Imperator: Rome

Imperator: Rome

Stratera Balance
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Update: 16 Oct, 2021 @ 7:40am

###16.10.2021#########
### Stratera 2.4.2
ATTENTION: in Terms of Wonders, JUST MATERIAL MATTERS now! No more cost/prestige-differences between Towers and Buildings etc.! All prices following without Effects!
Every higher Material-Level of each Sections costs 400g and brings 4 Prestige
Base-Price for Wonders of all kinds in stone is 4000g brings 0 Prestige and TierI (50y togo TierII)
Highest-Price for Wonders of all kinds in gold is 14000g brings 100 Prestige and TierIII(50y togo TierIV)
All other materials are ranked between Stone and Gold in equal distances

##Common
Razings cash doubled to +10g/Pop/Unit from +5 but +0.2 AE/Pop doubled from +0.1
OmenPower by Heritages doubled to +50% from +25%
MT-Rome, Ascendant changed to end of Roman Military Traditions from Latins
MT-Skilled Recruiters: -10% ArmyMaintenance added
MT-Kardakes: -20% HeavyInfantryMaintenance added

##Monarchies
Monarchies Unit-Ability Anabasis is also possibile with Heir, needs 50 RulerPopularity, brings +0.5 StateLoyalty increased from +0.25 but just +10 StateLoyalty immediatly decreased from +15 (10+24*0.5=32)
Monarchies-Holding Games: Ruler pays alone 9.months of empires income and brings you +5 Stability immediatly
Monarchies-Patron of Arts brings +20% ResearchPoints doubled from +10% and +0.1% CivValue increased from +0.01% while PoliticalInfluence-costs halved
Monarchies-Forced Recruitment: PoliticalInfluence-cost decreased to -10/-20/-30/-40 from -25/-50/-75/-100
Law-Infrastructure Policy: -5% BuildCost replaced MigrationSpeed but -25% ManpowerRecovery increased from -20%
Law-Military Administration: -30% GovernorWages increased from -20%
Law-Sponsored Scholars: +20% NoblesHappiness doubled from +10%
Law-Divine Statute: +50% OmenPower doubled from +25%
Stratocratic Monarchy: +1% Levies decreased from +2.5%
Theocratic Monarchy/Divine Empire: +50% OmenPower doubled from +25%

##Tribes
Tribes Ruler Death Stabhits -10 decreased from -20
Tribes-Assemble Raiding Parties: 25 PoliticalInfluence-costs halved from 50

##Characters
Hold Triumph-Costs decreased by -25% to 9. months of income from 12.
Grant Laurels-Costs decreased to 3. months of income from 4.
Execute foreigners works as intended
Intrigue-Influence: Costs 1 Popularity doubled from +0.5 but increases PoliticalInfluence by +25% increased from +20%
Intrigue-Ruler: Ruler get +25g increased from +10 but increases his Corruption by +0.5
Intrigue-Legitimacy: Costs 25g increased from 4g and get +25 Legitimacy increased from +5
Intrigue-Hold games (Republics): Costs 50g increased from 5g and increases Popularity by +2.5, +100% Happiness increased from +10%
Most Character-Schemes costs more, Try to escape from prison costs money also!
Grant Stipends lasts for only 5 years halved from 10
Normal Bribe costs no more PoliticalInfluence but -10 Popularity and needs min 30 RulerPopularity

#Traits
Humble: -25% GovernorWages as Governor added
Self controlled: -10% GovernorWages as Governor added, -0.25 Corruption increased from -0.1
Content: +25 Loyalty increased from +10
Crafty: -1 Unrest as Governor and +2 Martial/Charisma replaced SlaveOutput and Enslavement
Gluttonous: -5% PopHappiness and +10% GovernorWages as Governor added, +0.25 Corruption increased from +0.1
Selfish/Miserly: +10% GovernorWages as Governor added
Modest: -10% Wages and -10% GovernorWages as Governor added
Guileless: -2 Martial and -10% Taxes/Commerce replaced Corruption, SlaveOutput and Enslavement
Merciful does not decreases Martial by -2 anymore
Corrupt: +0.5 Corruption doubled from +0.25
Sceptical: -0.1 Corruption for Country doubled from -0.05

#Holdings
Grant Holding-Costs increased to 75g from 50g
Character-Income from Holdings: 10% of Territories-TaxIncome, +1% per Finesse

