Barotrauma

Barotrauma

ClownOTrauma
Showing 91-100 of 138 entries
< 1 ... 8  9  10  11  12 ... 14 >
Update: 10 Feb, 2023 @ 11:28pm

Tweaked the clown siren to have more range.

Added the Clownsuk Submarine, a modied Barsuk that I plan to update in the future with more content that focuses on sub stuff.

Update: 8 Feb, 2023 @ 6:38pm

Created a work around for the rip and tear stun reduction as vanilla doesn't work via talents.

Update: 7 Feb, 2023 @ 3:31am

Re-worked "For Whome the Blood Flows" in the cultist tree as suggested by @Dizzery (Thanks)

It now gives increased bleeding based on the amount of Psychosis, more madness = more bleeding, its quite decent if you can live with the Psychosis, let me know how it feels balance wise.

You additionally now give your crew members experience per monster kill. I'm sure this has some way to be abused so let me know what you find and i'll fix it. You only have to hit the monster for this to take effect, not just deal the final blow, those hords of baby Mollochs will be mighty tempting to shoot now...

Update: 7 Feb, 2023 @ 1:00am

Updated "Rip and Tear" to be less crap, you now get stun resist when using steroids* and triple health regen when under the effects of meth.

(Dev note: Vanilla seems bugged and I cannot confirm the stun resist is working as intended, stun grenade stun resist seems unchanged, please let me know what experiences you have.)

This release also contains the spritesheet in GIMP xcf fomat, check the mod root directory for it. It should allow you to copy assets much easier :)

Update: 5 Feb, 2023 @ 11:19pm

Fixed Clown Helmet having infinite power when only using an oxygen tank with it and no battery. (Thanks Greenie /Taxibutler!)

Update: 5 Feb, 2023 @ 10:13pm

Fixed cultist mask not having a recipie, sorry!

Update: 4 Feb, 2023 @ 11:47pm

Fixed bowling ball having an unintentional inventory.

Update: 1 Feb, 2023 @ 2:45pm

Fixed english string being wrong for clown helmet.

Update: 1 Feb, 2023 @ 2:39pm

Fixed Undead Knife not making people undead. Broke with the latest changes with character vs usetarget changes in vanilla.

Update: 8 Jan, 2023 @ 10:50pm

Finally finished the inital Mime tree, subject to change like everything else.

Some of these talents may not be interesting or balanced, in that case please tell me and ill fix them.

Added some synergy with Husk and the accordian for the Mime. They now get drastically shorter debuff effects, this is a drastic boost to their tankiness and they get 20 percent more health overall.

"Speechless performance" is based on the old accordian talent which fits nicely with the Mime I feel, as they do use them.

"The Art of Silence" is meant to be the healing buff talent, it is very experimental as your not supose to use the talent system in that way according to comments in the games source code, but it works really well. Let me know if it breaks!

"Master Class Act" - I couldn't think of something epic for the final one so I thought "Mimes imitate people, so what if we imitated other class talents?". This will need adjustment in the future but i nearly got burned out thinking of all these ones so I went with this for now, let me know your thoughts!