Total War: WARHAMMER II

Total War: WARHAMMER II

Firepower Total Combat Overhaul
Showing 71-80 of 109 entries
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Update: 17 Mar, 2020 @ 9:17pm

Hotfix:
Something in-engine prevents Terradon riders from having a unit size above 19.
Reworked all Terradon Riders unit sizes with this in mind.

Update: 17 Mar, 2020 @ 4:48pm

Lizardmen cav rebalance
Cold one and cold one rider/spear rider HP reduced to 160/model (rider variants technically have 168/model). Models per regiment increased from 48 to 60.
All Horned One HP increased to 170/model.
Increased Terradon Rider model count to 16. Increased Tiktaq'To's Terradon Rider model count to 20. Increased RoR and Blessed Terradon Riders to 20 models.
Increased Fireleech Bola Variant's model count to 12. Increased Tiktaq'To's version of the same unit to 16.

Update: 11 Mar, 2020 @ 3:15pm

Foot-only lords made more viable. Mass increased significantly for foot-only lords. Knockback and reaction chance reduced for foot-only lords. Reaction/knockback disabled for Nakai, Grimgore, Throgg, Durthu, and Ancient Treeman lord.

Update: 16 Feb, 2020 @ 5:08am

Balance:

Vampirate handgunners: Normal damage reduced 1, AP damage increased 3.

Update: 14 Feb, 2020 @ 2:34pm

Results of last few iterations:

Slight range increase for some Vampirate guns (Lord pistols +10m, infantry handguns +5m, infantry shotguns +5m)
Infantry/cavalry shotgun and artillery grapeshot spread reduced up to 50%
Grapeshot range increased 50% for deck gunners, irondrakes w/ canister shot, and cannons
Increased cavalry shotgun damage 50%
Increased dwarf and empire infantry shotgun damage 12%
Gunnery Wight shotgun given 2 extra pellets, spread reduced 25%
Projectile velocities redone: Gunpowder artillery and sniper projectile speeds significantly increased, steam projectile speed normalized, pistol bullet speed slightly decreased (with some exceptions), shotgun projectile speed slightly lowered and normalized
Fixed unwanted levels of inaccuracy for Vampirates (calibration tweaks)
Gyrocopter unit size set to 8
Penetration changes for: Grapeshot, deck gunner grapeshot, canister shot (irondrakes)

Update: 13 Feb, 2020 @ 6:04pm

Update: 11 Feb, 2020 @ 2:14pm

Update: 6 Feb, 2020 @ 5:08pm

Update: 5 Feb, 2020 @ 9:11pm

Update: 23 Jan, 2020 @ 7:21am

Greatswords are now 120 man regiments. HP/model reduced to 80.
RoRs/Special Recruitment HP oddities smoothed out again.
Demigryph Knights' disparity reduced. Lance variant has bonus vs infantry to match Halberd variant's bonus vs large. Overall damage increased 4%, damage distribution shifted towards AP by 1/3 points (Lances/Halberds). Cleave effectiveness increased.
Grail Knights given cleave attack. (max 3 targets, 100% damage).