RimWorld

RimWorld

WVC - Xenotypes and Genes
Showing 111-120 of 174 entries
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Update: 28 Apr, 2023 @ 1:33pm

- Changed disappearance of hediff related to gestation. Now it will disappear immediately at the end of the process.
- Removed the second notification about the completion of the process, due to its unnecessary.

Update: 25 Apr, 2023 @ 11:09am

- Added an optional fix for the "Ageless" gene. Which does not allow pawns to be generated over 18.

Update: 23 Apr, 2023 @ 11:13pm

- Added 2 genes that increase the maximum number of golems.
- Golems can now be controlled by any mechanitor.
- Significantly reduced golem armor
- Added a new meme and precepts dedicated to golems. (Ideology only)
- Added Golem Specialist role. (Ideology only)

Update: 22 Apr, 2023 @ 11:51am

- Reduced the chance of xenotype runeex spawning in raids.
- Added support for "WVC - Work Modes"
- The maximum number of golems can be increased by building Shrines. (Royalty only)

Update: 21 Apr, 2023 @ 11:05am

- Expanded golem mechanics. Now there can be a limited number of golems of the same type at the same time. The rest will die.
* Checking the number of golems is triggered every 5 days

Update: 21 Apr, 2023 @ 12:03am

- Removed git junk

Update: 21 Apr, 2023 @ 12:02am

- Fixed golems work speed

Update: 20 Apr, 2023 @ 6:15pm

The update is partially incompatible with old saves. A new game is recommended.
- Removed several Harmony patches for optimization purposes.
- Mecha-clotting now also heals wounds. (Only for new saves)
- Mechaskin no longer grants the hunger debuff. And gives it only from time to time. (Only for new saves)
- Nodeskin gene carriers now have a small chance of getting a permanent mechlink or psylink. (Only for new saves)
- Genes from the "Encoding" tab are now invisible by default. Switchable in settings.
- Removed several tabs with genes. Genes are distributed between vanilla tabs.

- Added new skin - Runeskin.
- Added a gene that allows you to summon stone mechanoids! Now the mechanitor can be a savage from the tribe, and not just a ultra scientist.
* Also added several new mechanoids stylized as constructs from VPE
- Added 2 new xenotypes.
* Throwex - mecha-pawn that spawn genepacks
* Runeex - tribal mechanitor
- Now xenotypes from the mod will spawn in all factions in which xenotypes are allowed.
- Changed starting scenarios.
* Rogkinds no longer have a separate scenario
* All mecha xenotypes share the same scenario
* Added junkyard as starting structure. (Ideology only)
* Added new scenario "Child of the stars". Tribal mechanitor start.
- Fixed minor typos and added additional prefixes and suffixes to some genes.
- Added "sleepy stomach" gene. This gene significantly increases the need for sleep, but also significantly reduces the need for food.

Old version[github.com]

Update: 17 Apr, 2023 @ 2:22pm

- Added an option to make it so that animals cannot hunt for mechaskin pawns.
- Changed the "Restless" gene, now it does not reduce global work speed, but does not allow the pawn to do skilled work.
- Fixed the mecha-network gene.

Old version[github.com]

Update: 12 Apr, 2023 @ 6:46am

- Genepack throwing genes rebalanced. Now, if there are several, one is selected.
- Added a gene that disable throwing genes.
- Added an experimental fix for displaying eyes on nodeskins. There should no longer be visual conflicts with implants or eye genes.

Old version[github.com]