Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 3) Imperivm Invictvm
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Update: 18 Mar, 2022 @ 8:31am

- Crashes eliminated. They were caused by improper coding for ammo EXISTEVENT particles.
- Player colour added to Eastern buildings.
- Thugga Dorkim have been rejigged all across the board and are purely melee units.

Update: 18 Mar, 2022 @ 8:09am

Update: 18 Mar, 2022 @ 7:57am

Update: 17 Mar, 2022 @ 4:53pm

Update: 17 Mar, 2022 @ 4:52pm

Update: 14 Mar, 2022 @ 7:46pm

Stripped Commerce Level 1 requirements from some warships - we had crashes in Warbirth caused by them :(

Update: 10 Mar, 2022 @ 6:24pm

Found some bugs that prevented Romans (SPQR) from training various units and could crash your game as Judaea. I've fixed them and hopefully this mod is more stable.

Update: 9 Mar, 2022 @ 11:34pm

Update: 5 Mar, 2022 @ 4:37pm

Found some errors in Rise of the Barbarians, which would've affected many units with splash damage / charge. Rather than change unitrules.x which would've taken too long we simply edited unit_graphics.x so that they should work.

Update: 5 Mar, 2022 @ 5:58am