Total War: WARHAMMER II

Total War: WARHAMMER II

Firepower Total Combat Overhaul
Showing 61-70 of 109 entries
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Update: 24 May, 2020 @ 3:46am

Reduced Corsair handbow projectile AP by 1
Reduced Skyhawks' per model HP by 30.
Increased Silver Helm MA by 2.
Increased Silver Helm (shields) MD by 2
Increased Silverin Guard MD by 5, increased shield block to 60%

Update: 21 May, 2020 @ 7:11pm

Added 4 missing skaven projectiles

Update: 21 May, 2020 @ 6:41pm

Initial content release for DLC 15. Balance changes will happen once I have time to look at what got overlooked in my rush.

Update: 6 May, 2020 @ 2:09pm

Forgot to update Claw of Nagash resistances when I updated mortis engine resistances. Corrected.

Update: 3 May, 2020 @ 5:29pm

Content:

Migrated various regen values from impactful magic to reduce reliance on secondary mods for unit abilities

Update: 1 May, 2020 @ 4:06pm

Fixes:

Removed some duplicate projectiles

Update: 14 Apr, 2020 @ 3:54pm

Balance:

Black orc and RoR increased to 100 models per unit, HP readjusted.
Krimson Killaz AP increased 7, normal damage decreased 7, cleave should affect cavalry now.
Orc light cavalry (spider and wolf riders) HP reduced to 7200. Charge bonuses increased.
Orc missile cavalry HP reduced to 6000. Charge bonus increased to 15.
Orc medium cavalry (squig hoppers) HP increased to 7500. Charge bonus increased to 35.
Orc squig herds increased to 8000 HP. Melee defense reduced by 5.
Orc heavy cavalry HP increased to 8250.
Orc very heavy cavalry increased to 8500 HP, melee defense increased by 5.
Savage orc cavalry was untouched by this pass.
Chariot units have had their HP normalized at 6000. No more weird HP amounts on chariots.
Orc boar chariot melee attack increased by 2, melee defense increased by 1.

Orc cavalry RoRs have been given much the same treatment as their non-RoR counterparts, but continue to have slightly more HP per model, higher melee skill, or some other outstanding feature to recommend their use.

Update: 7 Apr, 2020 @ 11:10pm

Balance:

Bestigors increased to 100 models per unit.
Centigor HP/model increased to 140 (was erroneously 100)
Beastmen chariots' melee attack increased by 3.

Update: 20 Mar, 2020 @ 4:32am

Balance:

Reduced all razordon ammo by another 20% (to 24 salvoes).
Basic razordon projectile chances: Projectiles increased to 4, Normal damage reduced 50% (to 4), AP damage reduced 16% (to 20).

Update: 19 Mar, 2020 @ 6:17pm

Cumulative changes from last two patches:

Basic razordon now fills a role as a shotgun-esque unit with some penetration, rather than as a lizardmen "machinegunner".
Razordon RoR changed to fire single, high penetration shots ideal for killing tightly packed infantry, while retaining accurate killing power against single targets.
All razordon ammo counts reduced 33% to account for the higher killing power. May reduce further.
Javelin-based Terradon ammo counts reduced 35% to account for higher killing power and higher model count. May reduce further.
Fireleech bola impact damage reduced to 1/2 (normal/AP). AP explosion increased by 25%. Explosion radius increased by 1. Ammo reduced by 20%.
Solar Engine explosion radius increased 25% (from 8 to 10) to encourage use of the unit.