RimWorld

RimWorld

Deadly Damage - Damage Realism Mod
Showing 11-20 of 70 entries
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Update: 12 Apr, 2024 @ 9:13am

[Auto-generated text]: Update on 4/12/2024 7:13:29 PM.

Reduced bite power for humans. I'm assuming a person won't be able to use all their bite force during a fight. This is just so people won't bleed out in 10 hours from a single bite.

Update: 12 Apr, 2024 @ 1:02am

[Auto-generated text]: Update on 4/12/2024 11:02:38 AM.

Lowered meteorite explosion radius from 45.9 to 40.9.

Update: 11 Apr, 2024 @ 11:45pm

[Auto-generated text]: Update on 4/12/2024 9:45:25 AM.

Update: 11 Apr, 2024 @ 11:34am

[Auto-generated text]: Update on 4/11/2024 9:34:06 PM.

Changes to shells.

- Slightly faster flyspeed and some minor radius increases for explosions.
- Antigrain now sets more fires.

Update: 11 Apr, 2024 @ 10:22am

[Auto-generated text]: Update on 4/11/2024 8:22:03 PM.

Biotech fix.

Update: 11 Apr, 2024 @ 8:01am

[Auto-generated text]: Update on 4/11/2024 6:01:36 PM.

Removed the Kalashnikov. Hellcat serves the same role.

Update: 11 Apr, 2024 @ 7:49am

[Auto-generated text]: Update on 4/11/2024 5:49:27 PM.



BIG 1.5 UPDATE



NEW IN 1.5: A new weapon and MAJOR balancing fixes. The main goal of this update is to bring the mod closer to the ideal gameplay balance.


- New anti-armor weapon for dealing with strong enemies: The single-shot "Light Anti-Tank Launcher", inspired by the M72 LAW rocket launcher. The LAW is especially intended for dealing with strong enemies that would otherwise wipe out your colonies.
- Low quality weapons will now have larger accuracy debuffs to make them truly terrible.
- Shield Belts have very slow recharge rate, but higher maximum capacity. Belt quality will now have a larger impact on the shield belt's stats.
- Modded weapons' sprites have been improved.
- Apparel equip delay is now AT MOST 3 seconds to make armories more viable.
- Non-combat apparel will now have a default armor value of zero.
- Rebalanced Mechanoids.
- Added loading screen icons and new Workshop previews for all Deadly Damage mods.

Update: 14 May, 2023 @ 2:24am

[Auto-generated text]: Update on 5/14/2023 12:23:56 PM.

TOUGH TRAIT
- The trait now decreases incoming damage by 20% instead of 50%.
- Maxes out pain shock threshold.

MISC.
- War mask and Veil no longer increase pain shock threshold.

Update: 12 Nov, 2022 @ 1:40am

[Auto-generated text]: Update on 11/12/2022 11:40:19 AM.

Standardized capitalization of weapon names.

Update: 28 Oct, 2022 @ 3:52am

[Auto-generated text]: Update on 10/28/2022 1:52:40 PM.