaced +100% ArmyMaintenance
Drill Army: -50% ArmyMorale added
Build Military Roads: +50% ArmyWeight added, -80% ArmyMovementSpeed decreased from -90% but -50% ArmyMorale added
Build Roads: +50% ArmyWeight replaced ArmyMaintenance removed
Professional Marines: +5% NavalMoralRecovery replaced NavalMoral
Naval Dominance: +10% NavalMoral replaced ShipDamageTaken
A Life at Sea: +10% ShipDamageDone removed
Invention-De Architectura: -10% BuildTime replaced RoadCosts
Invention-Power Diplomacy: -10 AE immediatly added
Invention-Lawful Treaties: -10 AE immediatly added
Stance-Warmongering: -25% ClaimCost replaced WarscoreCost
Regional Planning works as intended - Slave Estate is compatible with Mines and Farming Settlements now

Update: 30 Nov, 2021 @ 1:41pm

###30.11.2021#########
### Stratera 2.6
NOT SAVEGAME COMPATIBLE
Updated the "2.0 Better UI" by Agamidae to the new version
Updated the "Imperators' Navigable Rivers" by Licarious Fenir to the new version
Ports are now buildable next to all rivers!
Improved many Inventions, Major revamps for Naval- and Religious Inventiontrees!
Stability by peace halfed to +0.1 from +0.2
Legion Distinctions rebalanced
Celtic Military Inventions are available for all Celts
Family Estates increased just SlavesOutput
LightCavalry and Camelry do not +25% MoraleDamage anymore
Number of Traderoutes decreasing Traderoutes (-0.5% per Traderoute by Pops)
Heritage of Ptolemaios: -2.5% Levies replaced Assimilation
Blizzard and Desert Storms increasing +50% MovementCosts
CityStates gain -50% BuildCost/BuildTime increased from -33%
Local Powers gain -25% BuildCost/BuildTime increased from -15%

##Buildings
Attention!: Unlocking Theatre needs Morale Education in the right Civil-Inventiontrees!
Academies offers +10% ResearchPoints doubled from +5%
Mines are limited to 1 building instead of 2 but -10 SlaveGoodsNeeded increased from -5
City-Buildings Maintenance removed
Hellenic-Culturegroup-AI can also build Theathre without invention!

##Maritime Stuff
Wonders-MoraleRecoveries decreased to +5% max
Base-NavalRange decreased to 400 from 500
NavalMoralRecovery-Base decreased to +5% from +10%
All Sources from ShipRepair limited to +0.05 max
Liburnes BaseCost increased to 10 from 8
Trireme BaseCost increased to 15 from 10
Tretere BaseCost increased to 30 from 20
Hexere BaseCost increased to 50 from 40, +10% ShipDamageDone removed
Octere Base-BuildTime increased to 720days from 540, +25% ShipDamageDone removed
Mega-Polyreme Base-BuildTime increased to 1095days from 730, BaseCost increased to 250 from 200, +50% ShipDamageDone removed

#Sea
Stormy Seas also possibile in the Caspian Sea now
Stormy Seas Attrition increased to +50% from +25% and +50% MovementCosts
On Coastal Sea and all Rivers there is a +1% base NavalAttrition
Terrain-Open Sea: +10% NavalAttrition and +50% MovementCosts added
Terrain-Coastal Sea: +25% MovementSpeed removed

#Military Traditions
Italic-State Navy: +10% NavalMoral doubled from +5%
Punic-Putting our People to Work: +50% ShipBuildSpeed doubled from +25%
Egyptian-Ramming Speed: +10% ShipDamageDone halved from +20%
Persian-Reform of the Navy: +10% NavalMoral doubled from +5%

#Missions
Carthages Mission "Expanding the Cothon" in Naval Supremacy brings +100% ShipBuildSpeed increased from +15%
Athens Mission for Piraeus brings +50% ShipBuildSpeed increased from +10%
Random Ship Building Center-award brings +50% ShipBuildSpeed increased from +33%

#Pirates
Pirates are back on the seas!
Pirates Haven rebalanced for Freemen-Focus with big PopGrowth impact but no SlavesOutput

Update: 12 Nov, 2021 @ 11:32am

###12.11.2021#########
### Stratera 2.5.5
##Common
After Civilwar-Bonus gives -25% BuildCost also
CityState: +50% GarrisonSize halved from +100%
Local Power: +10% Commerce/Defence, +25% GarrisonSize, +0.1% PopGrowth and -5 SlaveGoodsNeeded added

Update: 11 Nov, 2021 @ 11:45am

###11.11.2021#########
Go back to 2.5.3
I had to remove the update because Multiplayer had some trouble.

