Killing Floor 2

Killing Floor 2

Zedternal Reborn
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Update: 29 Jun, 2021 @ 12:09pm

Zedternal Reborn V9 Hotfix 2

Fixed Features
  • Fixed supplier ability and HUD icon not triggering properly. The ability will only activate/reset at the beginning of a wave right after trader time, just like in normal KF2 gameplay. Therefore it is normal that the supplier ability will not function or appear immediately after purchase from the upgrade menu.
  • Attempt to fix the fake players bug that was introduced with the Epic Online Services migration. The number reported back to the master server now represents the actual player count (no spectators or disconnected players are counted anymore). Due to many unknowns dealing with the EOS integration, this solution may not be perfect and more testing is necessary.
  • Small fix for the trader menu last perk filter memory.

Update: 24 Jun, 2021 @ 6:17pm

Zedternal Reborn V9 Hotfix 1

New Features
  • The trader will now remember the last perk filter you were on before closing the trader. When the trader is opened the next time, the last perk filter you were on will be selected automatically.

Fixed Features
  • Fixed late joiner dosh granting, it should trigger correctly now.
  • Changed the trader menu to open to the Survivalist perk filter on first open.
  • Reverted change from Tripwire which forcibly sorts the map list in alphabetical order for servers.

Update: 22 Jun, 2021 @ 8:40am

Zedternal Reborn V9

New Features
  • Added 4 new equipment upgrades.
    - Health Up: Increases health by 10 points per level. The default configuration is 5 levels total (50 points).
    - Armor Up: Increases armor by 10 points per level. The default configuration is 5 levels total (50 points).
    - Spare Batteries: Increases battery capacity by 50% per level. The default configuration is 4 levels total (200%).
    - HUD Stabilizer: Removes all camera shake from external sources (other players, zeds, explosions, environment, etc). Firing your own weapons will still produce some camera shake/movement as that is tied to the recoil system of KF2. That can be lowered by purchasing standard perks and skills which reduce recoil.
  • Increased the default value of Trader_MaxWeapon from 24 to 48. This will enlarge the pool of weapons that are available during a match.
  • Increased the default value of Trader_NewWeaponEachWave from 2 to 3. This will grant one more weapon per wave which will reduce the amount of waves needed to hit the max weapon cap.
  • Updated and improved watcher skill icons.
  • Moved the ZedternalReborn perk filter icon in the trader menu after all the standard perks and modified the filter to only show precious and modded weapons.
  • Rebalanced precious Compound Bow and Hemogoblin against the new Tripwire values.
  • Added precious FAMAS Masterkey, Thermite Bore, HRG Blast Brawlers, and HRG Bastion.
  • Added the missing supplier HUD icon, players who have the supplier ability should now have the support supplier icon (the bag) next to their health bar.
  • Buffed the ammo generation for both Combatant Doctor and Scrapper skills.

Fixed Features
  • Fixed the scoreboard not showing player health correctly for values greater than 255.
  • Fixed the sorting of weapons in the trader menu. The menu should now match normal KF2 trader sorting logic and ordering.
  • Expanded the base supplier code to grant the ability to give armor and grenades, intended for future use and mod extensions. Added code hooks to allow the amount of ammo, armor, and grenades given by the supplier ability to be adjusted by ZedternalReborn upgrades.
  • Suppressed some useless trader logging and fixed late joiner dosh logging.
  • Minor fixes and reliability improvements made to various parts of the code.

Update: 29 May, 2021 @ 1:04pm

Zedternal Reborn V8 Hotfix 3

Fixed Features
  • Made sure that omega zeds scale correctly with the difficulty.
  • Fixed a Tripwire bug regarding medic grenades not being immune to sonic attacks when sonic resistant rounds was active.
  • Fixed text formatting issues with some skill descriptions.

Update: 17 May, 2021 @ 1:40pm

Zedternal Reborn V8 Hotfix 2

New Features
  • Added the Gore Shiv to the knife menu.
  • Added affliction resistance to all Omega ZEDs to make them slightly tougher.

Fixed Features
  • Fixed and improved all the perk, skill, and weapon upgrade descriptions.
  • Various skill bug fixes.
  • Rebalanced Combatant Doctor and Scrapper skills by lowering the amount of ammo overall that you get.
  • Lower stumble and knockback percentages across all the skills and weapon upgrades for balance reasons.
  • Fixed Backup Plan special wave not spawning any ammo crates at all.
  • Basic code cleanup.

