The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Supernatural AI - Monsters - Steam Version
Showing 51-60 of 69 entries
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Update: 27 Nov, 2014 @ 10:09am

- Hot-Fix for Trolls: finally they may spawn correctly in the right size accordingly to player level.

Update: 27 Nov, 2014 @ 8:30am

- Giant Slam fix

Update: 25 Nov, 2014 @ 4:03am

- Hagravens summon ability now is triggered one time only, instead being repeated.
- Health of dragons has been doubled

Note: in these last updates I have been working much on Dragon health due to the fact that raising their stat with mods like Deadly Dragon to have
higher health caused them also to have even double stamina and double damage, so the fight would sooner turn to impossible.

Update: 23 Nov, 2014 @ 1:10pm

- Werewolves no longer weak to fire instead...
- Werewolves are sensible to shock that mean that while under a shock spell they will not regenerate health anylonger
- Vampires now will be able to fully deliver 100% damage to werewolves too (instead previous 50%) with unarmed fight

Update: 23 Nov, 2014 @ 10:15am

- Vampires & Monsters - Clean of useless records
- Include better knockback workaround effect against player for werewolf race
- Vampires now have agile defenders perks

Update: 18 Nov, 2014 @ 12:11pm

- Giant Slams fixed
- Dragons now gets tougher with 3X HP (ideally made to not to alter settings in other mods that may increase dragon health)
- Minor fixes
- Knockbacks now consider also the location of the attack, for ex now will be hard to resist a knockback from the back side.

Update: 17 Nov, 2014 @ 11:45am

- Fix to knockbacks: now they works again, previously break working (dont know reasons)
- Vampires & Monsters: all knockbacks has been added dinamically to races.
- Fix knockbacks in order not to check on block skill anylonger (in order to avoid two handed/dual spec wield drawback).
- Knockbacks apply back to NPC too with improved correction.
- Fix ghost touch so that will work on ppl only, to prevent bugs with others npcs/followers.
- Include Sindings werewolf Boss in SAI + fixed faction in order not to be attacked from sabrecats
- Include some fixes cited but mentioned in previous version for ENG module about hagravens

note: atm this version is released here only, do not seek for it in my website yet.

Update: 10 Nov, 2014 @ 4:44am

- Fixed bug which cause Hagraven to be passive
- Hagravens now can summon minions (Forsworn or Werewolf) to come in aid
- Minor Fixes

Update: 24 Apr, 2014 @ 7:37am

Fixed an issue about dragon size which prevent a possible bug about texture clipping and cut-scene.

Update: 10 Mar, 2014 @ 12:07pm

- Fix a bug where Alduin didnt have armor value and could be killed easily
- Fix nerf dragon in previous version inaccurate