##Missions
Generic Missions improved for the mod, lowered costs!
No Mission should need more StateInvestments than possibile
Most buffs improved to make them more joyable

Update: 20 Sep, 2021 @ 3:59am

###20.09.2021#########
### Stratera 2.4.1
Law-Noble Retinues: +20% Wages decreased from +33%
Law-Provisioning Act: +50% ArmyMaintenance decreased from +100%
Law-Citizen Militia/Military Service: -20% LandMoral decreased from -25%
Law-Mercenary Contract Law: -33% MercenarysMaintenance increased from -25%
Law-Royal Guard: +10% Discipline doubled from +5% but ArmyMaintenance increased to +33% from +25%
Law-Royal Army is not available for Stratocratic Monarchies
Law-Priestly Status: +100% OmenPower doubled from +50%
Decision: Republics can go back to Democratic Republic
Played Athens should not be asked for being Macedons Subject
Democratic Republic: -10% PoliticalInfluence added
Request Line of Succession needs just 60 Party support instead of 80 but also Rulers Popularity
Tech-Advanced Mechanic/Trigonometry: -5% BuildCost halved from -10%
Military Experience by Disbanding Levies are just given after 24 Months (2years)
Warexhaustion by Levies over time increased to +0.1max, begins after 1 month decreased from 6
High Senate Approval does not decreases LawCost anymore
Right oratory-techtree is more interesting
Zealous: -20% DevotioCost doubled from -10%

Update: 29 Aug, 2021 @ 12:52am

###29.08.2021#########
### Stratera 2.4
DiplomaticReputation: +0.2 IntegrationSpeed/ClaimSpeed doubled from +0.1
Base +10% Levies replaces Levies on Monarchies/Republics/Tribes
Levies by Military Traditions decreased to +1% from +2.5%
Very-/Hard-AI get +50% Food doubled from +25%
Roads-Cost increased to 200 from 100, Roman Roads to 150 from 75 and with Engineers 100 from 50
Noble Retinues: +33% Wages increased from +20%
Provisioning Act: +100% ArmyMaintenance increased from +25%
Citizen Militia/Military Service: -25% LandMoral doubled from -10%
In Defensive/Civil War: +1% Levies decreased from +2.5%
Tribal governments get +10% Levies doubled from +5% and all Tribes ClanChiefLoyalty +25 Loyalty
Tribes Badass-Buff after 600 brings no more Taxes but +50% Morale and +100% ManpowerRecovery!
Warm and Temperate Climate offers no more Bonus on SlaveGoodsNeeded but you need +1/+2 more Slaves in arid,frigid/alpine climate!
Urban Planning does not reduces BuildCost anymore and just -10% CityCosts halved from -20%
Suspend compulsory military Service: +0.1 Stability halved from +0.2
Loyalty by Cultural Happiness decreased to +-20 from +-30 (+10 at 50% Cultural Happiness)
Minor Characters/Humble Origin/Selfmademan/First Generation get +2 Skills doubled from +1 and +0.2/-0.2 Democrats/Oligarchic-Conviction
Shattered World: Pontus starts with 1-techlevel and Luxor with Dodek. as feudatory
Giving Alms is more expensive with more than 15k pops
Tech-Levies of the People with +2% Levies added
Tech-Winning Land by the Spear: +1% Levies added
Tech-Provincial Census: +1% Levies added

Update: 18 Jul, 2021 @ 7:26am

###18.07.2021#########
### Stratera 2.3.11
Treasury, Manpower and Cohorts are not longer visible through Player-Mapmode!
Tretere, Hexere, Octere and Mega-Polyreme have no longer Boni on MoraleDamageTaken
Tretere BuildSpeed set to 270days, no more StrengthDamageTaken or StrengthDamage-Boni
Hexere-Costs increased to 40 from 30, BuildSpeed set to 360days
Octere-Costs increased to 100 from 60, BuildSpeed set to 540days
Mega-Polyreme-Costs increased to 200 from 120, BuildSpeed set to 720days
Settlement does not decreases ShipBuildSpeed anymore
Combat-Bonus for Liburnes/Triremes on Rivers and Tributaries increased
Combat-Nerfs for Hexere/Octere/Polyremes increased
Tax Offices: +10% Taxes doubled from +5%
Manufactory: +20% SlavesOutput doubled from +10%
Training Camp: +20% Manpower doubled from +10%
Mill: +20% SlavesRatio doubled from +10%
Aqueducts/Granaries/Training Camps/Academies Maintenance increased to -2.5% Taxes from -1%
Slave Estate is buildable twice
Export of Drama needs just one of two techs instead both