Update: 1 May, 2021 @ 11:23am

Zedternal Reborn V8 Hotfix 1

Fixed Features
  • Minor improvements to the ZedternalReborn upgrade menu mechanics.
  • Improvements to various ZedternalReborn console logging messages.
  • Fixed various minor grammar issues with descriptions.
  • Fixed the clock on the scoreboard.
  • Improved the item pickup code for on map weapon pickups.
  • Fixed Spartan, Tactician, and Whirlwind of Lead skills to work with all possible weapons.
  • Basic code cleanup.

Update: 23 Mar, 2021 @ 8:38am

Zedternal Reborn V8

New Features
  • Added a configuration option to specify the perk levels that grant deluxe skills. The new configuration option is located under the Config_SkillUpgrade section and is called SkillUpgrade_DeluxeSkillUnlock. In the default configuration only perk level 6 grants a deluxe skill however more levels can easily be added to the list, separated by commas.
  • Added a reroll skills button to the perk upgrades to allow a player to reroll the skills granted under the perk for a new set of randomly selected skills. A pop-up window will appear to show how much it will cost/refund, a confirmation button to continue with the reroll, and a cancel button to abort the reroll. Each reroll will both charge a reroll fee that globally increases across all available perk rerolls and sells all currently owned skills belonging to the rerolled perk at a percentage, all configurable from the config. All the new configuration options can be found under section Config_PerkUpgrade and they are PerkUpgrade_bAllowSkillReroll, PerkUpgrade_SkillRerollCost, and PerkUpgrade_SkillRerollSellPercentage. PerkUpgrade_bAllowSkillReroll enables or disables the reroll skills button and by default it is set to True. PerkUpgrade_SkillRerollCost defines the reroll fee that players will need to pay and how much it scales up, defaulting to a base dosh price of 400 dosh and doubles price every reroll. Therefore the default fees will look something like this: 400, 800, 1600, 3200, 6400, etc. PerkUpgrade_SkillRerollSellPercentage sets the sell percentage of skills that the player has already bought, with 1.0 being a 100% refund of the purchase price for skills and 0.0 being no dosh is refunded. By default the sell percentage for skills is set to 0.50, or 50% refund of the purchase price for skills.
  • Implemented a new upgrade menu, Equipment Upgrades. An equipment upgrade is like a mix of a perk and skill upgrade that is always available from the start of the round. There is a new configuration section in the config, Config_EquipmentUpgrade, that will handle all the configuration for the equipment upgrades.
  • -New equipment upgrade: Fall Compensator Boots. This upgrade will reduce fall damage by 40% per level, with a max of 80%. The default max level is 2, and the first upgrade is 400 dosh with the second being 800 dosh.
  • -New equipment upgrade: Gas Mask. This upgrade will prevent any toxic effects from appearing on screen (bloat bile and gas effects). There is only one level and it costs 1250 dosh by default.
  • -New equipment upgrade: Night Vision. This upgrade will grant night vision that the player can toggle on (hold the flashlight button to activate just like in vanilla KF). There is only one level and it costs 250 dosh by default.
  • Added grenade capacity increase to skills Door Traps and Fallback to make them more viable. Grants 1 grenade for non-deluxe versions and 2 for deluxe versions.
  • Added precious HRG Beluga Beat and Gravity Imploder.

Fixed Features
  • Rebalanced precious Bullpup and FreezeThrower stats against the new Tripwire stats.
  • Fixed Fallback skill not applying modifiers to dual 9mms properly.
  • Fixed the player scoreboard showing newly spawned in players as dead until the first time they take damage.
  • Fixed the skip trader button in the upgrade menu sometimes getting stuck disabled.
  • Fixed some general bugs in WMPerk, which applies all the purchasable upgrades to players.
  • Fixed some missing sound effects for the upgrade menu.
  • Fixed some discolored deluxe skill icons and a few broken zed buff icons.
  • Fixed perk icon not updating properly in the lobby gui.
  • Fixed late joiner dosh not being granted in certain cases (client crashes, etc.)
  • Upgrade menu code cleanup and optimization.

