Arma 3
Total Warzone - Warzone 2100 Factions
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Update: 12 May, 2022 @ 12:12pm

v0.7-v1.0: Up-Gunned
Adds: Scourge and Scourge Missile. Able to be reused even with ACE. NV swapped for TI. Double damage of vanilla PCML.
Adds: Tank Killer and Tank Killer Rockets. Flies straight. Usable PCML Reticle. New Sound.
Adds: Custom Flashlight/Pulse Laser/Heavy Laser ammo. No air friction or gravity. Tested with ACE. Currently only used by Pulse Laser. Heavy Laser will be vehicle-only.
Adds: Rail Gun and Rail Dart magazines/ammo. (Vehicle)
Adds: Gauss Dart and 20Rnd, 40Rnd Gauss magazine. (Vehicle)
Adds: Pulse Laser coaxial weapon.
Adds: MXA1. MX with ROF changes from ACE built in. Different sounds. Burst mode added.
Adds: Snow camo net option to Project vehicles where applicable.
Adds: Arizona camo net option to Project vehicles where applicable. MERDC Red.
Adds: NX-01 Retaliation. Currently reskinned/renamed Marid with red tracers.
Adds: NX-02 Retribution. Reskinned/renamed/rearmed Pandur II. Need armor improvement (AND ACE COMPATIBILITY FOR THAT TOO!)
Adds: NX-03 Vengeance. Have fun.
Adds: Support subcategory.
Adds: Chance of camonets spawining on Cobras, Panthers, Tigers, and derivatives.
Adds: HEMTT to TP,NP,TC,NX; Custom textures for each. Support subcat used where appropriate.
Note: Box, Repair variants were omitted due to Flatbed variant.
Adds: NEXUS Pilot uniform with and without gloves.
Adds: MXA1 variants. GL loads 3GL by default.
Adds: MXA1 (Tan). No one uses it but it's for the sake of completeness. Black mags by default because it looks cool (and less config work! :D)
Adds: AH-66 to NEXUS faction.
Adds: Tractor to Scavengers, Civilians. (Drongo's DYEL suggested)
Adds: CH-49 to The Project. For when the Transporter is just too big. Yes, I was lazy and left the BAF roundel on there.
Adds: Cable Ties to TP Squad Leader.
Adds: Speedboats to TP, TC. View angles are improved from vanilla vehicles. Day vision only.
Adds: Alternate experimental textures to menu for TP Cobra tanks. Not default - I don't like how the mantlet looks on WS variants.
Adds: NEXUS slat cage texture.
Adds: MV-22B to The Collective.
Adds: M60A3 Scorpion to Scavengers. Just for fun.
Adds: M60A3 Scorpion to The Project.
Adds: New color schemes for M60A3 Scorpion.
Adds: Cobra MGS to TP. (I want to put the turret on a Panther for TC and give it a new HPV cannon.)
Adds: Tan T-shirt variants of TP uniforms.
Adds: Editor subcategores for ammo crates.
Adds: Basic Ammo boxes for common calibers. Ammo (WZ) subcategory.
Adds: Ammo/Weapon boxes for factions.
Removes: Brown variant of TP Security Uniform.
Removes: Remaining Fins variants of TP Security uniforms.
Tweak: Volume of OST trackes bumped.
Tweak: Penetration/caliber of Needle Darts adjusted.
Tweak: Pulse Laser (handheld) now uses custom magazines and ammo.
Tweak: NEXUS loadouts adjusted to use new Scourge, PCML replaced where possible with new class.
Tweak: Collective loadouts adjusted to use new Tank Killer.
Tweak: TP Grenadiers (non-cyborg) use Mk16 GL.
Tweak: IFV-6a now uses the vanilla SAAMI (Stinger) missiles.
Tweak: Cobra (ATGM/AAM) now use Scourge and SAAMI (Stinger) missiles.
Tweak: Viper (AT) given Scourge missile and optics, renamed to Viper (Scourge). Classname unchanged.
Tweak: Turrets of Viper (Scourge) are commander, stabilized on vertical axis.
Tweak: Viper (HMG) now uses M2.
Tweak: Turrets of Viper (HMG) are commander, stabilized on vertical axis.
Tweak: Default camonets adjusted for NP, TP, TC vehicles.
Tweak: Support vehicles moved to Support subcategory.
Tweak: TP non-Arid Python uses Olive paint as default. (Better fit with Snow tex).
Tweak: Python uses custom TextureSources list.
Tweak: TP Assault Squad MG soldier switched to M60E4 MG
Tweak: TP Pilot uniforms and vests changed.
Tweak: Custom MTVR retexture removed from config. They sucked.
Tweak: The Collective now uses MXA1 rifles.
Tweak: Gives Everyday Backpacks to any civilians who don't carry special backpacks.
Tweak: TP Gray texture darkened a bit. (to 50% in Gimp)
Tweak: TC green tac vests switched to Olive.
Tweak: TC black tac vests switched to Gray.
Tweak: TC Helicopter Pilot/Crew loadout adjusted.
Tweak: M60A3 Scorpion now uses Tank Commander.
Tweak: TP Sniper weapon attachments adjusted.
Tweak: TP Marksman optic changed to MRCO.
Tweak: NP Sharpshooter loadout changed.
Tweak: TC Sharpshooter given optic.
Tweak: Some TC vehicle loadouts changed to have MXA1C instead of MXA1
Tweak: TP Squad Leader now has two tracer magazines.
Tweak: NX Green neckscarf face option replaced with black neckscarf face.
Tweak: Satchel Charged removed from TP Engineer pack.
Fix: Removed shell ejection from Needle Darts.
Fix: Removed air friction from Needle Darts.
Fix: Wounds config error
Fix: EventHandlers no longer used in T-41 config.
Fix: Viper inheritance improved.
Fix: Vehicle inheritance improved to use a master list of base vehicles modified specifically for TW and for enhanced ACE compatibility.
Fix: Removed most advanced ACE tank damage except for .1 chance of engine fire. This isn't even a tweak. That just isn't fun.
Fix: AT Team (PCML) renamed to AT Team (Scourge)
Fix: Civilian Pilot (Urban) put in proper subcategory.
Fix: Scav, Civ Offroad (Repair) put in Support subcategory.
Fix: EventHandlers now inherit properly for all vehicles which use a WZ base class.
Fix: Smoke Launchers on M60 Turret are now the proper orientation.
Fix: AMV-7 Cobra variants now are all in TP Gray colors. Custom slat cage used. Because of how I made it, it's the same color as NEXUS slat cages.
Fix: Added TC AH-64E to cfgPatches.
Fix: Mantis II CROWS barrel is now the proper color.

