Killing Floor 2

Killing Floor 2

Zedternal Reborn
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Update: 27 Jun, 2020 @ 2:20pm

Zedternal Reborn V4 Hotfix 1

New Features
  • Doubled the available weapon slots from 255 to 510.

Fixed Features
  • Fixed weapon and item pickups on the map. Items that spawn should be armor, 9mm pistol, and any starting weapons selected that are defined within the Zedternal Reborn config. Any dual wielding weapons should only spawn their single counterpart as well (like the 1858 revolvers).
  • Optimized the starting and static weapon lists, should cause less lag now at load up. Also fixed an issue with starting weapons being replicated to the client.

Update: 25 Jun, 2020 @ 5:07pm

Zedternal Reborn V4

New Features
  • Added the ability to have multiple ZedBuffs spawn on a single wave by just duplicating the wave number in ZedBuff_BuffWaves located in the config.
  • Added two new config options for ZedBuffs, ZedBuff_bBonusDoshGivenPerBuff which grants you bonus dosh based on the amount of buffs spawned instead of just one for the buff round. Then ZedBuff_bBonusTraderTimeGivenPerBuff grants you bonus time based on the amount of buffs spawned instead of just one for the buff round. By default these are both false.
  • Re-added InstaKill special wave, which by default is set between wave 0 and 15. It has been balanced so it is not too hard.
  • Added local player config to remember your preferred grenade when you start a game or join a server. If the grenade has been disabled in the config, you will fall back to the default grenade, the commando grenade
  • Added new resource, ZedternalReborn_Menus.upk which contains modified upgrade menu code.

Fixed Features
  • The HUD now updates to the correct grenade icon when you select a different grenade from the upgrade menu.
  • Flipped Grenades and Knife menu locations in the upgrade menu.
  • Fixed preferred knife not being granted when joining a server.
  • Added an integer overflow check to the spawn manager, at really high waves the waveValue variable which selects zeds to spawn can go negative from overflow.
  • Fixed many bugs with ZedBuffs.
  • Completely fixed the siren omega, it had very broken code and graphics.
  • Minor code cleanup and replication size optimizations.

Update: 17 Jun, 2020 @ 2:45pm

Zedternal Reborn V3 Hotfix 1

New Features
  • Completely revamped the upgrade menu, now it has a much better layout.

Fixed Features
  • Fixed the skill Extra Rounds not giving extra ammo to all weapons.
  • Fixed a size limitation in the spawn manager pertaining to config files with more than 255 lines in the Config_Zed section.
  • Optimized the code behind the upgrade menu.
  • Minor code cleanup and optimizations.

Update: 8 Jun, 2020 @ 2:26pm

Zedternal Reborn V3

New Features
  • Allowed dual weapons to be defined under the starting and static weapon lists in the config.
  • Changed single 1858 revolver to dual 1858 revolvers in the starting weapon list.
  • Added new precious weapons for the Glock 18c, Blunderbuss, HRG Teslauncher and HRG Kaboomstick.
  • Rebalanced the seeker 6 and mac 10 precious weapons against the new Tripwire values.
  • Source compiled against Killing Floor version 1096. (Summer Update)

Fixed Features
  • Fixed typo in Frozen Head "Poper" to Popper.
  • Fixed typo in the code and config for "AmmunitionConsomption" to AmmunitionConsumption.
  • Fixed some bugs in the starting weapon list.
  • Made weapon path comparisons case-insensitive to prevent issues when adding custom weapons in the config. (UnrealScript is case-insensitive)
  • Fixed the Zedternal upgrade menu sync issue and made it more efficient.
  • Fixed and updated the compatibility of weapon upgrades for certain new weapons and medic weapons.
  • Minor optimizations.

Update: 31 May, 2020 @ 10:42am

Zedternal Reborn V2 Hotfix 4

Fixed Features
  • Added better syncing between server and client for the Zedternal Reborn menu. It might be a bit slower to spam buy as it waits for the stats to fully sync to prevent any desync issues.
  • Fixed the HUD for bought perks on a rejoin.
  • Fixed perks and skills not being applied properly when rejoining a game from a crash or disconnect.
  • Fixed perk icons that are empty for perk levels above 5 upgrades, now it will just reuse the highest perk level icon available.
  • Fixed the code behind the pyromaniac skill to make it hopefully glitch out less.
  • Added basic error checking and handling to verify zeds and wave settings from the config.
  • Minor optimizations.