Update: 8 Feb, 2021 @ 1:21pm

Zedternal Reborn V7 Hotfix 1

New Features
  • Display the current version number of ZedternalReborn on the lobby screen for convenience.
  • Rebalanced the perk upgrades. They have been balanced for 6 levels of upgrades (the default amount) but all stats support up to 10 levels of upgrades at minimum.
  • -Berserker: Decreased melee damage resistance from 5% to 3% per level and increased the max hard cap of melee damage resistance from 15% to 30% (3% x 10).
  • -Commando: Increased max hard cap of zed time extension from 5s to 10s (1s x 10).
  • -Field Medic: Decreased max hard cap of max health increase from 100% to 50% (5% x 10).
  • -Fire Bug: Decreased damage resistance from 5% to 4% per level and set the max hard cap of damage resistance to 40% (4% x 10). Decreased ammo refill rate from 10% to 5% per level and increased the max hard cap of ammo refill rate from 40% to 50% (5% x 10).
  • -Sharpshooter: Decreased recoil reduction from 10% to 8% per level. The max hard cap of recoil reduction, which is 80%, has not been changed (8% x 10).
  • -Support: Added a 5% damage increase per level for support weapons, which now makes the perk in line with other perks. Removed damage against large Zeds and moved that to the Demolitionist perk. Made the penetration increase for all weapons and lower the penetration increase from 50% to 35% per level with no max hard cap.
  • -Demolitionist: Added a 5% damage increase per level against large Zeds (from support) with no max hard cap. Removed spare grenade increase per level and will instead integrate this trait into various skills at a later date. Increased grenade damage from 10% to 15% per level with no max hard cap.
  • -Gunslinger, Survivalist and Swat have not been adjusted. No skills and weapon upgrades have been adjusted as well.
  • Made the horde special wave start getting more difficult past wave 10.

Fixed Features
  • Fixed all text descriptions for perks, skills and weapon upgrades.
  • Fixed a few bugs with some skills and removed all double firing of skill effects by making sure that the code only runs on the server (or the client for single player).
  • Removed the max armor limit of 255. Armor values can now exceed 255 points.
  • Fixed the locked special wave not having any welding material on doors when they are locked and made sure doors are reset properly at the end of the wave.
  • Massive code cleanup and reformatting, with some substantial network and memory optimizations.

Update: 8 Dec, 2020 @ 10:16am

Zedternal Reborn V7

New Features
  • Added new precious variants for the HRG Vampire and Frost Fang.
  • Rebalanced precious Fire Axe, Seal Squeal and Rhinos against the new Tripwire values.
  • Added a workaround for the odd behavior caused by magazine sizes above 255 due to an internal Tripwire bug. This workaround should virtually fix all issues except in the most extreme cases.
  • Completely revamped the formula for calculating the end of wave bonus dosh to make it more configurable. Three new variables have been added under the section Config_Game within the Zedternal Reborn config which will control different aspects of the new formula. These variables are Game_ExtraDoshWaveBonusMultiplier, Game_ExtraDoshPerkBonusDivider and Game_ExtraDoshPerkBonusMaxThreshold. The new formula scales better over time while rewarding players for surviving to high wave counts and for gaining levels by buying perks/skills. The new formula looks like this:
    Game_DoshPerWavePerPlayer + (Game_ExtraDoshPerWavePerPlayer * PlayerCount) + (WaveNum * Game_ExtraDoshWaveBonusMultiplier) + ((Min(CurrentPlayerPerkLevel, Game_ExtraDoshPerkBonusMaxThreshold) * Game_DoshPerWavePerPlayer ) / (Game_ExtraDoshPerkBonusDivider * Game_ExtraDoshPerkBonusMaxThreshold))

Fixed Features
  • Made Zedternal Reborn compatible with the current code base (v1108).
  • Updated the precious HRG Tesla Launcher file path due to Tripwire source code changes.
  • Fixed the logging for the end of wave bonus dosh calculations. It should now be more straightforward and give the correct dosh numbers for each player.
  • Some skills have been cleaned up, fixed, optimized and had their descriptions updated to better reflect what they actually do (about 80% done, still in progress).
  • Lots of code cleanup and some optimization.

Update: 2 Nov, 2020 @ 12:50pm

Zedternal Reborn V6 Hotfix 3

Fixed Features
  • Reduce useless log spamming from more ZedternalReborn classes and code.
  • Improvements to the OpenZedternalUpgradeMenu command to make sure the player character (pawn) is alive when executing the command.
  • Made sure to close the Zedternal upgrade menu when you die if it still open.
  • Stopped crashing from the most problematic parts of WMPerk, the code that handles all upgrades. Should stop the endless looping in the code and triggering a crash.
  • Fixed some various minor bugs in WMPerk.
  • Fixed some UI edge cases for the Zedternal scoreboard.
  • Some skills have been cleaned up, optimized and had their descriptions updated to better reflect what they actually do (about a quarter done, still in progress).
  • Lots of code cleanup, optimizations and reorganization.