Left 4 Dead 2

Left 4 Dead 2

Witch's Night Out Mutation
Showing 21-30 of 46 entries
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Update: 17 Mar, 2020 @ 8:44pm

Added alternative defib function - DEFIB STATION

The defib station can be activated by pressing (WEAPON_ZOOM) button. Default is middle mouse.

When activated it will revive players to a weakened state that died in range of it for a 60 second duration.

Update: 9 Mar, 2020 @ 6:16pm

Minor update - Added data to addon file.

Update: 26 Feb, 2020 @ 10:48pm

Changed mutation flow for low class uncommon witches to be more integrated into the mutation.

Added newest addition to the witch family. The O2 witch walks around with proximity rigged oxygen tanks that will explode. She will send them flying if you injure her while she's rushing.

I ran into a few issues with this witch that I had to fix. First and most important was the entity would randomly crash the game when the tank exploded.. I had to add my own explosion and effect to avoid this issue. It is still in testing so I may change up the explosion keyvalues.

My next issue was the oxygen hiss sound wouldn't get removed when the entity was causing a unremovable hiss sound that looped where the entity was killed.

These and a few other issues were fixed and now it should work properly. A few things will be added later on but are minor on my todo list atm.

I changed some backend stuffs that I can't remember.

and last but not least.. I fixed an issue that caused 2 witches to spawn on top of each other... This made the mutation much harder that it was supposed to.. Valve didn't program runscriptcode correctly on some entities and it was causing a controller boolean value to not get set correctly.

Update: 23 Feb, 2020 @ 2:40pm

Sometimes the melee check script would spawn entities and the map would be like.. DON'T TOUCH ME! -Throws entities away-

So I've moved the code into the round start.. The map seems to like this better..

And.. as a fallback I've added index overflow checks.

TLDR.. I fixed a thing.

Update: 16 Feb, 2020 @ 5:19pm

After lots of testing I found a way to detect if a melee script is loaded to avoid the hunter hands melee crash issue.

I have added this code into the mutation and have re-enabled the melee drops.

I also removed some old code that was replaced by the new optimization.

Some special witch classes have been nerfed.

Update: 15 Feb, 2020 @ 12:45pm

Changed bForceSpawn boolean method for special witch classes.

Removed some old code methods.

Update: 15 Feb, 2020 @ 10:49am

Fixed an issue with difficulty not scaling correctly.

Update: 14 Feb, 2020 @ 4:14pm

Minor changes I can't remember.

Added firework witch class. She likes to hold fireworks and cry... In no specific order.

Added bile witch class. She will mark players that she hits with a horde. She will also make green stains on your favorite carpet.

Increased spawn chance of special class witches.

Update: 25 Jan, 2020 @ 2:51pm

Modified old spawn controller system to use my new system.

Added common/uncommon infected that appear when you shoot a car or a player gets puked on.

Adjusted spawn rate of special boss witches.

Other small changes.

Update: 22 Jan, 2020 @ 12:23pm

Added modifiers to scale difficulty based on z_difficulty convar.

Fixed an issue with finale where witches refused to spawn. Code has been returned to previous spawn technique which appears to be stable.

Fixed an issue with finale not triggering finale start event for witch aggro.

Scaled spawn rates based on z_difficulty convar.

Minor changes I can't remember.