RimWorld

RimWorld

Deadly Damage - Damage Realism Mod
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Update: 7 May, 2020 @ 12:39pm

[Auto-generated text]: Update on 5/7/2020 10:39:55 PM.

Update: 5 May, 2020 @ 12:26pm

[Auto-generated text]: Update on 5/5/2020 10:26:07 PM.

Update: 5 May, 2020 @ 1:53am

-Increased melee damage for ranged weapons.
-Buffed human & mechanoid unarmed melee attacks.
-Decreased small animal damage to 0.5 (Chicken, Iguana, Guinea Pig etc.)
-Decreased Megasloth speed to stop them from becoming colony killers in the early game.
-Increased leg attack damage for heavy animals.
-Increased Panther & Cougar move speed, attack speed and damage.
-Increased Bear damage.
-Adjusted prosthetic limb damage.
-Slightly reduced efficiency of wooden prosthetics.



Update: 4 May, 2020 @ 2:15am

Decreased damage on industrial and spacer weapons. This should in theory make weaker firearms great at causing treatable injuries, but worse at killing outright/ripping off limbs. For more powerful firearms this won't change things as much, but it should slightly lower the chance of getting killed in a single shot.

Update: After some testing, ~20 damage appears to be the tipping point between light injuries and torn limbs.

Update: 2 May, 2020 @ 2:07pm

-Fixed infinite range on weapons with over 60 range.

Update: 2 May, 2020 @ 9:37am

-Finally fixed the Smithing Speed error.
-Re-balanced animal health and damage.

Update: 30 Apr, 2020 @ 7:46am

Update: 30 Apr, 2020 @ 6:14am

Re-re-balanced all weapons.

Update: 28 Apr, 2020 @ 9:41am

Fixed the mod, for real this time.

Update: 28 Apr, 2020 @ 9:28am

Mod is no longer completely broken.