RimWorld

RimWorld

[JPT] Human Resources
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Update: 21 Jul, 2020 @ 9:06am

Update on 7/21/2020 1:05:39 PM.
Version 0.15.3

- Added japanese translation and refined chinese translations (by Miyuri)
- Fixed settings updating only on restart.

Update: 15 Jul, 2020 @ 8:05am

Update on 7/15/2020 12:05:33 PM.
Version 0.15.2

- Better support for Thinking Spot.

Update: 15 Jul, 2020 @ 6:29am

Update on 7/15/2020 10:28:14 AM.
Version 0.15.1

- Support for Thinking Spot (requested by PartyCowboy).

Update: 8 Jul, 2020 @ 2:53pm

Update on 7/8/2020 6:52:46 PM.
Version 0.15

- Fixed NPCs not being able to build, like on the Siege event (reported by Sergio di Napoli, Someone and Dante).
- Fixed an error that could occur when pawns without a faction executed some restricted actions (reported by mrsebseb).
- Restored immunity for non-human pawns from Humanoid Alien Races to equip weapons (reported by Death By Venom).
- Added support for Royalty techprints: they now output to the pawn's expertise (reported by Americangrit).
- Added support for techprof subpersona core to also output to the pawn's expertise.
- Rule for pawns to start knowing the scenario weapons extended to Escaped Morphs scenario from Pawnmorpher and Bandits form Vanilla Factions Expanded - Settlers (by MinerSebas).

Update: 4 Jul, 2020 @ 9:30am

Update on 7/4/2020 1:30:07 PM.
Version 0.14

- Added setting to allow ALL colonists to receive weapon proficiencies for weapons included on the starting scenario (requested by chrispikula).
- Added scenario rule with the same effect, patched in for the vanilla Rich Explorer scenario and the Mercenary Squad scenario from Vanilla Factions Expanded - Insectoids (by Miner Sebas).
- Added support for Vanilla Storytellers Expanded - Perry Persistent so the Man in the Coat knows how to use his weapon. (by Miner Sebas).
- Added filters to toggle tecnologies by era on the tech tab (request by Ecu).
- Fixed rare bug where spacer pawns would, under certain conditions, botch knowledge generation on spawning and freeze, causing a general UI error (reported by Sergio di Napoli and ButternCream).
- Added support for Prision Labor so prisioners are a able to study technologies (requested by chrispikula).
- Added support for Simple Sidearms (requested by Captain Cookie & ZXfkSIE)
- Fixed backdoor allowing to equip weapons from inventory when using mods like Awesome Inventory (requested by Captain Cookie)

Update: 1 Jul, 2020 @ 7:09pm

Update on 7/1/2020 11:09:04 PM.
Version 0.13

- Fixed weapons restriction on right-click firing for non-weapons (reported by Paragon and <'##><), which also adds support for LWM's Deep Storage (reported by Maey).
- Fixed error when starting tech jobs when there are multiple equal bills (reported by chrispikula).
- Killed initial shot sound when equiping weapon for training (reported by Paragon).

Update: 28 Jun, 2020 @ 11:44pm

Update on 6/29/2020 3:44:20 AM.
Version 0.12

- Fixed Document tecnology recipe displaying wrong knowledge as available.
- Minor code optimization.

Update: 28 Jun, 2020 @ 8:07am

Update on 6/28/2020 12:07:29 PM.
Version 0.11.1

- Chinese translations update.

Update: 27 Jun, 2020 @ 2:34pm

Update on 6/27/2020 6:33:28 PM.
Version 0.11

Changes:
- The Learn worktype is now called Study. (suggested by Ecu)
- The document technology task now also belongs to the study work type, since that's made at the study desk. ;-) (suggestion by Ecu)
- Now it's possible for a pawn to train with an unknown weapon if he/she knows the corresponding technology personally. To allow for that, the weapons list on the recipe window no longer hides the unknown weapons. (suggestion by Sergio di Napoli)
- Re-worked feedback messages when right-clicking to command weapon training. (reported by vlad1492)

Improvements:
- Implemented new filters and display options for the Tech Tab. (suggested by Ecu and Chrispy)
- The speed for the research and study tasks now scales with the selected difficulty level, slowing down on higher levels. This should make the mod a bit more difficult, but this feature can be turned off on the mod options panel.
- The book traders are back & revamped! A patch to include at least one tech book to every settlement trade stock was also implemented. (original errors reported by Auzzie)

Fixes:
- Fixed pawns botching expertise generation.
- Fixed unlocked weapons carrying over when loading a save. (reported by Captain Cookie)
- Fixed pawns avoiding training weapons when a weapon they already know is selected. (reported by Captain Cookie)
- Fixed caravan menu allowing unknown weapons to be equipped. (reported by Exidoous)

Compatibility:
- Patched Material Filter to not generate useless stuff filters due to this Mod. (by MinerSebas)
- Implemented load order rules for What the Hack?! so the Tech Tab doesn't disappear. (by MinerSebas)
- Fixed an error when using Recipe Icons. (reported by MinerSebas)
- Prevented weapons from various mods from starting as basic weapons: Borderlands, Polarisbloc, RimmuNation, Rimsenal and Stargate (requested by Lotus Elise and Maeyanie)
- Fixed right-click allowing unknown weapons to be equipped as sidearms when using Simple Sidearms. Other issues with SS remain. (reported by by Captain Cookie)

Update: 16 Jun, 2020 @ 8:17pm

Update on 6/17/2020 12:16:53 AM.
Version 0.10

- Added translations back, including chinese (translated by leafzxg. Welcome to the team!)
- Fixed pre-requisite buildings like the Hi-Tech Research Bench not unlocking respective technologies. (reported by kawaiiwolf & Americangrit1, fixed mostly by MinerSebas)
- Fixed unlocked building tooltips not showing properly on the Tech tab when using ResearchPal (fixed by MinerSebas).
- Improvement: linked shelves report now only shows up with connected bookshelves (by MinerSebas)
- Improvement: starting weapon proficiencies no longer include weapons above the pawn's tech level (by MinerSebas)
- Added support for ZARS Tribalism & Production (request by WillowLikeTheTree, solved by MinerSebas)