RimWorld

RimWorld

WVC - Xenotypes and Genes
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Update: 11 Dec, 2023 @ 11:26am

- Changes: Added golem bandwidth gizmo and rebalanced golem bandwidth cost.
* Now golems are counted together, and not separately as before
- Changes: The mechanics of walking corpses have been completely redesigned and improved.
* The player can now control walkers as mechanoids.
* The limit of walkers is displayed on the pawn panel that controls the walkers.
* To increase the limit, polluted graves are used. Each such grave increases the limit by 1.
* Now when a totem or tree spawns walkers, it also pollutes the soil.
* On old saves, old walkers will turn into totems. New ones will spawn after a while.
* For pawns that have the "Resurgent spores" (Sporelink) gene, you need to manually remove and add this gene. This is necessary to avoid bugs.
* Or you can use the "DEV: Fix broken genes on load" option in the mod settings.
- Changes: Gene "Resurgent spores" renamed => "Sporelink". And now it gives a permanent mechlink.
- Changes: Gene "Swarm connection" renamed => "Stonelink"
- Changes: Complete redesign of the resurgent tree. Now this is a mushroom tree.
- Changes: Resurgent totems color redesign. Fungus now look more toxic.
- Changes: Added resurgent tree seed (resurgent spore)
* Resurgent seeds can be eaten to increase the limit of walking corpses.
* The ability associated with the resurgent tree no longer spawns the tree, but rather spawns the seed.
- Changes: Now the genes "Resurgent senescent" and "Resurgent immunity" reduce the rate of cell recovery, rather than being activated by number.

- Feature: Added a new option that allows genes to change label of the mechlink. Off by default.
- Feature: Added an option that allows you to reset all abilities associated with genes in order to repair them.
- Feature: Added an option that allows you to reset all genes of all pawns on the map. This can help fix genes that have broken down for one reason or another.
- Feature: Now when dying, walkers also spawn mushrooms.
- Feature: Now you can choose which type of walker will be spawned by the resurgent tree.
- Feature: The name of the resurgent tree is now randomized in the same way as totems.
- Feature: Now pawns being resurrected using the "Rise from the dead" ability or from the effect of the "Undead" gene receive unique thoughts.
- Feature: Added new meme "Undead". It works the same way as the "Bloodfeeder" meme, but has a couple of its own features.
* Triggers on any gene of the "Gene_Undead" class.
- Feature: An ability has been added that allows you to instantly disable (kill) any controlled golem.
* Appears only on new golems.

- Balance: Now resurgent cells are restored 3 times slower.
- Balance: Golems now also require bandwidth. But the ratio is 1 to 5.
- Balance: Golems now also consume a lot of energy, but restore it very quickly.
* In shutdown mode, golems restore energy very quickly (6% every 2 hours).
- Balance: Resurgent tree can no longer spawn babies.
- Balance: Now hard and extreme mechanoid labor offset bandwidth and control groups.

- Fix: Fixed the outline of totems.
- Fix: Golem corpses no longer appear in recipes.
- Fix: Golems now drop a corresponding chunk relative to their color when they die.
- Fix: Non-mechanitor pawns will no longer be able to use mechanoid summoning abilities.
- Fix: Now genes that add immunity will not provide immunity when overridden by other genes. (Custom in settings)

The update must be fully compatible with old saves.
​* For pawns that have the "Resurgent spores" (Sporelink) gene, you need to manually remove and add this gene. This is necessary to avoid bugs.
** Or you can use the "DEV: Fix broken genes on load" option in the mod settings.

The old version is available on Github[github.com]

Update: 28 Nov, 2023 @ 6:31pm

- Added more dustogenic food
- The factions in which xenotypes can spawn have been changed. Now there are only 3 of them.

The old version is available on Github[github.com]

Update: 21 Nov, 2023 @ 1:28pm

- Fixed an overpopulation crisis related to dustogenic genes.