Update: 16 Apr, 2022 @ 4:45pm

v0.6:
Adds: Sharpshooter (SLR) for a lower-tech aesthetic option
Adds: Marksman to TC Shock Troopers
Adds: More units to NEXUS faction
Adds: TFAR-compatible radio backpack classes for NP, TC, NX
Note: TC/NX appear identical, NX has longer range
Adds: Radio Pack to TC FAC
Adds: Splint to standard TP medic bag
Adds: Warzone 2100 insignia
Adds: Sniper class to NP, TP, TC
Adds: Rifleman (AA) to Scavengers
Adds: Groups to all factions
Adds: Toolkit to MBT inventories
Adds: Rangefinder (Day) - no NVG mode (loadouts adjusted)
Adds: Machine Gunner (M60E4) class to TP - same loadout as old standard, new standard gets M240 instead. Same ammo.
Adds: M1097 (avenger humvee) to New Paradigm
Adds: Viper (Lancer), Viper (Machine Gunner) to both TP factions.
Adds: New case for music player to play all songs by Martin Severn
Adds: Menu Cutscene for Sefrou-Ramal
Adds: Menu Cutscene for Tanoa
Adds: Zipped variant for each TP uniform. Good for cold weather, dust storms, and radiation zones
Adds: Polo variant to TP/Arid uniforms. Yes, they're a little shinier than the rest. No, I don't know why.
Adds: nameSound/text/SpeechVariants/etc.
Adds: AMV-7 Cobra with AA missiles
Tweak: Cyborg backpacks renamed, given new picture
Tweak: Cyborg inheritance now uses basic cyborg as base class
Tweak: MD-500 replaced with MH-9. MD-500 was too pristine for 2100.
Tweak: Nexus non-cyborg weapon changed to emulate Needle Gun from WZ
Tweak: Nexus cyborg weapon changed to emulate Pulse Laser from WZ
Tweak: Crewman no longer hold handguns - commander only
Tweak: Crew magazines adjusted
Tweak: Nexus cyborg weapon optic changed
Tweak: NP Stryker MGS and ATGMV moved to Tank Destroyer subcategory
Tweak: Scavenger loadouts changed. Looks more apocalyptic, and blends with WZ civs
Tweak: TC FAC laser designator color changed, adds laser batteries ammo
Tweak: FuelExplosionPower parameter adjusted - less big explosions for mundane things
Tweak: Threat[] adjusted for most vics (I used my NATO Improved mod as a base)
Tweak: Quad bikes no longer inherit from civ ones - too clean
Tweak: All vanilla armored classes now have Tank Commanders implemented.
Tweak: Mantis II uses SPMG/MG5 coaxial, depending on faction - consider replacing with modified M240 later
Tweak: Tiger uses SPMG coaxial - consider adjusting
Tweak: Mortar Cobra no longer holds guided shells
Tweak: M4 SPG magazines adjusted - no cluster or mines
Tweak: IFV-6a given 20mm Vulcan (Replica of BNI weapon)
Tweak: IFV-6a given Stingers instead of Titans
Note: They may seem faulty, but seem to only work at close range. Good for balance.
Tweak: TP Heli pilot/crew loadouts adjusted
Tweak: "Polaris Viper" renamed to just "Viper" (classnames unchanged)
Tweak: Viper Gunner turret is commanding for all unarmed (not Light) variants
Tweak: CBRN specialist given zipped uniform
Fix: TP cyborg SL backpack uses WEST radio code for TFAR
Fix: TP Cyborg HMG optic changed to work with reload animation
Fix: M2A1 was incorrectly displayed as M2A4
Fix: Scav Squad Leader (Kevlar, Arid) was given nonexistant helmet class
Fix: Binoculars given to TP Urban, Arid tank commanders
Fix: TP green tacvest replaced with olive vest - it looks more worn
Fix: Better inheritance structure for weapons with modified parameters shared between factions
Fix: Repair Viper backseats are now unusable

