Call of Duty: Black Ops III

Call of Duty: Black Ops III

Vee's Custom Wonder Weapons and Over-Powered Stuff for Zombies
Showing 41-50 of 89 entries
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Update: 5 Feb, 2023 @ 4:45pm

Updated Wrench's tooltip
Removed some text HUD's to prevent bugs related to HUD limit
Renamed Scraps to Metals
Renamed Wrench's upgrade
Readjusted Wrench's custom HUD
Replaced Sentry's model
Updated Sentry's cost
Resized and retextured Teleporter's model
Added Dispenser
Reduced amount of metals obtained from kills
Fixed Wrench's swing sound heard globally
Fixed Wrench and its upgrade being used as melee weapon even when player has lost Wrench
Retextured Toolbox's world model
Player's orientation now affects the placement angle of buildables
Medi Gun and its upgrade can now overheal
Medi Gun's upgrade now fills Übercharge twice as fast
Changed target's health display when using Medi Gun or its upgrade to healthbar
Updated Juggernog's health display
Custom menu changes

Update: 18 Jan, 2023 @ 7:51pm

Improved choosing algorithm for enemies below the Chronosphere
Players holding Medi Gun's upgrade are now ignored by enemies when not close to any enemy
Added hints to more custom weapons when first obtained
Added unremovable watermark to prevent intellectual theft

Update: 15 Jan, 2023 @ 6:22pm

Buildables' data no longer resets upon losing Wrench
Scraps amount now resets upon losing Wrench
Updated Wrench's upgrade name and texture
Upgrading buildables will now only display current experience if it is lower than the experience required to level up (applies to both buildable's owner and teammates)
Added Teleporter buildables to Toolbox
Updated Toolbox's keybinds
Buildables are now automatically deleted when the owner disconnects
Fixed losing Toolbox when player had both Wrench and its upgrade at the same time then lost either

Update: 8 Jan, 2023 @ 5:01pm

Re-assigned Über button from Aim-Down-Sight button to Reload button to prevent Über auto re-toggling
Healing particles from Medi Gun and its upgrade now disappear when close to the target
Fixed RNGat's upgrade's Ring of Protection missing border marker's model
Re-adjusted RNGat and its upgrade's ammo count
Fixed RNGat's upgrade's faulty charged shot in Origins. Toggleable for other maps

Update: 4 Jan, 2023 @ 8:00pm

Resized DO NOT USE! and its upgrade's worldmodel's size
Reorganized several custom HUD for splitscreen
Fixed Wrench not being able to upgrade Sentry with a partially-working workaround

Update: 2 Jan, 2023 @ 2:17pm

RNGat and its upgrade's magma blob now detonates after a set amount of time instead of permanently sticking to an unkillable target

Update: 2 Jan, 2023 @ 12:48pm

Fixed custom menu typos

Update: 2 Jan, 2023 @ 12:27pm

Added a menu to customize gameplay in Zombies main menu
Re-added Li'l Arnie fix
Added Wrench to Mystery Box

Update: 29 Dec, 2022 @ 6:43pm

Fixed Shield of Silence not blocking damage in official maps without a shield originally
Fixed possible script errors with custom HUD
Medi Gun's Tombstone now prioritizes spawning near a player with Medi Gun or its upgrade
Fixed DO NOT USE! and its upgrade not affecting Zetsubou No Shima's spider queen boss if it's in second or third stage
Improved the killing ability of DO NOT USE! and its upgrade, Global Silence, and Path of Sorrows (customized) and its upgrade
Added Wrench as experimental weapon, obtainable only randomly through cheats
Updated thumbnail
Minor performance optimizations

Update: 10 Dec, 2022 @ 11:10am

Smoothened Übercharge's meter drain when Über is active
Added hints for some custom weapons and perks when (first) obtained