The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Supernatural AI - Monsters - Steam Version
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Update: 10 Feb, 2015 @ 7:09am

- Curse of the elements minor fix will make it work properly with negative dmg too
- Updated resistances to attack conditions between species
- Curse of the elements rebalanced
- Dremora perk now include daedra's warlocks bonus to magnitude & spell cost previously omitted
- Atronachs now benefit better spell damage tweak formula and additionally they will recover some health everytime they are hit with same
element attack
- Removed level cap to wispmothers

Update: 3 Feb, 2015 @ 3:20am

- Dragon's health will scale additionally with player's level increase. Alduin will benefit double health bonus.
- Minor update dogs, husky & hounds level cap, respectively to max 35-45-45
- Dogs & Hounds will be able to ignore 50% armor with 50% chances or if victim is in knockback state
- Minor fix to wraith's bite (a cumulable bite that may weak you to death)

Update: 28 Jan, 2015 @ 3:04am

- Improved best conditions and effects for wraith bites
- Hagraven improve scaled unarmed damage
- Updated weaps magic list with: ebony blade & Gauldur blackblade
- Wispmother: Removal of useless ability entry (previously added by SAI perk)
- Wispdrain attack improved
- Minor translation to wisp's kiss (previously written in italian)

Update: 24 Jan, 2015 @ 3:30am

EVEN MORE HARDNESS

- Boosted giant's health threated as boss each one, preventing easy fight at high levels
- Fixed and implemented resistance to narcotic or paralysis attacks to spriggans, giants, great spiders, and trolls

Update: 23 Jan, 2015 @ 9:12am

- Hagravens now own a boost for health that scale with their level, so they will be no longer understimated even at high levels
- Hagravens no longer has level cap but will raise with plevel
- Soul steal effect now is more visible, and character will become ghostly-like when the disease-effect is starting to kill him.
- Soul steal effect damage process reduced, in order to increase the time to find a viable cure.
- Ghosts touch effect conditions improved & fixed

Update: 21 Jan, 2015 @ 5:05am

- All SAI troll's kind health and level mult toughened

Update: 20 Jan, 2015 @ 1:58am

- Unique bows have been flagged back with "magic" flag. This to meet lack of ammo type management by conditions.
- Boss health rebalanced
- Minor fix in disarm scripts

Update: 19 Jan, 2015 @ 7:10am

- changed the chances with how is calculated the probability of being disarmed by a knockback. Chances are depending mainly now from enemy one handed skill and player block skill.

Update: 19 Jan, 2015 @ 4:42am

- Many huge creatures get 50% resistance of being narcotized. That mean they own 50% chance to evade the paralyze effect from poisons.
Creature are inclusive of some big predators, like sabrecats, giants, trolls and some others.

- Daedric & Dragonbone melee weapons are considered now at least magical. Btw Daedric is NOT considered as daedric artifact (which is godlike)

- Removed "magic" flag from bows (except from bound bow which shoot bound arrows), so they will not inherit "magic" property from the
material only.
That looked more realistic so that the effect is brought by the arrow which now...

- ...is applied the flag "magic" to daedric, dragonbone & nord hero arrows, so they should be able to hit supernatural beings

- Chance of being disarmed due to knockback is capped at 25%, preventing giant's power attacks to disarm player everytime after block.

- Include SAI Dragonpriest combatstyle (previously missing from eng version)

Update: 18 Jan, 2015 @ 9:40am

- Dwarven centurion has been HP toughened (consider to remove any optional hp buff from others mod)