The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Supernatural AI - Monsters - Steam Version
Showing 61-69 of 69 entries
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Update: 10 Mar, 2014 @ 8:47am

- Fixes bad condition checks and tweaks about perks
- Fixed translation about ghost touch effect now in english.
- Mana drain from ghost touch reduced to 0.5 per second (instead 1.5) before soul absorb
- Dragon breath damage calculation nerfed in favor of better compatibility with Deadly Dragons (if you think dragon dmg is too low tweak it with DD module)

Update: 23 Feb, 2014 @ 10:01am

- Giants tweaked
- Increase general daedras resistance to elements and magic to 50%

Update: 15 Feb, 2014 @ 4:20am

- Fix to Vampires & Monsters restored an original shock spell from Storm Call shout previously modded for test purposes
- Dremora own higher damage absorb from weapons which are not designed for daedra killing (silver or daedric artifacts)

Update: 13 Feb, 2014 @ 10:36am

- Armor class level tweak
- Armor class now is based by level (not parry skill anylonger).
- Dwarven Centurion level tweak toughness increase

Update: 10 Feb, 2014 @ 12:08pm

- Increase trolls health reg rate
- Gargoyles are now considered undeads for condition purposes (ex fear)
- Giants are no longer affected from Howl Of Fear (werewolves npc)

Update: 8 Feb, 2014 @ 2:05pm

Several bug fixes to knockback system conditions previously incorrect.

Update: 8 Feb, 2014 @ 5:25am

Fix for weaps reach: werewolves, gargoyles, centurions, dragons, frost atronachs and trolls (who previously due to knockback system were bugged)

Update: 6 Feb, 2014 @ 5:40am

Fixed Gargoyles perk: only sentinel and brute gargoyles now may apply knockback when conditions are met.

Update: 5 Feb, 2014 @ 5:11am

Changelog untl now here[worldrpg.altervista.org]