RimWorld

RimWorld

WVC - Xenotypes and Genes
Showing 141-150 of 174 entries
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Update: 8 Jan, 2023 @ 2:13pm

- Now mecha genes have a unique background
- Mechanoidization mecha genes are now easier to find
- Added spawn chance for mecha genes in gene packs
- Added additional tabs for mecha genes

Update: 23 Dec, 2022 @ 3:16am

- Reworked mechanics of mechanoidization. Mechanoidization level is now calculated relative to the number of used Archite capsules.
- Mechanoidization mechanics have been significantly improved. Now it affects not only the opinion about the pawn, but also changes many parameters by giving debuffs or buffs to them.
For example: Toxin resistance now increases with high mechanoidization, while social impact is reduced.

Update: 22 Dec, 2022 @ 5:33am

- Mecha-network gene fix

Update: 22 Dec, 2022 @ 12:01am

- Mechaskin no longer grants fire resistance bonuses.
- Mechaskin now reduces the amount of leather.
- Tail Scythe no longer increases damage dealt.
- Mechaskin no longer increases damage dealt.
- Reduced all bonuses given by Mechaskin.
- Meca xenotype spawn chance should now be less.
- Increased price increase from mecha genes
- Increased attitude debuff from firmware genes
- Added settings menu

Update: 20 Dec, 2022 @ 3:33am

- Fixed calculation of mechanoidization opinions. Now it can be more than 5 stages as it was intended
- Added a new mecha-gene that gives bonuses to the mechanitor from the number of mechanoids

Update: 17 Dec, 2022 @ 11:21pm

- Added ideology support for firmware genes ("bla-bla" machine genes)
- Adjusted the metabolism cost for furskin genes
- Expanded the mechanics of mechanoidization opinions
* Mechanoidization effect is now more noticeable at higher levels
* The maximum level of mechanoidization can be 100
* Now mecha pawns also react to mechanoidization, but not as much as non-mecha
* Formula now takes into account some mecha genes
* Body purists are now reacting with more hatred towards mecha-pawns
- Changed mechanoidization description
- Mechanoidization now slightly reduces the chance of a nervous breakdown
- All stages of mechanoidization opinions are now named the same to avoid confusion
- Added new conditional effects
* Mechalike - only works when mechaskin is present
* Humanlike - only works when there is no mechaskin
* Furskin and Non-furskin, the same principle
- Some age debuff genes now have different effects on mecha pawns and humans. For example, the "Timeless" gene no longer reduces the lifespan of mech pawns, but increases mechanoidization
- Now some vanilla genes also give mechanoidization growth when mechaskin is present
- Increased mechanoidization debuff effect for later stages

Update: 15 Dec, 2022 @ 4:18am

- Fast hot fix

Update: 15 Dec, 2022 @ 3:59am

- Added mechanic opinions about mechanoidization
* It affects colonists' opinion of mecha pawns and is calculated relative to the number of mecha genes. More mecha genes = worse opinion.
- Added opinions for some genes
* Now body purists and body modders have an opinion on mechaskin
- Added genes affecting opinions about genders
- Added a number of genes for furskin
- Added "tox power source" gene for mechaskin. Gain an additional 5 metabolism points, but produce waste.
- Improved support for VRE and Alpha Genes

Update: 13 Dec, 2022 @ 11:21pm

- Improved compatibility with Alpha Genes
- Improved compatibility with VRE - Genie
- Several micro-fixes related to the description of some genes
- Fixed the generation of symbols for the ability "Gestator"

Update: 13 Dec, 2022 @ 8:54pm

- Improved compatibility with other mods that add genes
- Added garbage to xenotype scenarios