Update: 13 May, 2020 @ 12:12pm

Zedternal Reborn V2 Hotfix 3

Fixed Features
  • Fixed weapon upgrades breaking after 255 upgrades.
  • Fixed some weapon upgrades never working.
  • Increased total maximum weapon upgrades to 1020.
  • Updated weapon upgrades filter so no more incompatible upgrades would show up, especially for newer guns.
  • Minor code cleanup and major optimizations for server to client replication (sync).
  • Deleted PerkUpgrade_bUseCustomPrice from the code as it was useless and did nothing, the variable in the config can be safely deleted if you want.
  • Made sure all bosses counted as large zeds so they would show up in the end of game stats correctly.

Update: 9 May, 2020 @ 1:27pm

Zedternal Reborn V2 Hotfix 2

Fixed Features
  • Possible fix for wave not ending bug. Also added some new logging to help debug this issue in the long run.
  • Fixed a few issues with the Zedternal Reborn buy menu.
  • Minor optimization to the buy menu.
  • Fixed Extra Rounds skill from demo perk giving extra rounds to all weapons instead of just demo weapons. The additional all weapons spare ammo increase is still present and not touched.

Update: 7 May, 2020 @ 5:55pm

Zedternal Reborn V2 Hotfix 1

New Features
  • Clients connected to servers will now report their Zedternal Reborn version in their Launch.log.

Fixed Features
  • Fixed perks, skills, and weapon upgrades not restoring correctly when reconnecting to a server after a crash or disconnect.
  • Possible fix for late joiner dosh not being granted correctly.
  • Made the upgrade menu for Zedternal Reborn more responsive on servers.
  • Added the compound bow to the blacklist of weapons which do not receive magazine increases. This is due to reloading issues and not doing anything useful for a bow.
  • Changed the precious crossbow and compound bow to only have one arrow in the magazine to prevent issues. The damage and the firerate have been increased for each weapon to compensate.
  • Minor optimizations and code cleanup.

Update: 28 Apr, 2020 @ 5:03pm

Zedternal Reborn V2

New Features
  • Added new settings to handle stuck zeds on a per map basis. Under the Config_Map section located in the config, two new variables were added called zedStuckThreshold and zedStuckTimeout. zedStuckThreshold is the amount of zeds left when the game should start checking for stuck zeds. zedStuckTimeout is the amount of time the game will wait in seconds before killing the zeds that are stuck, and attempt to respawn them closer to a player. This cycle repeats until all zeds are dead. An example map config for KF-BioticsLab is present to help demonstrate this new feature. This feature was designed to combat buggy maps with either bad pathing or spawn points. It helps automate the process of getting a server going again without the need of an admin or map restart.
  • Reduced Matriarch plasma cannon to 75% of normal damage to be more in line with the other bosses.
  • Added a precious variant for every single weapon in the game
  • Rebalanced all precious weapons:
    • 25% more damage
    • 50% bigger magazines
    • 20% more spare ammo
    • 20% bigger explosive radii
    • 20% less medic charge per dart
    • 2x more expensive than their normal version
    • 40% more expensive ammo per bullet
  • Precious weapons now glow orange when thrown on the ground, assuming they have ammo. Otherwise they will glow red like all other weapons when empty.
  • Precious weapons no longer use precious gold skins, and instead will use your currently equipped skin for that gun. It works just like normal killing floor.

Fixed Features
  • Fixed Flamethrower and Railgun precious variants naming issues which prevented them from appearing
  • Fixed and optimized the main function of the wave manager, so no more crashes past a few thousand zeds. The theoretical limit of zeds that are now supported on the wave counter is well past 20000 zeds.
  • Fixed the zed counter not updating properly which would eventually break the game by not ending the wave because of false zed counts.
  • Minor optimizations to the code in non-critical parts

Update: 18 Apr, 2020 @ 8:29am

Zedternal Reborn V1 Hotfix 4

New Features
  • Added the Matriarch boss music track to ZedBuffMusic (music that plays during the trader round when the zeds get a buff)
  • Added a log message to identify what difficulty Zedternal Reborn loaded with
  • Added the siren omega to purple alert special wave starting at wave 7

Fixed Features
  • Better cycling of boss music tracks
  • Made custom difficulty (4) actually work
  • Fixed a dosh calculation error for new players when they join a game in progress
  • Updated all special waves that have unique zed spawns to use our new override zeds
  • Fixed an array out of bounds error for Suppression Rounds skill
  • Minor optimizations and error checking