RimWorld

RimWorld

[JPT] Human Resources
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Update: 23 Jan, 2021 @ 7:30am

Update on 1/23/2021 12:29:17 PM.
Version 0.32

- Added support for VinaLx's ResearchPal - Forked.
- Added support for local copies of integrated mods made by ModManager (reported by Bannerman and Reiquard)
- Added more options for detailed reporting of startup activities on Dev Mode.
- Improved knowledge generation from background function to prevent failures.
- Improved processing of modded techs for better support and startup performance.
- Fixed: re-enabled the Techprof subpersona core. To use it, the pawn must have been assigned to researching at least one technology, and he will learn the most advanced one between the selected.
- Fixed pawns sometimes ignoring available weapons for training when there are also other unknown weapons present. (reported by Reiquard)
- Fixed colonists assignments indicators being carried from one game to the other on the same session. (reported by Reiquard).

Update: 18 Jan, 2021 @ 4:58am

Update on 1/18/2021 9:58:01 AM.
Version 0.31

- Updated Russian translation (by Reiquard).
- Added support for Roads Of The Rim (Continued) (by Reiquard).
- Fixed a crash when opening the main Research Tab with Pawnmorpher when there was a colonist in full animal form. Since they can have no knowledge anyway, they won't be displayed.
- Fixed error when generating a pawn with less than two childhood skill gains.

Update: 9 Jan, 2021 @ 1:44pm

Update on 1/9/2021 6:44:05 PM.
Version 0.30

- Prevented Hospitality guests from performing any technology-related task (suggested by Winsomniak)
- Added support for Adeptus Mechanicus: Armoury (requested by LaZeR4312)
- Updated chinese translations (by Miyuri)

Update: 5 Jan, 2021 @ 4:58am

Update on 1/5/2021 9:57:35 AM.
Version 0.29.2

- Updated ZARS patch.

Update: 9 Dec, 2020 @ 8:31pm

Update on 12/10/2020 1:30:13 AM.
Version 0.29.1

- Fixed error generating knowledge for non-affiliated npcs, which would crash the game UI. (reported by Afterthought-btw)

Update: 8 Dec, 2020 @ 11:24am

Update on 12/8/2020 4:24:00 PM.
Version 0.29

- Fixed research multiplier being applied when pawn is learning a technology that's derived from another known one. It should be the other way around, the research speed doubled when learning a tech with a known derivative. (reported by Reiquard)
- Implemented dynamic tech level assessment when calculating research speed. The game will consider the pawn's knowledge tech level instead of his faction's. This will make a researcher progressively more efficient as he learns more modern technologies.
- Implemented warning and auto-correction if the player tries to uncheck all criteria for the tech pool formation on the mod's settings panel. (reported by Reiquard)
- Updated russian and french translations.

Update: 5 Dec, 2020 @ 7:49pm

Update on 12/6/2020 12:48:37 AM.
Version 0.28

- Improved knowledge generation to be able to match more accurately the pawn's backstories. Sometimes this allows the pawn to access a tech level that's different from their faction's. It's also possible they get a technology from their childhood years. This is enabled for all npcs and can be turned on for the player's colonists as well, on the mod settings panel.
- Extended knowledge-based task restrictions to prisoners from Prison Labor. (But inability to complete document jobs persists. Requested by daz_ian)
- Restored xp gain on recreational activities.
- Partially updated Russian and French translations.

Update: 1 Dec, 2020 @ 6:53am

Update on 12/1/2020 11:52:52 AM.
Version 0.27

- Fixed pawns learning weapons by group despite the corresponding setting commanding otherwise.
- Fixed startup error when other mods introduce recipes with invalid products, leading to the impossibility of documenting any technology. (reported by Bo0g1eMaN)

Update: 29 Nov, 2020 @ 9:35am

Update on 11/29/2020 2:34:26 PM.
Version 0.26

- Added support to Dual Wield.(requested by Dr. Zhivago)
- Added support to Baby and Children and Babies and Children, so the toy doesn't require training to equip. (requested by Argón)
- Added tooltip to pawns on the main Research Tab listing their current assignments. (suggested by Umptor)
- Completed russian translation. (by Reiquard)
- Fixed job parameters not saving, causing errors on reload. (reported by Reiquard)
- Reworked weapons training so simulated shots don't trigger real shots mechanics. This should solve a bunch of training-related issues.
- Fixed knowledge restrictions not being applied to sowing fields. (reported by Reiquard)
- Fixed feedback text for when there are multiple pre-requisites to doing something.

Update: 24 Nov, 2020 @ 6:06am

Update on 11/24/2020 11:05:36 AM.
Version 0.25

- Fixed pawns using the training dummy for recreation while equipped with ranged weapons. (reported by kaczorski and Thieffi)
- Improved recognition for weapons added by Vanila Expanded Medieval and Vanilla Expanded Vikings.