#Combat Widhts:
Plains 40 as before
Farmland 30 as before
Desert 30 increased from 28
Hills 24 increased from 20
Forest 18 decreased from 20
Marsh and Jungle 18 as before
Mountain 12 decreased from 16

Update: 5 Jul, 2021 @ 9:52am

###05.07.2021#########
### Stratera 2.3.10
High number of Loyal Cohorts or Veterans decreases LoyaltyGainChance
PowerBase from Loyal Veterans halved
Adoption of Non-PrimaryCulture Characters now works as intended with Citizenship by Adoption
Honey/Salt: +1.5% PopCap and +3% Food increased from +1%
Prominent: +50% LoyaltyGainChanceModifier added
Unnoticeable: -50% LoyaltyGainChanceModifier added
Had a civil war brings now +100 Loyalty decaying over 10 Years and +25% CivilwarThreshold
Loyalty by Cultural Happiness decreased to +-30 from +-50

Update: 7 May, 2021 @ 3:56am

###07.05.2021#########
### Stratera 2.3.9
Founding Colonies by Military Traditions or Cultural Decisions is now also possible in provincial Capitals!
Civic-Doctrine Wonder-boni on CharacterExperience doubled
Oratory-Doctrine Wonder-bonus: +5%/+10%/+15%/+20% PoliticalInfluence replaced Statesmanship
Cultural Expansion Wonder-bonus on Assimilation and Conversion increased by +33%
Honored Mercenaries Wonder-bonus: +1/+2/+3/+4 MercenaryCap added
Stratocratic Monarchy: +2.5% Levies replaced FreemenOutput
Wood: -10% BuildTime replaced NavyMaintenance
Wine: +5% LandMorale replaced ArmyMaintenance

Update: 29 Apr, 2021 @ 1:24am

###29.04.2021#########
### Stratera 2.3.8
Shattered World: Pontus starts with Paphlagonia as Feudatory
Tribes: Wrong Culturegroup -10% Happiness decreased from -15%
Mountain Passes: +1 TaxIncome replaced Traderoute (didnt worked)
Stratera First-Decision brings some more Characters!
Added the new Wonders from "Great Wonders Refined" by JULIANOS
Settle: ALL your units will settle, not just number of inhabitants! But costs dependend on Settlers 0.25 MilitaryExperience each!
Freeman and Tribesmen produces less Unrest (like Slaves)

Update: 13 Apr, 2021 @ 8:56am

###13.04.2021#########
### Stratera 2.3.7
Training Camp: +10% Manpower doubled +5%
Slave: +0.2 FoodConsum increased from +0.1

Update: 12 Apr, 2021 @ 5:56am

Changelog Stratera Balance
###12.04.2021#########
### Stratera 2.3.6
Shattered World: Armenia starts with Haldic Religion
Haldic: +5% ArmyMoraleRecovery replaced FreemenHappiness
Armenian Heritage: -20% CivicStateInvestment replaced CityCosts
In English and German Foundries/Gießereien are now Manufactories/Manufakturen
Tribesmen and Slaves Unrest increased by ~+33%/+50%
Freemen Unrest increased by +50%
Citizens Unrest increased by +33%
Slave-BaseHappiness increased to 0%
Port: +10% ShipBuildSpeed halfed from +20%
Wood: +10% ShipBuildSpeed halfed from +20%
Olives/Dates: 0.2 Tradevalue decreased from 0.3
Fish/Cattle: 0.2 Tradevalue decreased from 0.3
Grain/Vegetables: 0.1 Tradevalue decreased from +0.2
Training Camp: +5% Manpower halfed from +10%
Tax Office: +5% Taxes halfed from +10%
Mill: -20% SlaveHappiness added
Manufactory: -20% SlaveHappiness added
CivilizationValue brings just +25% NoblesHappiness halved from +50%
Most Base-Omen and Deity Boni-strengths rebalanced
Tech-Lawful Treaties: -50% NoCBCost doubled from -25%
Tech-Militant Epicureanism brings -50% OmenPower halved from -100%
Tech-Major Syncretism: +25% WrongCultureGroupHappiness increased from +10%, +25% WrongCultureHappiness replaced OmenPower

