Killing Floor 2

Killing Floor 2

Zedternal Reborn
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Update: 12 May, 2023 @ 8:46am

Zedternal Reborn V16 Hotfix 2

Fixed Features
  • Moved the pause button above the skip trader button in order to stop blocking the chat box.
  • Fixed skill Rank Them Up not applying the correct bonuses for standard and deluxe versions.
  • Run memory garbage collection at certain intervals on the client to improve stability.

Update: 29 Apr, 2023 @ 3:43pm

Zedternal Reborn V16 Hotfix 1

Fixed Features
  • Fixed map voting not selecting the right map due to wrong order of code execution.

Update: 29 Apr, 2023 @ 8:53am

Zedternal Reborn V16

New Features
  • Added pause game button to the main lobby screen, under the skip trader button.
  • Added new config options to control the pause game and skip trader voting percentage, Voting_SkipTraderVotingPercentage and Voting_PauseGameVotingPercentage.
    - The valid range for these new config options are 0.0 (0%) to 1.0 (100%). By default, both config options are set to 1.0 (100%) like default KF2.
    - The needed amount of yes votes to pass are calculated from the current player count multiplied by the voting percentage, rounded down. So at 3 players and 0.8 (80%) voting percentage, only 2 yes votes are required to pass (2.4 is rounded down to 2). It will never round down to 0, stopping at 1 yes vote needed, which will cause all votes to instantly pass.
  • Added new config options to control if the pause game button is enabled and the pause game behavior.
    - Voting_bEnablePauseButton will control if the pause game button is enabled or disabled, by default it is set to True (enabled).
    - Voting_bAllowTraderDuringPause will control if the trader can be used during the pause game state, by default it is set to False (disabled).
    - Voting_bAllowPickupsDuringPause will control if ammo, weapons, and armor can be picked up during the pause game state, by default it is set to False (disabled).
  • Increase the weapon switch speed percentage per level from 20% to 25% for Gunslinger perk upgrade.
  • Increase the amount of grenade capacity increase for skills Door Traps (4 for normal, 8 for deluxe) and Fallback (3 for normal, 6 for deluxe).
  • Maps on the map voting screen will only be shown if they are endless compatible (will show endless only maps like DieSector and should hide the holdout style maps that break on endless game modes).

Fixed Features
  • Compiled the mod against KF2 version 1139.
  • Fixed weapon switch speed increase not working.
  • Fixed minor description bug for deluxe skill Fallback in all languages (should be 250% damage increase, not 200%).
  • Made an attempt to improve the stability of servers by running memory garbage collection at certain intervals.
  • Some other minor small fixes.

Update: 21 Feb, 2023 @ 10:48am

Zedternal Reborn V15 Hotfix 2

New Features
  • Added Russian translation.
  • Increased the rage threshold on the Scrake Emperor to be more challenging.

Fixed Features
  • Compiled the mod against KF2 version 1138.
  • Fixed some minor issues and console spam coming from the Husk Omega code.
  • Sentinels will no longer fire on friendly Zeds (Predators).
  • Fixed First Blood skill not applying the damage bonus to all pellets of a projectile.
  • Fixed the code that checks for stuck Zeds and respawns them if stuck. Should prevent stuck Zeds from respawning endlessly.
  • The HRG Locust will no longer damage you when switching weapons. (Tripwire Bug)
  • Grenades will now inflict the proper amount of self damage while holding the HRG Crossboom, Gravity Imploder, Husk Cannon, Blunderbuss, Seal Squeal, and Thermite Bore. These weapons have a damage reduction against self damage (explosions) but it did not properly check where the damage came from. (Tripwire Oversight)

Update: 17 Dec, 2022 @ 1:10pm

Zedternal Reborn V15 Hotfix 1

New Features
  • Increased the difficulty scaling of Clot Buster special wave at higher waves.

Fixed Features
  • Updated French, German, and Japanese translations.
  • Fixed the HRG Medic Missile not working with demo skills.
  • Some other minor fixes.