Update: 10 Nov, 2021 @ 6:19am

###10.11.2021#########
I had to remove the update because Multiplayer had some trouble.


Update: 9 Nov, 2021 @ 6:13am

###09.11.2021#########
### Stratera 2.5.3
Coastal Ports +1 Food halved from +2
VassalTribes give +0.01 Stability instead of TribesmenHappiness but is harder to get
Most Tribes can just reform before 710 if theyre VassalTribes
Base-DiploChance to get VassalTribes and Tributaries decreased to -100 from -50
Siege: -200% Food increased from -150%
Wonder-Cultural Expansion: +20%max Assimilation/Conversion decreased from +30%
Tradegoods: Most 3% Happyness-bonus decreased to +2.5% but Elephants and Wine increased to +5%
Base-Happiness of Freeman decreased to -75% from -50%

##Decisions
Expand the Campus Martius: Brings +1% Levies instead but needs 5 Training Camps in Rome and no miltech
Embellish the Temple of Jupiter: +25% OmenPower increased from +10% but +5% Land/NavyMorale replaced Discipline, costs increased to 1000g

##Technology
Standardized many Output-buffs to +2.5%/+5% from +3%/+6%
Religious-Household Gods: -2.5% StabCost replaced CityCosts

#Civil
Morale Education: +5% CitizenHappiness replaced BuildCost
City Planning: -5% BuildCost added, -20% CityCosts doubled from -10%

##Heritages
Aramaic: +20% ArchersDiscipline doubled from +10%
Assyrian: +20% ArchersDiscipline doubled from +10%
Babylonian: +20% ArchersDiscipline doubled from +10%

##Military Traditions
Barbaric-Ambush: +20% ForestBonus decreased from +30%
Roman-Roman Roads: +10% ArmyMovementSpeed for all units not just HI and Donkeys
Numidian-Riders of the Expanse: +20% LightCavalryDesertCombatBonus added
Crescent-Trained Camelry: +10% CamelsMoral added
Crescent-Pathfinders get -20% LandAttrition replaced CamelsMoral
Egyptian-Blood of Egypt: +20% RiverBonus decreased from +30%
Persian-Heartland: LandAttrition removed

Update: 26 Oct, 2021 @ 7:15am

###26.10.2021#########
### Stratera 2.5.2
Very-/Hard-AI get more and better economic and stability Buffs and some more Manpower
Very-Hard-Player lost its -25 Loyalty-debuff
Law-Relax Citizenship Status: -20% CitizenHappiness replaced IntegratedCulturesHappiness
Law-Court of Landowners: +10% FreemenHappiness replaced NoblesHappiness
Law-Slave Treatment/Sanctions: -20% SlavesOutput replaced IntegratedCulturesHappiness

##Ideas
Thalassocracy: +5% NavalMoralRecovery added
Elite Soldiery: +10% Discipline doubled from +5%
Permanent Shipyards: +25% ShipBuildSpeed added
Militarized Society: +10 StartExperience and +0.1% ExperienceGain replaced Army/Naval-Maintenance
Ordered Retreat: +50% ReinforcementSpeed doubled from +25%
Support of the People: +1 FortCap and +20% GarrisonSize replaced ExperienceDecay
Land Appropriation: -90% SlaveMoveCost replaced CitizenOutput
Strategic Propaganda: +5% PrimaryCultureHappiness halved from +10%
Sanctioned Privileges: -5% Governorwages added
Hospitium: +0.25 PoliticalInfluence replaced ImproveRelationImpact

Update: 21 Oct, 2021 @ 5:26am

###21.10.2021#########
### Stratera 2.5.1
Hold Games in Monarchies costs the Ruler 12months of income increased from 9
Hold Games-CharacterInteraction (Republics/Tribes) costs 5 PoliticalInfluence
Being over your Relationlimit costs -25% Influence each increased from -10%
Impose Fine and Fight Corruption Minimum Tyranny increased to 5 from 3
Minor Terrain improvements in Egypt and Dacia
Decision for Bosporian Kingdom make it to Aristocratic Monarchy and give them bosporian Vassals
Passive Deity-Effect for FoodCap doubled to 500 from 250

