Arma 3
Total Warzone - Warzone 2100 Factions
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Update: 4 Jul, 2022 @ 5:13pm

v1.3: Air Superiority
Adds: Scion Conflict Vehicle Extension dependency.
Adds: AG-101 to NEXUS.
Adds: AG-100 to NEXUS.
Adds: Nose Laser for AG-101 Family.
Adds: Rail/Gauss Gun Pylon for L-159 Centerline weapon station/BLUFOR missile pylon. Intended for NEXUS, but can be used to represent high-tier Project.
Adds: Rifleman (Heavy) to TP.
Adds: Men (Air) subcategory.
Adds: Pilot (Parachute) to TP, TC, NP. Intended for L-39ZA.
Adds: L-39ZA as light complement to L-159. Slightly less pylon weight than CUP, same as Vanilla. Same radar added.
Tweak: A-143 displayname changed to L-159. (Merged A-143 to L-159).
Tweak: L-159 now uses a standard base class.
Tweak: L-159 loadouts standardized/merged. TC still has different default loadout.
Tweak: L-39 Family MFD color changed to NATO Standard.
Tweak: Removes Compass, signal smoke from TP Helicopter Crew.
Tweak: Pulse Laser rebalanced, now more simlar to an autocannon in terms of hit.
Tweak: NEXUS Cyborgs given Flashlight magazines.

Update: 29 Jun, 2022 @ 1:58pm

v1.2.4:
Adds: Rifleman (Tank Killer) to TP.
Adds: Editor Preview for black CH-67.
Tweak: TP Helicopter Pilot loadout. (Helmet)
Tweak: TP Helicopter Crew loadout. (Helmet, removed 2 mags)
Tweak: TP Pilot loadout. (Helmet)
Tweak: TP Tank Commander loadout. (Removed 2 pistol mags)
Fix: Preview images for NX cyborgs.
Fix: Removed duplicate entries from cfgPatches.

Update: 29 Jun, 2022 @ 8:06am

v1.2.3:
Tweak: Commander CROWS Turret removed from M4 artillery. Shadow remains. Pretend it's a funny-shaped bag. It's overcast enough on the terrain I'm using for Beta that you don't see the shadow anyway.

Update: 27 Jun, 2022 @ 3:10pm

v1.2.2:
Adds: Helicopter Crew to NX.
Adds: CH-67 to NX.
Tweak: NX Cyborg Helmets adjusted to the same style used by TC, in spirit of WZ marketing art aesthetics. No plans to adjust NP or TP helmets.
Fix: Custom armor for NX Fatigues implemented without ACE compatibility issues. The body resists damage a lot, but the extremeties still seem to take damage, at least when ACE is loaded.

Update: 27 Jun, 2022 @ 12:58pm

v1.2.1:
Fix: Cobra MGS coaxial magazines changed to match coaxial weapon.

Update: 22 Jun, 2022 @ 5:50pm

v1.2:
Adds: NEXUS Entities. Intended for when you need to somehow represent Dr. Reed or NEXUS Link in-game. Gun version too, just for fun.

Update: 13 Jun, 2022 @ 3:47pm

v1.1 Hotfix 1
Fix: Texture assignment for TP AH-64E and preview image

Update: 13 Jun, 2022 @ 3:30pm

v1.1:
Adds: Editor Previews to TP, NP, TC, NX. (Scavs and Civs are intended to be used as a template and modified)
Tweak: Brendo facewear/gear
Tweak: Changes loadout, displayname for Pierce class.
Tweak: TP Pilot magazines reduced.
Tweak: TC Cyborg Helmets changed to Ranger Helmets (for the aesthetic)
Fix: Eloc's uniform side compatibility.
Fix: Scav Engineer Pack cargo adjusted. Previously, it held more than it could carry.

Update: 15 May, 2022 @ 8:30pm

v1.0.2:
Adds: ACE Canteens (Empty), MREs (dry soups) to TP SUPPORT box.
Tweak: Legoclub's rifle adjusted.
Tweak: Mod cover photo changed to reflect updates. Seriously, the old one was taken from a pre-release build.
Tweak: CIV T-41 has properly assigned textures.
Fix: TP Arid IFV-6a now uses the correct base class.

Update: 12 May, 2022 @ 6:11pm

v1.0.1
...hopefully the mod image updates properly