XCOM 2
Mod Jam for LWOTC (OLD, UNSUPPORTED)
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Update: 24 Oct, 2021 @ 9:28am

- Bio MECs and Bio MEC Troopers are now more common than before.

- Enemy flashbang resistances have been updated.

- There are 7 new dummy abilities added, each displaying a different level of flashbang resistance on a given enemy. The XComRepurposeAbilities.ini file in the main Mod Jam Config folder hands them out to the relevant enemies.

Credit goes to InterventoR for almost this entire update. He wrote all of the relevant config and localization. All I did was the script part.

Update: 22 Oct, 2021 @ 11:38am

- Added a function that makes the This One's Mine ability from Shadow Ops Perk Pack into a "neutral" hostility ability, which will (hopefully) mean it will no longer trigger certain reaction abilities like Return Fire.

Update: 22 Oct, 2021 @ 7:50am

- Made MZ_FDSpectreShot and MZ_FDSpectreOverwatchShot not usable while burning.

- The Advanced Vibroblade's inventory image should now work properly.

Update: 18 Oct, 2021 @ 12:40pm

- Made another attempt to remove the PlasmaResistance ability from the Exalted Purge Archbishop, this time through WSR.

- Blazing Storm and Melting Stream now both cost 2 actions. With the way the AI trees are set up for the enemies who use these abilities, it means they should never use them on the first turn of their activation (they'll prioritize Mass Jail into Purge Bolt).

Update: 18 Oct, 2021 @ 5:51am

- Bio MEC Troopers have a re-written AI tree to better make use of their new ability setup from the previous update.

- The Bio MEC Trooper's shotgun now has a range limit of 6 tiles to prevent them taking stupid potshots with it instead of using their rifle when at medium to long range.

- Raptor Commandos have a re-written AI tree since Telekinesis Shot now costs 2 AP to use.

- Beam Sweep now costs 2 AP to use. This affects both Muton Beleaguer Captains and the playable Muton Beleaguer.

- Telekinesis Shot and Beam Sweep are now disabled by Suppression and Area Suppression.

- All Purge Priest variants' Purge Bolt ability has had its upfront damage reduced, and it only has a 30% chance to burn rather than guaranteed. This chance is rolled per affected target.

Update: 16 Oct, 2021 @ 10:21am

- Changes to Bio MEC Troopers:

  • They can no longer call reinforcements.
  • They no longer have Squadsight or Rapid Fire.
  • They now have Marauder and Target Focus.

Update: 16 Oct, 2021 @ 8:45am

- Another update to Aks' Russian Localization.

Update: 14 Oct, 2021 @ 11:55am

- Reversed the earlier Rocket Launchers experiment. It was doing some YABE things and there's no need to elaborate further.

Update: 14 Oct, 2021 @ 10:51am

- Another update to Aks' Russian Localization.

Update: 14 Oct, 2021 @ 8:32am

- Set the bUseWeaponBlockingCoverFlag to false for Iridar's Rocket Launchers abilities (IRI_FireRocketLauncher, IRI_FireRocket, and IRI_FireRocket_Spark) in an attempt to fix some issue with them not hitting targets behind solid cover.