Update: 15 Nov, 2023 @ 11:06am

- Added highlight in xenotype filter settings
- Added info card in xenotype filter settings
- Fixed a bug due to which the reincarnation gene stopped working

Update: 14 Nov, 2023 @ 7:14am

- The mechanics of sub-xenotypes have been significantly changed. Now they can be selected in the gene editor and during preparation.
- Now xeno-forcer genes are disabled by default.
- Random xenotypes have been removed.
* This xenotype can be created manually. In the xenotype editor, at the very bottom of the list, with restrictions disabled, there are two genes: “Endo-forcer” and “Xeno-forcer”.
- Added a debuff to mechanoids summoned using the "Blesslink" gene.
- Changed rollbacks of resurgent genes. Now cd are much longer.
- The concept of dustogenic genes has been completely redesigned. Removed supply, now abilities and genes directly affect the pawn's hunger.
- Fixed a bug due to which genetic collapse was triggered when a gene was reimplanted.
- Fixed a bug due to which serums reimplanted genes on pawns that were unable to do so.
- Fixed a bug due to which Total Healing genes treated statuses (hediffs) like heatstroke and hypothermia.
- Now genes that heal scars will ignore ideological scarification. Custom in settings.
- Now the "Undead" gene does not affect the age of the pawn. But resurrection has a cooldown.
* Also, some effects (hediffs) will now interfere with undead resurrection. For example, such as “Genetic collapse” or “Resurrection sickness”.

The old version is available on Github[github.com]

Update: 31 Oct, 2023 @ 3:19pm

- Fixed the texture of totems, bonepiles and skeletons. Now they all have fungus.

Update: 30 Oct, 2023 @ 3:16pm

- Small pack of fixes

Update: 29 Oct, 2023 @ 2:09pm

Basic changes:
- The summons will now drop at random locations on the map or on the trade beacon instead of on the head of the summoner.
- Added a new set of genes. Dustogenic - very strong genes dependent on a bio-resource called dust. The level of dust greatly affects the hunger of the pawns.
* Added a gene with reincarnation mechanics. Reincarnation - After the death of a pawn, after a while it will spawn a pawn with the same set of genes.
* Added a gene that combines mechlink and mech-summoning. Blesslink - gives a permanent mechlink, but does not allow mechanoids to be crafted, only to summon.
* A new beauty gene has been added. Angelic beauty - all psi-sensitive pawns get +500 opinions to gene carriers.
* A new genetic stability gene has been added. Dustogenic genetic - kills a pawn some time after the gene is removed. It also removes the effect of changing the level of dust, making its level completely dependent on abilities.
* Added a new sub-xenotype for the undead. The xenotype is based on new genes.
- Added feathered wings. Wings - give the pawn the ability to switch between walking and hovering. It also grants the ability to jump over long distances.
- Added new wound healing genes
- Added natural perfect immunity
- Added new horns
- Significantly expanded and improved sub-xenotype mechanics. Now the name of the sub-xenotype and the description are displayed correctly.
* Added additional features for modders.
- Spawner gene information is now displayed in the pawn info field instead of as a separate gizmo.

Critical changes:
- The genes for passive gestation have been removed.
- Redesigned faceplate gene. Now it works in the manner of vanilla eye genes, but with its own limitations and requirements.
- Reduced the number of pheromone genes.
- Golems now drop a random chunk instead of a corpse when they die.
- Replaced eye textures. Now the version without outline is used.
* Also added 2 new options. White and grey.
- Removed several irrelevant genes.
- Added some new ears.
- Several older ears have been redesigned.
- Added additional features to display the interface of the genes of the mod
- Random genes have been completely redesigned. Now genes will be inherited more correctly.
- The genpack trader has been significantly nerfed. The amount of tradeable goods and silver has been significantly reduced.
- Fixed a bug related to the fact that craftable serums spawned for sale.

The update is completely incompatible with old saves.

After starting the game with a new version (when switching from the previous one), it is recommended to open the mod settings at least once. This is necessary to avoid false spam with errors.

The old version is available on Github[github.com]

Update: 11 Jul, 2023 @ 4:49am

- The maximum number to which you can raise the limit of walking corpses is now 20.
- Walking corpses will no longer go to bed to treat wounds. Their wounds heal on their own, and lost limbs grow back.
- The period of raising walking corpses has been reduced: 2-12 days => 1-5 days
- Totems now accumulate the number of spawns if they cannot spawn.

Update: 9 Jul, 2023 @ 4:00am

- Added walking skeleton
- Rename: Walking corpse => Walking bonepile
- Fixed a bug due to which, upon save-load, the pollution timer for totems was reset.
- Fixed xenotype resurrector serum recipe