RimWorld

RimWorld

Deadly Damage - Damage Realism Mod
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Update: 10 Oct, 2022 @ 11:13am

[Auto-generated text]: Update on 10/10/2022 9:12:54 PM.

Updated for 1.4

Update: 5 Oct, 2022 @ 8:40am

[Auto-generated text]: Update on 10/5/2022 6:40:06 PM.

Assault Rifle is back to a doubletap burst instead of single fire.

Update: 4 Oct, 2022 @ 12:15pm

[Auto-generated text]: Update on 10/4/2022 10:15:40 PM.

- Chainshotgun now fires a burst of 2 instead of 3.
- Decreased the knife's "stab" attack cooldown to 0.5 seconds to emulate a frantic stabbing attack.
- Some new descriptions for industrial weapons.
- Fixed a smelting error.

Update: 28 Jul, 2021 @ 2:50am

[Auto-generated text]: Update on 7/28/2021 12:50:53 PM.

Updated to 1.3.

Update: 12 Dec, 2020 @ 8:50am

Rare error fix.

Update: 12 Dec, 2020 @ 4:16am

-Increased pain for severe wounds.
-Increased bleed rates. Injured colonists will now bleed out in a more reasonable amount of time. Depending on the severity of injury, a single gunshot wound will now kill a colonist from bloodloss in 2-8 hours.
NOTE: The previous changes can be reversed by deleting "Hediffs_Local_Injuries.xml" in [Mod folder]\Defs\HediffDefs.

-Changed Assault Rifle burst fire from 3 shots to 2 and increased accuracy. Increased Machine Pistol burst to 12 shots but reduced accuracy.
-Increased human melee damage
-Increased damage and speed of clubs and maces.
-Huge reduction to Mechanoid Centipede speed but their armor is now harder to penetrate. This change exists purely for game balance and might be a bit arbitrary. These guys are now closer to a WW1 tank than a centipede.

Update: 10 Aug, 2020 @ 10:10pm

[Auto-generated text]: Update on 8/11/2020 8:10:07 AM.

Update: 19 Jun, 2020 @ 5:40am

[Auto-generated text]: Update on 6/19/2020 3:40:25 PM.

Update: 28 May, 2020 @ 12:13am

[Auto-generated text]: Update on 5/28/2020 10:13:05 AM.

Update: 19 May, 2020 @ 9:13am

[Auto-generated text]: Update on 5/19/2020 7:13:43 PM.