Total War: WARHAMMER II

Total War: WARHAMMER II

Firepower Total Combat Overhaul
Showing 41-50 of 109 entries
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Update: 28 Jul, 2020 @ 6:09pm

Suprise update mechanics!
Just decided to hit update in launcher after 6 weeks, so I have no idea what it contains.

Update: 12 Jun, 2020 @ 2:02pm

Major update of contact effects.
Ranged contact effects complete for all races.
Melee contact effects will be updated when I want to harm myself.

Update: 12 Jun, 2020 @ 1:08pm

Normalized blunderbuss infantry HP to 7000 across factions.
Reduced thunderer per model HP to 66 from 70. Will probably reduce further, pending tests.

Update: 11 Jun, 2020 @ 1:20pm

Minor fixes
Updated the UI groups for several (mostly dorf and empire) units.

Update: 7 Jun, 2020 @ 4:28pm

Re-added T4 Engineer building requirement for brimstone gun gyrocopter
Added T3 smith requirement for steam gun gyrocopter; steam gun gyrocopter base building requirement is now T3 ranged military building.
Increased brimstone gun range from 100 to 175.
Reverted flame cannon gyro recruit time back to 3 turns.
Flame cannon gyrocopter base building requirement reduced to T4 ranged military building. Flame cannon gyrocopter can now be recruited at T4 as intended.
Removed one bad row in building_units_allowed that enabled flame cannon gyrocopters for empire.

Update: 7 Jun, 2020 @ 3:33pm

See notes from an hour later

Update: 7 Jun, 2020 @ 5:42am

Deleted three duplicate rows
Corrected 3 calibration area entries that were set to 0.
Tweaked some penetration values for shotgun-style projectiles.
Slightly increased damage and explosive damage (1/0/1/3) for gyrocopter grapeshot. Increased targetting area and reduced projectile velocity further to compensate.
Increased upkeep and/or recruit costs for all gyrocopters.
Reduced T1 (steam/brimstone gun) and T2 gyrocopters (gyrobomber and flame cannon) recruit requirements and recruit time. Test phase pending.
Increased recruit requirements for cannon gyrocopter. Test phase pending.
Temporary fix for cannon gyrocopter's projectile VFX bug, as follows:
Grapeshot is now the primary projectile. The issue is shunted onto the much more visible standard shot.

Update: 5 Jun, 2020 @ 8:30pm

Dorf missile infantry rebalanced around 100 dorf regiments. HP and missile damage reduced in accordance with higher numbers.
Most dorf infantry MD and HP has been increased.
Dorf melee infantry progression restored.
Fixed incorrect MA and MD values for Longbeards (Greataxes).
Increased both arrer boy variants to 100 orc regiments.

Update: 4 Jun, 2020 @ 2:25pm

Gryocopter (Cannon) now can now select explosive grapeshot in battle.
Changed icon for deckgunners' multishot ammo toggle.

To-Do:

Find a fix for disabled projectile trails and explosion VFX.

Update: 30 May, 2020 @ 4:15pm

Updated kv_rules for DLC15. Nothing special.