Barotrauma

Barotrauma

ClownOTrauma
Showing 61-70 of 138 entries
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Update: 31 Jul, 2023 @ 11:06pm

Fixed Happy suitcase not ticking down correctly. Now explodes as expected.

Update: 31 Jul, 2023 @ 10:20pm

Finished fixing Talent descriptions to correctly reference the need for clownpower for all talents instead of clown items.

Update: 31 Jul, 2023 @ 10:13pm

Fixed some more English text descriptions.

Update: 31 Jul, 2023 @ 9:56pm

Fixed Talents not working because clownpower is never applied, sorry about that.

Added new loadouts for the Clown, just flavours of costume for people.

Update: 29 Jul, 2023 @ 11:27pm

Fixed English text strings.

Update: 29 Jul, 2023 @ 2:09am

Massive Refactor of the mod. Removed a lot of shit talents and condensed others.

Removed skill trees and flattened clown talents into a common pool.

All items are now craftable by everyone which means you can use this mod with clown assistants as well but the Clown job has talents that specificly work with those items. The point is you can now choose how you want to play.

All gear in this mod counts as Clown Gear for Vanilla.

As always feedback is welcome on these changes. Overall I think it's a positive move to ensuring maximum enjoyment.

Update: 28 Jul, 2023 @ 12:23am

Start of a code refactor for Clown O Trauma now that Botanophobia is in a good place.

Removed smoke thrower.

Update: 22 Jul, 2023 @ 4:46pm

Made it so others cannot use the Travelling Circus when it's occupied. Should keep others out of your Honkmother Temple.

Update: 22 Jul, 2023 @ 4:34am

Made the Traveling Circus only accessible to those of the Honkmother faith, or at least clothing.

Update: 21 Jul, 2023 @ 10:24pm

Minor update: Optimized Clown Zombie code. Lessons learned from Botanophobia.