RimWorld

RimWorld

WVC - Xenotypes and Genes
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Update: 10 Apr, 2023 @ 11:25pm

- "mecha subcore" is now called "memory subcore"
- The sub-core logic has been reworked, now it is enough to have one of the sub-core genes for a pawn to be considered sub-cored
- Removed prerequisite all genes. Gene cost and bonuses have been rebalanced with this in mind.
- Subcore genes are slightly buffed.
- Adjusted spawn chances in genepacks. Now in vanilla packs, genes from the mod will spawn much less frequently.
- Eye colors no longer spawn in genepacks.
- Added annotation for genes that don't spawn in genepacks.

Old version[github.com]

Update: 9 Apr, 2023 @ 11:03pm

- Slightly improved code
* Mechaskin check now takes into account whether the gene is active.
* Subcore check now takes into account whether the gene is active.
- Now check for immortality requires only 1 gene (Deathless), instead of 5

Update: 7 Apr, 2023 @ 12:18am

- Added a gene giving the ability to summon mechanoids.
- The gestator ability will no longer apply a hediff to children.
- Spawner genes will no longer try to spawn items when a pawn is in a caravan.
- The "Perfect shape" gene now only gives 2 points of beauty instead of 6.

Update: 3 Apr, 2023 @ 11:50am

- Cosmetic mechagens no longer lower metabolism.
- Firmware no longer gives metabolism, but it is now much cheaper.
- The "self-replication" gene has been renamed to "self-replicator".
- The set of genes for rogkinds has been changed again.
- Removed the "self-replicator" gene from the mechakin gene set.
- Fixed a bug due to which sometimes the gestator gave extra genes to newborn pawns.
- Fixed a bug due to which some headiffs did not disappear if the pawn had the "Immunostabilizer" gene.
* Also in this regard, the Immunostabilizer no longer stops the development of diseases.

Old version[github.com]

Update: 31 Mar, 2023 @ 4:07pm

- Fixed a bug due to which skill decay factor did not work correctly.

Update: 31 Mar, 2023 @ 12:37pm

- The "archite-forge" gene has been renamed to "self-replication".
- The "archite-forge" gene now has a longer cooldown, but can also heal scars.
- The "archite-forge" gene now heals limbs differently and the result is more noticeable.

Update: 31 Mar, 2023 @ 3:51am

- Genepacks now more often contain only one gene.
- Mecha-subcore now prevents skills from falling below level 12.
- Added natural version of reimplanter
- Slightly nerfed the effects of encoding genes.
- All capMods for all mecha genes heavily nerfed.
- Some mecha gene stats have also been nerfed.
- Rebalanced "rogue machine" gene. It no longer provides a bonus to Animals, but it no longer provides a debuff to Shooting.
- "bla-bla machine" genes renamed to "bla-bla firmware"
- Ideologies will now more often generate with "Mechaskin: Indifference" and "Mechaskin: Acceptable" precepts.
- Opinion effects have been nerfed for all mechaskin-related precepts. Now they are a little lower.
- Fixed a bug due to which combo genes (regular + archite) spawned not in ultrapacks, but in mechapacks.
- Fixed a bug due to which, if pawn had a gene that set gender, with frequent rerolling of a pawn, an error occurred due to which the pawn-selection interface disappeared.

Old version[github.com]

Update: 29 Mar, 2023 @ 11:47am

Reworked genepacks:
- Added unique texture
- They now spawn less often and have fewer genes, but they are cheaper.
* From 0 to 3 for each genepack trader.
- Now there are 3 types.
* In the first spawn only regular genes (W-pack)
* In the second, both archite and regular genes can spawn (Ultrapack)
* And in the third spawn only archite genes (Mechapack)
All genepacks have the same spawn conditions.

- Genepack spawners genes have been added.
* Genepacks from "Alpha Genes" mod are supported
- Added orbital genepack trader.
* This trader sells both vanilla genepacks and mod genepacks.
* Due to the specific implementation of genepacks in the "Alpha Genes" mod, genepacks from this mod are not supported

- Encoding genes have been rebalanced
- Mechaskins, mecha voices and cosmetic mecha-genes no longer require a subcore gene.
- Mechaskin no longer affects metabolism, but increases hunger directly.
- The "mecha-clotting" gene no longer heals bleeding wounds, now it just disables bleeding completely.
* Please note that on old saves this gene will continue to heal bleeding
- Ability genes no longer require mechaskin or subcore.

Old version[github.com]

Update: 27 Mar, 2023 @ 10:52am

- Slightly improved code
* Reimplanter now ignore xenotype check
* Mechapack now gives more diverse bundles of genes

Update: 26 Mar, 2023 @ 1:39pm

- Armor genes no longer have the mechaskin bonus, but the Mechaskin got its armor stats back.
- Added temperature force option for mechaskin.
- Nodeskin VX no longer increases the work speed of the mechanoids, but reduces their bandwidth cost.
- Slightly nerfed the mechaskin opinion effect.
- Genepacks (Mechapacks) added. They can be found at the same vendors as vanilla genepacks.
- Slightly redesigned the "Tox power source" gene. Now it displays how much time until the next spawn. (Only for new game)
* It is also possible to make a display in old saves, for this you need to remove this gene, and then add it again.

Old version[github.com]