The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Supernatural AI - Monsters - Steam Version
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Update: 26 Dec, 2014 @ 8:34am

- SAI vampires & Monsters

Slightly changed werewolves damage increase curve (for lower levels to resist few more werewolves attacks).

Update: 16 Dec, 2014 @ 2:37am

- Updated troll leveled list

Update: 16 Dec, 2014 @ 2:09am

- Fix frost troll name issue

Update: 15 Dec, 2014 @ 4:11am

- Updated with toughened value frostbite spider health and level mult
- Ghosts are no longer vulnerable to std silver weapons, use magic or the newer silver nord hero weapons which can be obtainable combining draugr weapons with a silver ingot.

Update: 10 Dec, 2014 @ 5:31am

SAI - Vampires & Monsters
- Nord Hero Weapons include a description (Magic Silver...)
- Updated knockback immunity for frost trolls and Spriggans
- Simply some creatures wont be knockbacked easily with unrelenting force or a simply attack due to their size.
- Atronachs will be no longer vulnerable to any poison
- Minor Fixes

Update: 9 Dec, 2014 @ 6:36am

SAI - Vampires & Monsters
- Updated Nord hero weapons to be worth of the time and material you will spend on it. Nothing of overpowered infact the simple diff now is that
they must be upgraded and tempered with silver ingots (instead steel). What it will earn from is a true magic silver weapon that is considered
silver with extra dmg bonus against undeads and magic feature too against supernatural creatures (which would otherwise be immune to std weapons
for ex including std silver)
Nothing else then this but really worth much more the upgrade from a std skyforge steel weapon.

- Updated resistances so that gargoyles, spriggans & trolls are included in some exception lists for vulnerabilities with dragons, daedra ecc...

- Updated wisp & wispshade race to deal magic attacks

- Summoned Familiars are now included in SAI with perks and their level will scale up to 25

- Translation corrected to eng for wispshade magic attack

Update: 7 Dec, 2014 @ 8:31am

SAI Vampires & Monsters
- Updated a revised better condition check formula in resistances for:
Dragonpriests, Atronachs, Spriggans, Vampires, werewolves, wisps & wispmothers
in order that all these can be hurt from some other creatures type instead endless fights against.
(This is done in order to prevent 4 ex summoned atronach to be invulnerable from a daedra or a ghost or reverse)
- Minor Fixes

Update: 6 Dec, 2014 @ 11:32am

SAI Vampires & Monsters
- Implemented health bonus scale ability (which is more balanced than merely level scale only + the std increase of base hp)
- According to previous Dragonpriests, Lord Harkon, Skeletal Dragons, Halldir, Vyrthur, Wispmothers now have a scaling health bonus
increase which is more balanced for ppl of everylevel.
*If you are using any mod that alter Dragonpriests health is recommended to set it to vanilla default his health points.
- Removed useless edits

Update: 5 Dec, 2014 @ 10:22am

Vampires & Monsters
- Vampires changes the way they become resistant: when they are hit with std weapons they get 50% damage, in case they flee and become invisible,
this form is resistant to everything that is not fire or right weapons. Even shock/frost spells cant hurt them.
- Fix werewolf melee resistance condition

Update: 30 Nov, 2014 @ 6:54am

- weakening touch for shades: now it will trigger only after a successful not blocked attack from a shade
- Minor fixes