Arma 3
3AS (Beta Test)
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Update: 12 Oct, 2021 @ 4:12pm

V0.00.30
-3AS Vehicles
-LAAT Overhauled (Sorry for the broken Custom Aux Textures)
-Blacked Out LAAT/C MFDs
-Adjusted Clamp Position for Sabers
-Fixed RTT Textures
-Added a "Shield" for ATRT to correct Geo
-Z95 "Turret" popup Error should be fixed
-Additional Tweaks to AAT Ai (Should shoot at Sabers and UTATs Now)
-Updated Droideka Weapons (First Balance Pass)
-Added the Tuning Fork (Y-Wing)
-BARC Speeder Handling Improvements
-ARC 170 Rear Turret Fix
-ATTE Recoil and Armor Tweaks
-ARC 170, Z95 no longer invisible to praetorian.
-TX130
-Corrected Glass Issues
-Reduced Sound of engines slightly
-Droideka (Static)
-Updated Weapon to be more in line with Lore (As seen in the movies)
-Adjusted Armor (Reduced)
-ATAP and AV-7 can be deployed using zeus module with ZEN loaded

-3AS Characters
-Corrected Phase 3 Uniform Textures

-3AS Weapons
-Fixed 3AS overriding Vanilla Explosives in Arsenal

-3AS Scripts
-Updated LAAT/C Clamp Script to Support Multi-Load (Barc Speeders Currently have functionality)
-Can now Zeus Deploy AV-7 and ATAP

Update: 12 Sep, 2021 @ 7:10pm

V0.00.29
-Added 3AS Main Menu Screens (With Theme)

-3AS Weapons
-Launcher Damage Increased Across the Board (RPS6, RPS6HP, PLX-1)
-Re-added Old RPS6 version, Now 2 version 1 is guided, and one is the rocket.
-DC15C Reflex Adjusted
-Added Option for DC-15S to use DC-15C Reflex.
-Adjusted Zoom for DC-15S Ironsights to better target acquisition.

-3AS Vehicles
-LAAT/C Added
-Droideka (Turret) Added
-Sniper Droideka (Turret) Added
-N99 Fixed up a little (Still WIP)
-Vulture Varients Added (AA, CAS, Gun)
-AAT Ai Adjustments
-TX-130 Saber
-AA Saber Weapon Buff (TTK for air reduced)
-Fixed Saber Windows not appearing correctly under particular lighting conditions.
-AV-7 Cannon Buffed
-Ammo Magazine Capacities Increased
-Ammo Effective Area Increased
-Ammo Damage Increased


-3AS Characters
-Updated Commando Textures
-Added Gregor Texture
-Phase 3 Pilot Added
-Added Alt P2 Pilot Helmet
-Slimmed the Tanker Helmet

Update: 5 Jul, 2021 @ 11:35am

V0.00.28
-3AS Weapons
-Made Thermals on VK38X Scope BlackWhite/WhiteBlack
-Chaingun Reduced Camera Shake
-Added E5-C
-DC17M
-Reduced Marksman Ammo Mass
-Tweak Values to be more effective
-Tweak Model/Ammo Counter
-Reload Animations Added
-Updated Textures for many Weapons
-E5
-Westar M5
-E60R
-E5S

-3AS Characters
-Added Damage states to Katarn Armor
-Updated P1 Pilot Helmet

-3AS Vehicles
-Moved ATTE Gunner forward
-Vulture pilot invulerability bug fix
-Small ARC170 Tweaks
-3AS Mortar should now show up in zeus
-Made N99 Hidden (As it is pretty broken, will return once its fixed up)
-TX-130
-Rebalanced varients to fill their niche roles more effectivly.
-Rehauled Saber driving / brought in line with Merkava from base a3
-removed smoke effect from Saber commander turret gun (shooting effect)
-Added Saber AA Variant (Recon Saber model with one less crew and higher firerate and gun elevation)
-Super Saber Firerate nerfed, damage and penetration increase, splash damage and splash range reduced significantly
-Saber GL and MG variants main cannons fire rate increase
-Sabre MG ammo count moved from 10 -> 50
-Allow Commander Top Turret to be fired from Inside
-Added lightsources to front of saber
-Tweaked Sound Settings
-LAAT/I
-Sounds Fixed/Updated
-Updated Textures
-UTAT
-Texture Update
-Turning rate Tweaked

Update: 23 Jun, 2021 @ 1:50pm

-Small update Improving Sabre Handling and Physx improvements. Wanted to get this one out for public feedback.

Update: 7 Jun, 2021 @ 2:53pm

V0.00.27
-3AS Weapons
-Adjusted Weapon Dispersion across the board
-Adjusted Recoil for 15A, 15S, and 15L
-Added IR to VK38X Scope

-3AS Vehicles
-Fixed Sabre Outside Seats
-Added ATTE Destroyed Textures/Wreck

Update: 24 May, 2021 @ 3:54pm

Update: 15 Mar, 2021 @ 4:05pm

Update: 11 Jan, 2021 @ 2:44pm

Update: 4 Jan, 2021 @ 11:34am

Update: 26 Oct, 2020 @ 7:54am