Update: 7 Dec, 2022 @ 10:32am

Zedternal Reborn V15

New Features
  • Integrated the damage indicators mutator into ZedternalReborn. It is enabled by default and can be disabled through the config option Game_bEnableDamageIndicators in the KFZedternalReborn_Game.ini config file. The original mutator is no longer needed and should be removed.
  • Added three new weapon upgrades for the sentinel: Turret Ammo Capacity, Turret Deploy Limit, and Turret Thermal Vision.
    - Turret Ammo Capacity increases the capacity of ammo that sentinels spawn with by 30% per level.
    - Turret Deploy Limit increases the max field limit of deployed sentinels by 1 per level.
    - Turret Thermal Vision allows sentinels to see cloaked enemies and increases the damage dealt to Stalkers by 30% per level.
  • Increased the default amount of weapon upgrades per weapon from 3 to 5.
  • Increased the default max level for the Damage weapon upgrade from 3 to 5.
  • Added new precious variants for HRG Ballistic Bouncer, HRG Medic Missile, Zed Eradication Device MKIII, and HV Storm Cannon.

Fixed Features
  • Compiled the mod against KF2 version 1137.
  • Updated the precious Doshinegun and HRG Beluga Beat against the new Tripwire values.
  • Improved the size and position of the zed buff stack multiplier on the GUI.
  • Some other minor fixes.

Update: 26 Nov, 2022 @ 2:11pm

Zedternal Reborn V14 Hotfix 3

New Features
  • Minor improvement to the zed wave generation algorithm.

Fixed Features
  • Fixed issue with weapons list not populating correctly in Trader.

Update: 22 Nov, 2022 @ 2:09pm

Zedternal Reborn V14 Hotfix 2

New Features
  • Added logging when a Zed is respawned by the Zed anti-stuck code.
  • Do not notify players of XP gain or level ups as XP gaining in custom gamemodes is disabled anyways.
  • Added checks to the difficulty modifiers that are applied to Zeds to make sure that bad values are not applied for health, damage, speed, etc. that could cause a Zed to break.
  • Added code to check for broken or glitched Zeds, and remove them from the game forcefully while also logging the Zed.
  • Adjusted some of the spawns for special waves to be a little bit harder and to be more accurate to the special wave theme.

Fixed Features
  • Make sure to only run the end match fail-safe if the game does not end normally.
  • Fixed Zeds being revived in the phoenix special wave when not killed by a valid controller (player or zed).
  • Some minor logging fixes.

Update: 10 Nov, 2022 @ 2:05pm

Zedternal Reborn V14 Hotfix 1

New Features
  • Added new API to the upgrade and special wave code that should allow you to modify the bullet spread of weapons (ModifySpread). The idea was abandoned by Tripwire back in early access KF2 so it may not work with all weapons.
  • Added better spawn manager and wave logging. It should help debug zed based issues.
  • Added better player logging. It should help debug player and synchronization based issues.
  • Added fail-safe to make sure the match ends when all players are dead.

Fixed Features
  • Updated German translation.
  • Fixed HRG Dragonsblaze not working with tight choke upgrades.
  • Some minor code reorganization and performance improvements.

Update: 13 Oct, 2022 @ 12:11pm

Zedternal Reborn V14

New Features
  • Added French and Japanese localization.
  • Added configurable despawn timeouts for dropped Dosh, Projectiles, and Weapons. By default:
    -Dosh pickups are set to despawn in 90 seconds (1 minute 30 seconds)
    -Projectile pickups are set to despawn in 150 seconds (2 minutes 30 seconds)
    -Weapon pickups are set to despawn in 14400 seconds (4 hours, essentially never despawn)
    -Setting the despawn timeout to 0 will set the timeout to the original timeout duration as defined in the code.
  • Added precious Blood Sickle, G36C, HRG Locust, and HRG Dragonsblaze.

Fixed Features
  • Set the chest light for all tiny husks to the correct color.
  • Use the correct font for the scoreboard and HUD elements so all languages are supported.
  • Fixed multiple weapon variant options for the same base weapon having undefined behavior.
  • Improved scoreboard font sizing for different resolutions.
  • Fixed a rare issue where sometimes players will spawn with no ammo.
  • Updated English and German localization.
  • Updated ZedternalReborn code to be compatible with the current Tripwire code base (v1135).
  • Some minor code cleanup and performance improvements.