##Cultures Happiness
Change Cultural Rights costs 50 PoliticalInfluence doubled from 25
Base-Happiness for IntegratedCultures decreased to 20% from 25%
Base-Happiness for other Cultures of same Culturegroup decreased to 10% from 25%
IntegratedCulturesHappiness by Republic and Legitimacy decreased to +20% from +25%
Colony-modifier by Cultural Decision and Military Traditions gives +1 Assimilation instead of +10%
Intermarriage brings by Cultural Decision gives +1 Assimilation instead of +10%
Cultural Decision-Right to enter Contracts: +5% CultureHappiness replaced Freemen- and SlaveHappiness
Cultural Decision-Inheritance Right: +5% CultureHappiness halved from +10%
Cultural Decision-Found Colony: -50% IntegrationSpeed increased from -25%
Cultural Decision-Officers Rights: +5% CultureHappiness and +25% IntegrationSpeed replaced FreemenHappiness and Output
Cultural Decision: Torture Protection possible for all Cultures! IntegrationSpeed removed
Cultural Decision-Patronize Culture: +10% CultureHappiness doubled from +5%, set +10% Nobles and CitizenOutput but -25% SlavesOutput
Cultural Decision-Honor Guard: +10% CultureHappiness and FreemenOutput increased from +3%/+6%, but other IntegratedCultures get -5% each
Cultural Decision-Trial Right: +10% CultureHappiness doubled from +5%
Cultural Decision-Land Protection: +10% CultureHappiness doubled from +5%
Civic Right Slave: -100% SlaveHappiness increased from -10%

##Map
Some Gems next to Mount Ararat and Aragat!
Most Armenian Areas are out of Alpine Climate
Replaces a lot of wood for provincial surplus
UrbanizationCenter added in Mesembria 480
UrbanizationCenter added in Ani 7845
UrbanizationCenter added in Arank 1664
UrbanizationCenter added in Arxata 1542
UrbanizationCenter added in Bagariza 1762
UrbanizationCenter added in Bathys 1725
UrbanizationCenter added in Calata 993
UrbanizationCenter added in Gyenos 1738
UrbanizationCenter added in Herakleia Pontike 207
UrbanizationCenter added in Kelainai 1936
UrbanizationCenter added in Komana 1790
UrbanizationCenter added in Kotais 1707
UrbanizationCenter added in Pteria 1836
UrbanizationCenter added in Qara Zia 1533
UrbanizationCenter added in Talish 1652
UrbanizationCenter added in Thospia 988
UrbanizationCenter added in Tyana 1951
UrbanizationCenter added in Ur 937
UrbanizationCenter added in Pasargadae 4951

Update: 11 Apr, 2021 @ 3:57am

###11.04.2021#########
### Stratera 2.3.5
Starving Province: -100% GarrisonSize added
Create a MercState costs 100 PoliticalInfluence doubled from 50
Patron of Arts Gold Costs doubled
Migrated Tribes: -10% Base-NoblesRatio added, yes with 3 Libraries it's enough in capital for 2.5%
Settled and Federated Tribes: -5% Base-NoblesRatio added, yes with 3 Libraries it's enough in capital for 7.5%
Become Tribal-Chiefdom needs under -25 Centralization decreased from 25
Mercenary Contract Law: +1 MercenaryCap replaced MercenaryCost
Farming Settlement: -10 SlaveGoodsNeeded doubled from -5
Slave Estate: -50% SlaveHappiness replaced SlaveGoodsNeeded
Armenian Heritage: -20% CityCosts replaced ImproveRelationImpact
Egyptian Heritage: -20% WrongCultureGroupHappiness doubled from -10%
Mill: +10% SlaveRatio doubled from +5%
Forum: +0.33 DemotionSpeed added
MercenaryCap-Base of +1 added, from Ranks removed
MT-Exotic Soldiers: +1 MercenaryCap added
MT-Skilled Recruiters: +3 MercenaryCap increased from +1
MT-Desillusioned Masses: -20% MercenaryCost replaced MercenaryCap
MT-Kardakes: +2 MercenaryCap replaced MercenaryCost
Tech-Mercenary Reliance: +3 MercenaryCap increased from +2
Tech-Mercenary Benefits: -25% MercenarysMaintenance replaced ManpowerRecovery
Tech-Fustuarium: +10% HeavyInfantry and LightInfantryMorale replaced HeavyInfantryDiscipline
Tech-Paymasters: +1 MercenaryCap added
StartExperience by Tech halfed - to enormous by great nations
Rebalanced Techs to Dictatorship