Update: 8 Apr, 2022 @ 10:38pm

v0.5.2:
Adds: New uniform types for The Project. These replace the existing standard and Arid uniforms. They use a CUP texture with Aegis .rvmat, and can now be used with T-shirts
Tweak: TP Engineer backpacks now say "The Project" on them.
Tweak: Uniforms for TP soldiers adjusted thanks to new variants
Tweak: Uniforms for TP Urban adjusted to align with the closest TP standard uniform
Removed: Fins variant of Green and Black TP security uniforms. More will be removed in the future.

Update: 8 Apr, 2022 @ 5:52pm

v0.5.1:
Adds: NEXUS Rifleman. Currently in concept stage, and uses modified version of CTRG fatigues. NEXUS cyborgs will recieve these fatigues instead of the previous undersuit. Still need to figure out armor config with ACE compatibility.
Adds: Some variants of Mk16, MX with basic optics. Initially intended to use the "broken" version in the game files, but these are Contact-only and buggy without it loaded. Squad Leaders, Officers, and the like get them
Adds: Mk16 variant with flashlight. Uses frontgrip version of Mk16 to avoid clipping. Used by CBRN specialist
Adds: MX variant with flashlight; given to Collective CBRN specialist
Tweak: New Paradigm Machinegunner and Heavy Machine unner given Elcan M145 optic instead of ACOG
Tweak: Project Sharpshooters given LRPS optic
Tweak: The Project Commander given XMS to fix magazine issue
Tweak: Removed excessive grenades from The Collective and other cyborgs
Tweak: Removed hand grenades and smoke grenades from the unarmed Cyborg classes
Fix: CfgPatches updated
Fix: Error with TC Ripple Rockets tank not having turret class

Might be a couple other things, but this is a kinda smaller update that I want to get out there before more big stuff.

Update: 3 Apr, 2022 @ 6:52pm

v0.5
Adds: AH-64E with customized loadout options to The Project, The Collective; custom textures by Grave
Adds: Civilians (WZ), Civilians (WZ, Arid) factions
Adds: Tank Commander class
Tweak: Project Viper now has sand color
Tweak: Loadouts on A-143 adjusted for each faction, generally contain more 'dumb' weapon options. "Advanced" loadout options available for The Project to represent high tech levels (same with AH-64E)
Tweak: "Crewman" renamed to "Tank Crewman" (classnames unchanged)
Tweak: Gunner in Ripple/Cluster Rocket MLRS changed to Tank Commander (he will come to more vehicles in another update)
Tweak: The Project now uses the Mk16 from Aegis instead of the XM8. More logical in many ways. Does not require batteries - they are hard to come by 14 years after the nuclear apocalypse.
Fix: Cluster Rocket MLRS now has cluster rockets loaded

Update: 22 Mar, 2022 @ 8:39pm

v0.4.3 Hotfix 1:
Fix: TP Security uniform (Tee, Light) config fixed.

Update: 22 Mar, 2022 @ 8:28pm

v0.4.3:
Adds: Fins variant of TP Security uniform in each T-shirt color
Tweak: rvmat for TP Security uniforms w/jackets updated so the "flag" should not be so shiny
Fix: Green T-shirt for TP Security uniform uses the proper color
Fix: Blood/wounds should now appear on TP Security uniforms

Update: 13 Mar, 2022 @ 9:08pm

v0.4.2:
Tweak: NEXUS units now use the VR voice set
Tweak: New Paradigm units given standard M23 Pioneer vest (helps with standardization and consistent aesthetic)
Tweak: Combat Life Savers renamed to Medic (Classnames are unchanged)

Update: 2 Mar, 2022 @ 10:56am

v0.4.1:
Tweak: New Paradigm given sand colored Basic Helmets instead of placeholder Light Combat Helmets
Yes, that's it. I was gonna put a WZ civlians faction in, but I would not have had that ready in a meaningful time.

Update: 11 Feb, 2022 @ 9:55pm

v0.4:
Adds: Two new tracks to the music list: Unused trackes by Martin Severn created for Warzone 2100
- Menu (Alternate)
- Track 1 (Alternate)
Adds: Zeus compatibility for music tracks
- These can be found in the 'Play Music' Zeus module, under the categories 'Warzone 2100 Original Soundtrack (1999)' and 'Warzone 2100 AlexTheDacian Soundtrack (2020)'
Adds: Titles to tracks by AlexTheDacian

Note: These appear to be completely separate songs and the names used reflect those used by Martin Severn (Composer)
Tweak: Adds '0' in tens place of some track numbers to maintain organization in the music list
Tweak: Adds new tracks to the MusicPlayer script. Will only play when the 'all tracks' parameter (0) is used.

Tweak: Goggles for some unit classes changed to take advantage of integrated ACE compatibility