Left 4 Dead 2

Left 4 Dead 2

Witch's Night Out Mutation
Showing 11-20 of 46 entries
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Update: 10 Apr, 2020 @ 4:59pm

I wasn't happy with the demon infected purple white effect so I changed both the demon witch and the demon infected effects to use the new ones.

Update: 7 Apr, 2020 @ 4:37pm

Nerfed Ice Witch class health. Was supposed to be 500 but I added an extra zero which resulted in an extra 4500 hp... oops.

Added Demon Witch class. And then nerfed the hell out of it.

When I first finished her base code and went in to see how it all worked... She summoned a high powered demon swarm that killed me in seconds on easy difficulty.. SO SHE DOESN'T GET THAT ANYMORE.. She gets a demon swarm but her damage is reduced. The demon swarm is buffed and does extra damage but it's nothing like it was.

Added Demon Infected (The demon swarm).

Added check for fireworks witch's crate to prevent other witches from stealing all the fireworks for themselves. Now you guys get some too. :>

New checks for secondary controllers.

Changed witch class spawn rate for all difficulties. Now you have a higher chance of seeing them in lower difficulties.

Added bile jars to item drops.

Added additional check for oxygen witch's tank release.

Other stuff that nobody cares about.

Update: 3 Apr, 2020 @ 3:09pm

Added new witch class "Ice Witch".

Things are getting chilly. The ice witch makes everything around her slippery causing players to slip and slide around.

This update also adds custom effects. This is a test using this new system so hopefully everything works as intended.

Update: 3 Apr, 2020 @ 5:12am

New witch class added "mauler".

She likes knocking you around. A bit of a bully. :(

Removed some old code.

Update: 3 Apr, 2020 @ 3:09am

Altered some code.

Update: 2 Apr, 2020 @ 4:27am

Added simple break system to give players a short rest inbetween attacks.

Added new function to defib station. It will now allow you to get up from incap.

Disabled wrath of witches for now. I may put this back in later.

Increased heal effect of medical station.

Removed player spawn aggro limiter for now. (This was originally added because the host will momentarily freeze if a witch aggros to a person in an area she can't go to. The issue is 100% valve's fault and I have no way of fixing it. I am reworking code and will replace the system with something that works better later on.)

Added grenades as random drops.

Improved witch attack system. Witch system now takes director mob attacks into account for spawn aggro states.

Assorted tweaks, code optimization, ect..

Update: 29 Mar, 2020 @ 7:06am

I forgot to add one piece of code for the new class. It would have worked fine without it due to the fallback controller but I couldn't sleep because it kept popping into my mind. -_-

I can haz slept pls? NO FIX CODE!

Update: 29 Mar, 2020 @ 1:58am

Fixed an issue with fire witch controller not parenting to the witch.

Added new witch class scavenger.

Update: 19 Mar, 2020 @ 2:19pm

Fixed a super rare "CUtIRBTree overflow" crash. Tracking this down was a pain. Turns out valve messed up their programming so very rare instances would cause the game to crash with a "CUtIRBTree overflow!" error.

I don't know if anyone even encountered this error while playing WNO but now the mutation shouldn't trip this engine limitation as I've modified the code to avoid it.

Update: 18 Mar, 2020 @ 2:47pm

Removed some console debug messages I forgot to take out.

Added alternative medkit function - MEDICAL STATION

The medical station can be activated by pressing (WEAPON_ZOOM) button. Default is middle mouse.

When activated it will heal players over time who are in range of it for 60 second duration.

It will also remove black and white status.