Left 4 Dead 2

Left 4 Dead 2

Witch's Night Out Mutation
Showing 31-40 of 46 entries
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Update: 18 Jan, 2020 @ 11:34am

Various tweaks and changes.

Few changes to back end control for witches.

Added fire_witch witch class. A new witch that has a lowish chance of spawning. I will probably end up nerfing her quite a bit in the future.

Added script controller for custom witch classes.

Update: 14 Jan, 2020 @ 12:43pm

Huge update that optimizes some code and makes some functions run faster on slower end systems.

New experimental witch class system.

Added the twin brides class.

Some other changes that I can't remember.

Removed wal.nut script files and built them into the main mutation script file.

Update: 8 Jan, 2020 @ 4:58am

Changed some things which I can't remember.

Car alarms are now more deadly.

spitter has been changed. A spitter who is on fire will burst into flames and drop a larger spit puddle upon death.

boomer has been changed. Boomers now leave acid spit when they die. A boomer that is on fire will also burst into flames upon death.

Added new type of witch that only currently appears during "Wrath of witches". The toxic witch will drop acid at her feet when she dies.

Update: 10 Dec, 2019 @ 11:30am

Had some issues with releasing this update. Turns out melee scripts are hardcoded to the campaign and using ones that are not included has some interesting side effects.

So sadly the melee drops have been removed as I can't find a way to precache the script with vscripts. :(

I may do a work around with melee spawner "Any" to only spawn available melee weapons but for now they will not be included. You can still find normal melee weapon spawners throughout the maps.
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Wrath of witches has been implemented. This will spawn a 60 second wave of death if the witches feel you are moving too quickly throughout the level.
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Special weapons have been added as a rare drop. They can include laser sights and special ammo at random.
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Medical supplies have been added as a drop to balance difficulty.
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Melee weapons damage has been increased.
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Minor changes.
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Some other things that I completely forgot.

Update: 16 Nov, 2019 @ 1:41am

Changed some settings.

Added weapon clean up controller.

Increased weapon drop chance.

Update: 8 Nov, 2019 @ 1:06pm

Few optimizations.

Difficulty balancing has been done. Witches now do 20 damage instead of 100. This may change later.

lagging issue could not be fixed. Issue is on valve's end. To help prevent some issues of lag:
min flow is now active +1000.0 to give players time to get away from starting area before beginning assault. This may break the mutation on some maps that do not include valid flows or contain very short flows such as holdout maps. I will work on this issue later.

Update: 7 Nov, 2019 @ 8:45am

More attempts at stopping lag issue on witch retreat.

Update: 4 Nov, 2019 @ 9:25pm

Added code to check if player is in starting area. hopefully this will stop the lag issue for some people. Let me know if you still encounter this issue.

More minor changes.

Update: 4 Nov, 2019 @ 5:44am

Minor fix in witch collection data.

Update: 4 Nov, 2019 @ 12:10am

Added rotation angles so sitting witches aren't all facing same direction anymore.

Killing witches now has a chance to drop loots!

Weapon drops upgrades chance improved.