Barotrauma

Barotrauma

ClownOTrauma
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Update: 13 Aug, 2023 @ 10:28pm

Simple update today, just changed some tags on the clown items so other mods can soft link to Clown-O-Trauma.

clownweapon,clowngear,clownmask,clownitem and clowns are the 5 tags to describe a lot of the content groups and so are provided on everyitem to enable cross mod compat without having to do patch files and other tiresome shit. If you think another tag would be good please let me know and I can add it :)

Optimized mod size further by cleaning up the sprite file and compressing the GIMP2 xcf sheet. saves about a meg and a bit of size.

Update: 12 Aug, 2023 @ 5:11pm

Added more flavor text and changed the names of the events to include the mod name in case something breaks and people want to report it.

Update: 10 Aug, 2023 @ 11:48pm

Reduced Clown health for missions, was a bit much. Also worked more on Sea Clown.

Update: 10 Aug, 2023 @ 6:40pm

The Mission update.

Bit of a bigger update, its the start of missions for the clowns.

There are currently three types of missions:
* Clown Cargo (Clown-O-Trauma)
* Clown Outpost destory (With items from this mod and Talents)
* Clown Hostage rescue from the Husk.

Hopefully these lead to interesting missions. Be aware that the clown outpost mission has clowns with clown-o-trauma talents and they do in fact work, meaning you can be imploded by them if your unlucky.

In other news a test change: Truest Potential now works on ALL clown melee items meaning you don't have to use a toy hammer to implode people. This makes it much more useful and scary for a lot of reasons but hopefully it will make this talent more exciting and useful to use compared to others.

As always feedback is welcome.

Update: 8 Aug, 2023 @ 10:00pm

The Bigger Talent update.

Tweaked Clown Power to give the Clown crate.

Tweaked Beast Master to give the pet raptor egg.

Added New Talent: Chonky Tunes, works like the assistant talent but works with instruments.

Added New Talent: Inspiring Tunes, Works like the Assistant Talent but stacks with all other tune talents as well.

Moved Last Laught to Teir 3.

As always, feedback is welcome :)

Update: 8 Aug, 2023 @ 4:07am

Fix for hash mismatch

Update: 7 Aug, 2023 @ 9:39pm

Added Clownliriumine for the naughty chemical clown. Gives Clowncosis at 100 percent.

Update: 7 Aug, 2023 @ 12:13am

Fixed up the Travelling Circus so that the access check works on any clown item with the tags "clowngear" and "clownmask" meaning any modded clown gear should work as well. You may need to recraft the circus for this tag check to get added.

Authors note: No fucking idea why, but the mask is the only required part of the check, clothes are optional but also work if the mask isn't present. Barotrauma's engine can have odd edge cases for stuff it was never designed to do in vanilla. We still love you Regalis! HONK!

Update: 5 Aug, 2023 @ 12:29am

Lots of fun in this update.

First all talents now have flavour text.

Second some talents have had their skill bonuses moved to another skill boosting talent to better mellow out the benifits.

Third: HONK!

New talents based on the assistant ones have been added and slightly tweaked meaning you can now think of the clown job as an extension of that tree.

Enrol to Clown Collage was originally using the base game one but I have moved it to a new talent in Clown O Trauma for future use, you may need to respec into the first talent after this update.

As always feedback is welcome. Spread the honk to your freinds to help teach others of the glorious Honkmothers ways. HONK!

Update: 4 Aug, 2023 @ 8:21pm

Tweaked Honkmothers Herald of Clownery - deals less clowncosis and the sprite is smaller making it look less silly.