RimWorld

RimWorld

[JPT] Human Resources
Showing 31-40 of 58 entries
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Update: 11 Nov, 2020 @ 12:37pm

Update on 11/11/2020 5:36:41 PM.
Version 0.24

- Unlocking a technology by storing its book on a bookshelf will also remove it from pawn assignments.
- In order to avoid an uncommom error, playing with weapons for recreation no longer provides xp. (reported by kaczorski and Thieffi on Github)

Update: 8 Nov, 2020 @ 10:40am

Update on 11/8/2020 3:39:47 PM.
Version 0.23.1

- Fixed error on startup when running RW version 1.1.
- Medieval Patches patched to prevent freeze on startup.

Update: 7 Nov, 2020 @ 10:01am

Update on 11/7/2020 3:01:18 PM.
Version 0.23

- Fixed error where the pawns cache on the Research Tree would not update.
- Supressed "No research project selected" alert.

Update: 6 Nov, 2020 @ 10:56am

Update on 11/6/2020 3:55:53 PM.
Version 0.22

- Added support for Ammunition, Bullet Casings & Combat Extended. When loaded, the pawns will no longer spend ammunition when training with fire weapons. (solved by Maeyanie via GitHub)
- Updated Harmony dependecy.

Update: 4 Nov, 2020 @ 12:07pm

Update on 11/4/2020 5:06:55 PM.
Version 0.21

- Added settings toggle to disable weapon practice as joy actyivity. (Suggested by Kinauvin)
- Fixed techprints and corresponding restrictions not working. (reported by ElliotCable)

Update: 2 Nov, 2020 @ 7:10am

Update on 11/2/2020 12:10:25 PM.
Version 0.20

- Fixed interference with material filters outside the Bookshelf. (reported by takegami and jasons)
- Fixed error when finishing a study task. (reported by Chrispy)

Update: 1 Nov, 2020 @ 7:05pm

Update on 11/2/2020 12:04:51 AM.
Version 0.19

- Added: You can now set up a bill for your pawns to Experiment with an unknown weapon. This has the benefit of allowing them to learn how to use advanced weapons you can't yet fabricate. But since they will be literally playing with fire, there's a good chance they will mess things up and end up injuring themselves or damaging (or even destroying) the weapon. The more advanced the thing, the more dangerous it is. Proceed at your own risk! (suggested by ELLIOTTCABLE)
- Added: Pawns will practice with their weapons for fun, even if you don't set up a bill for it. (requested by Chrispy)
- Added: You can now choose, in the mod options panel, if you prefer single-use weapons, like rocket lauchers, to also require training.
- Added: Support for Vanilla Factions Expanded - Vikings (reuqested by kaczorski)
- Changed: When training with a new weapon, the pawns will no longer drop their current equipped one, keeping them on their inventory instead. When they are done, they'll drop the weapon they were training with and re-equip the one they were using before.
- Changed: When learning a new ranged weapon, the pawns will become proficient in all weapons unlocked by that technology at the same time. This should make it easier to keep up the pace in games with many weapon mods. If you feel you don't need the nerf, you can turn it off on the mod settings panel, where you can also apply that rule to melee weapons if you want to, as well.
- Changed: Practicing with weapons is now restricted to pawns equipped with the appropriate piece: ranged weapons to do it at the Target Stand and melee weapons for practicing at the Training Dummy.
- Changed: After researching a new technology, it will be automatically assigned for the pawn to document it. Provided there's a study desk with the corresponding bill set up, the pawns will proceed to write the corresponding book on their own. (suggested by abrenneke)
- Changed: The paws will no longer write a book if there's no space on your library to hold it. (suggested by abrenneke)
- Changed: The capacity of Book Shelves will now scale based on how many research projects were added by other mods, increasing proportionally to the technologies count. (This might mean their capacity was reduced on games with few mods.) The limit of how many shelves can link to a single workstation was also raised, so you can now leverage the full power of the knowledge you accumulate.
- Changed: The AI won't take into consideration the value of your library when determining the adequate threat levels anymore. (requested by Kafouille)
- Changed: Every pawn spawning equipped with a weapon will be granted its proficiency, regardless of affiliation.
- Changed: Due to changes on androids from Android tiers, they no longer be treated differently from regular pawns. They will now receive a tech tab and will be subject to all restrictions. This will potentially extend to similar races from other mods. (reported by TheEventHorizon & Death By Venom)
- Improved: performance when the main Research tab is open.
- Fixed: "Specified cast is not valid" error when loading old save. (reported by abrenneke)
- Fixed: empty storage filter for book shelves.
- Fixed: minor error when loaded alongside Children, school and learning (reported by Thieffi)

Update: 12 Oct, 2020 @ 5:21pm

Update on 10/12/2020 9:20:41 PM.
Version 0.18

- Fixed error with document job not completing when its bill was placed after a study job on the same desk. (reported by jasons)

Update: 11 Oct, 2020 @ 12:46pm

Update on 10/11/2020 4:45:39 PM.
Version 0.17

- Restored support for Prison Labor (reported by kellieon)
- Minor code cleanup.

Update: 10 Oct, 2020 @ 8:47am

Update on 10/10/2020 12:46:35 PM.
Version 0.16

- Updated for RW 1.2.
- New method for selecting technologies for research, study and documentation: instead of selecting it on a recipe filter, the player can simply click on the tech tab or the research tree.
- Added function to the tech tab: display the pawn's tech assignments.
- Added function to the tech tree: highlight a pawn's knowledge on mouse over the new colonist indicator bar.
- When researching or studying a tech that is a pre-requisite or derived from one he already knows, the pawn can forego having to learn all other pre-requisites. In other words, there's no need to go all the way back to Smithing in order to research Machining if you're already an expert Gunsmith. Same if you already know Machining and want to learn Gunsmithing.
- Improved treatment of Royalty weapons.
- Added integration to Children, School and Learning: there should be only one "study" work type (requested by CharlieOscar2)
- Added French and Russian translations (thanks to Rémi Dupouy and WolF8RocK)