RimWorld

RimWorld

WVC - Xenotypes and Genes
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Update: 29 May, 2023 @ 2:20am

- Added tutorial for serums. It can be read in the description of the serums or in the training mode.

Update: 28 May, 2023 @ 3:31pm

- Fixed a bug due to which the mechanitor could endlessly repair golems during gestation.
- Golems no longer lose consciousness during gestation.
- Increased the market value of serums.
- Improved filter for exoskin precepts.
- Added additional filters for golems and serums.
- The hunteroid slugthrower can now have a random stone material.
- Mechlink and Psylink genes now have a permanent effect.
* Fixed a spam bug where the corresponding genes were given by serum.
- The "excellent memory" gene now completely removes skill degradation.
* Removed related stats and settings
* Related precept rebalanced
- Serum mechanics have been expanded.
* Added settings that allow you to manually select which xenotypes can spawn in serums. (Excluding pre-filtered xenotypes)

Old version[github.com]

Update: 23 May, 2023 @ 9:37am

- Significantly reworked and expanded the mechanics of serums.
* Added a separate table for crafting serums.
* Now all xenotype serums have a craftable version.
* Serums no longer require XML Extension.
* Added an option to disable serums (Only those that are generated at startup).
* Serums now have a different cost, depending on the xenotype genes.
* Serums now support all possible xenotypes. (Except for custom ones and those on the black list)
- Golems will no longer occupy rechargers.
- Exoskinist precepts now support graphic disable.
- Added white list for (exo)skins.
- Fixed a rare bug where stone stomach could not reduce hunger rate.

Old version[github.com]

Update: 18 May, 2023 @ 12:45pm

Base changes:
- Reworked "subcore" precept. Now it's called "memory" and disables skill degradation up to a certain level.
- Age genes no longer remove the debuff when mechaskin is present.
- Added a new archite genes related to extreme temperatures.
- Added a new archite gene that turns off nervous breakdowns.
- Many changes have been made to the balance of archite genes. Now they should be more useful.
- Removed option related to temperature.
- Removed option related to VX gene.
- Added archite aptitude genes.
- Slightly rebalanced sets of genes in xenotypes. Most of the changes are cosmetic and do not require a new game. (Removed some skin colors, etc.)
- Corrected xenotype blacklist. AG xenotype randomizer should no longer spawn in serums.
- Some archite genes now activate immediately, instead of only after a certain age.
- Rebalanced the cost of some genes. (Complexity, metabolism and archites)
- Xenotype spawn chances have been rebalanced. All together they should not have a chance higher than 1%.
(Basic changes related to balancing and new methods.)

Radical changes:
- The "Mechaskinist" meme has been renamed to "Exoskinist" and has been completely redesigned.
* Meme-related precepts have been greatly simplified.
* Meme-related precepts now affect all (fur, scale, stone, mecha, etc.)skins, not just mechaskins.
* Meme-related precepts won't work correctly when graphics are disabled. Because skinned genes don't have a sufficiently unique flag other than their graphics.
- Removed mechaskin mechanic related to hunger.
- Subcore and mechaskin mechanics have been removed. (In fact, for a long time, now unused methods associated with it are simply cut out)
(In general, these changes are related to balancing and optimization.)

Cosmetic changes:
- Added many unique icons for old genes.
- Most of the genes have been moved to vanilla tabs.
- All "power source" genes have been renamed to "blood saturation". Description changed accordingly.
- "Firmware" genes renamed to "aptitude".
- Changed most archite gene descriptions.
- Fixed some incorrect exclusion tags.
- Replaced all archite backgrounds.
- Fixed outdated mechakin description.
- Corrected some descriptions of xenotypes.
(In general, these changes are more cosmetic than functional. Changes to the description and titles should have been made a long time ago.)

Old version[github.com]

Update: 15 May, 2023 @ 2:13pm

- Added stoneskin.
- Added stone color genes
- Added stonechunk spawner genes
- Added new xenotype - Golemkind. Golemkind is Runeex sub-xenotype
- Added several new genes
* Added 5 spawner genes that spawn chunks
* Added 5 genes affecting the damage received by the pawn
* Added a gene that makes the pawn very slow, but significantly reduces hunger.
* The old gene "Gray goo skin" has been reworked, now it is more balanced and meaningful.
* Added 2 psychic sensitivity genes. They do the same thing as vanilla ones, only not with traits, but with stats.
* Added a gene whose carriers cannot be predator prey.
** The corresponding setting has been removed.
- Rebalanced xenotype spawn chances. They should spawn very, very rarely, but spawn.
- Fixed minor bugs related to incorrect spawn rate of some genes.
- Reduced chances of mod genes spawning in vanilla genepacks.
- Fixed a bug due to which in some cases the pawns could not have an opinion about the mechaskin.
- "Mecha-minded" renamed to "Hard-minded"
- "Hard-minded" gene now ignores mechaskins.

Added compatibility with "VRE - Android":
- Moved all mechanoid voices to vanilla tab.
- All mecha voices are no longer archite genes.
- Xenotypes from mod added to exclusions for serums.
* In this regard, the disappearance of some serums and genes is possible. (It doesn't really matter since they weren't working anyway)
- Added additional checks for humanity.

Old version[github.com]

Update: 14 May, 2023 @ 1:05am

- Greatly reduced xenotypes spawn chance

Update: 12 May, 2023 @ 6:10am

- Added hybrid serum. Hybrid serum - a single use serum that gives the pawn two xenotypes, endo and xeno.
- Added custom xenotype serum. Xenotype serum (custom) - a single use serum that gives the pawn random custom xenotype. (Note that the game version and modlist affect whether a xenotype is chosen)
- Added gene restoration serum. Gene restoration serum - After using the serum, it removes from the user the effect associated with the reimplantation of genes.
- Serums are now crafted in the "drug lab" instead of the "fabrication bench".

Old version[github.com]

Update: 9 May, 2023 @ 12:01pm

- Fixed minor bug related to xenotype nullifier serum

Update: 9 May, 2023 @ 5:43am

- Added few xenotype serums. Xenotype serum - changes the xenotype of a pawn to a xenotype from the serum.
* With the presence of XML Extensions, all (except custom) xenotypes are supported.
- Minor balance fixes + new genes dedicated to serums.

Old version[github.com]

Update: 4 May, 2023 @ 1:40am

The update is not compatible with old saves.
* Rogkind eyes have been completely redone. Now they are displayed only on a special head. In this regard, changes were made incompatible with saves.

Possible fixes for old saves.
Reset all rogkinds via dev-mode. Custom xenotypes will most likely not be reset correctly.

- Rogkind gene rework.
* Stats from bodies have been moved to encode buffs
* Encoding genes have been significantly buffed
* Encoding genes now conflict with their own series genes rather than color.
* Rogkinds now have only 3 buffs at a time, but they affect the gameplay much more strongly.
* Rogkind eyes have been completely redone. Now it is a separate cosmetic gene, with its own activation conditions.
* Added a few extra eye options.
- The set of genes for the xenotype rogkind has been changed. They now have fewer buffs but more eye options.
* Due to these changes, the spread of uniqueness will be smaller, but more balanced.

- The fix for the Ageless gene is no longer optional.
- Pawns with the Ageless endogene will not be generated over 18 years old. (New game only)

- Added new golems.
* Hunteroid is a golem with low armor and high speed. Can hunt. Has a ranged attack.
* Behemoth is a golem with high armor and very low speed. Can mine. Has increased melee damage.

Old version[github.com]