Update: 20 Oct, 2021 @ 5:26am

###20.10.2021#########
### Stratera 2.5
Added 2 Savegames "Stratera_Start_2.5" with all or none DLCs you can open through Multiplayer-Game loading

##Terrain-Combat-Modifications
Added Decision for many Terrain-Modifications!
You can see all Terrain-Modifications after accepting the Decision in the Nations-Overview F1 in the Modifiers list!
Archers doing well in the Mountains and Swamp but most other units are bad there
Exept Light Infantry and Light Cavalry all units are bad in Forests and Jungle!
Liburnes are bad on the Open Sea but great on all rivers!
Big ships should avoid small tributaries!

##Common
Added a CharacterInteraction to fight Rulers Corruption
Warning about a disloyal state begins 12 months before increased from 3
Naval Raid: Just 5 Ships per FortLevel needed decreased from 10
Coastal Ports bring +2 Food doubled from +1 (just existing of a port, not stackable per more Port-Buildings!)
Salt is mineable now
Tribes-Interactions-Encourage Tribal Migration: -25% MigrationCost added, -0.1 Centralization increased from -0.03
Oratory-StateInvestments: +2.5% PromotionSpeed increased from +1%
AE-Impact on Opinion increased by +50%! (up to 75% of the vanilla value, was 50%)

#AI
Fixed a bug Elephants wasnt needed for Ivory Wonders-moduls
AI-Tribes should not build Wonders anymore
Governors should use Local Autonomy more often and not Harsh Treatment anymore

#Heritages
Dakian Heritage: +2 FortCap doubled from +1
Gaul Heritage: +2 FortCap doubled from +1
Sardic Heritage: +2 FortCap doubled from +1
Scythian Heritage: +2.5% Levies and +10% HorseArchersDiscipline replaced LightCavalryMorale and HorseArchersMorale

#Religions
Bon: +2 FortCap doubled from +1
Heptadic: +20% LightCavalryMorale and HorseArchersMorale replaced Levies and HorseArchersDiscipline
Zalmoxian: +20% LightInfantryMorale doubled from +10%

#Military Traditions
In Defense of our Home: +15% Defensive added
Natural Pathfinders: +20% Elephant Jungle/Forest Combat-Bonus doubled from +10%

#Wonders
Many values increased to +50%max from +40%max
Military/Government/Diplomatic/Religious Education: Chances increased to +12%max from +8%, Possible Skills doubled to +8max from +4max
Tax and Commerce: +8max State-Traderoutes increased from +4
Cultural Memorial: +10%max CivValue doubled from +5%max but first step decreased to +2.5%
State-Commerce by Wonders doubled +20%max from +10%max
State-Research by Wonders increased to +50%max from +20%
State-Manpower by Wonders increased to +50%max from +20%
State-PopEffects doubled to +20%max from +10%max
Honored Leader: +0.1max RulerPopularity decreased from +0.2max
Logistics: -20%max NavyMaintenance added, -20% LandAttrition replaced SupplyLimitModifier, -20%max ArmyMaintenance increased from -10%
Omen Observations: +100%max OmenPower increased from +40%

##Map
Lots of terrain adjustments to match the map better
Gate and Mountain Pass CombatWidth decreased to -6/-4 from -4/-2
Akrokorinthos brings also +25% Traderoutes and -8 CombatWidth (so 12 CombatWidth in the Isthmus of Corinth)
More Mountains and Tibetian Forts in Himalaya and Tibet, Tibetian Mountain Fortress' offers also -3 CombatWidth
More Forests and Hills in Germania & Surrounding
More Hills and Wine in Southern Gaul
More Mountains, Hills and Marble in Spain
Mediolanum starts with Plains not Forest, Ravenna in a Marsh not Plains
More Hills, Glass and Wine in Italy
More Dyes and Spices in Africa
More Plains in Nubia and Punt next to the Nile
Sais and Luxor in Egypt produces Papyrus now
Aigina and Thorikos in Athens province starts with Farmland not Plans
More Forests and Wood in Syria
More Mountains and Forests in the Caucasus

##Stratera-World-Scenario
Scythia starts as Migratory Tribe
Zhangzhungs Capital is deeper in the mountains