XCOM 2
Mod Jam for LWOTC (OLD, UNSUPPORTED)
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Update: 9 Jun, 2021 @ 5:58am

- Changed the value for the ResistDamageMod and ResistDamageBypassShieldMod in XComFrostDivision.ini to 0.25f, from 0.75f. Apparently the value was not a multiplier, but rather the percentage of incoming damage that the Ice Shield negates.

Update: 8 Jun, 2021 @ 8:24am

- All Frost Legion units in the Mod Jam environment now use a replacement version of the Ice Shield ability (MZ_FDIceShield_MJ) in order to allow Mod Jam to make changes to its values. Frost Legion damage resistance is now PROPERLY only 25%, down from 50%.
- The above change also applies to any gear that provides the Ice Shield ability.
- The above change also applies to any Spectral Frost Zombies summoned by the Playable XCOM 2 Aliens LWOTC version of the Frost Necromancer if you're running that mod alongside Mod Jam.
- Frost Spectre Shadowbound units now die when the Frost Spectre dies.

Update: 7 Jun, 2021 @ 11:53pm

- Added an XComLW_Outposts.ini file to the main Mod Jam Config folder. This adds more abilities to the +FACELESS_CHANCE_REDUCTION_ABILITIES array. The following abilities are included:

  • Scanning Protocol
  • Battle Scanner (from having the item equipped)
  • Insanity (covers both LWOTC Psi Operatives and Mod Jam Psions; Mind Merge is gone so that it doesn't double dip with Insanity on LWOTC Psi Operatives)
  • Mindspin (playable Sectoids)
  • Brain Freeze (playable Frost Necromancers)
  • Scout (playable Muton Hunters)
  • Bioelectric Skin (this covers aliens who can learn it naturally, and humans who get it as a Gene Mod)
  • Scything Claws (playable Faceless)

Update: 7 Jun, 2021 @ 9:40pm

- Added the new alien friends from the upcoming Playable XCOM 2 Aliens For LWOTC update (Frost Adder, Frost Bomber, and Frost Necromancer) to various compatibility lists in Mod Jam.

Update: 7 Jun, 2021 @ 6:17am

- Fix for the stuff in OPTC_ModJamAI.ini mostly not working. Big thanks to RustyDios for helping me out!

Update: 7 Jun, 2021 @ 3:05am

- Reduced Frost Legion spawn rates on another encounter list.

Update: 7 Jun, 2021 @ 12:54am

- Potential fix for Mod Jam's nerf to the Ice Shield ability not working.

Update: 6 Jun, 2021 @ 8:53pm

- Reduced Frost Legion spawns in XComEncounterLists.ini for Followers, Leaders, and Summons by 50% (or slightly more) each.

Update: 4 Jun, 2021 @ 9:38am

- Settings for Ballistic Shields' new SPARK shields have been added. They no longer penalize Aim or Mobility, but only grant 4/8/12 ablative (down from 10/15/20). They use the same economy settings as the original Ballistic Shields did.

- Original Ballistic Shields are now disabled through WSR rather than LW_Overhaul.

- LWOTC's conventional shield as well as the conventional SPARK shield have been added to the UnlimitedItemsAdded array.

- The Prototype Strike Module now has Prototype Kinetic Drivers as an additional ability, which grants +2 damage to any melee attack (or +1 to the half-damage ones like Counterstrike). This is to help it compete better with the SPARK shield.

Update: 4 Jun, 2021 @ 5:54am

- Corrected a problem in the Frost Legion folder's XComAI.ini. All Frost Adders should now properly be able to use Slug Shot.

- Corrected a problem in the Advent Warlock folder's XComAI.ini. The Advent Sorcerer Magus should now properly be able to use Void Rift.