Horizon's Gate

Horizon's Gate

Individual Thirst and Hunger mechanics, by Mafe
Showing 61-70 of 100 entries
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Update: 22 Apr, 2023 @ 1:51pm

- Removed some bits of unused code

Update: 21 Apr, 2023 @ 7:41am

- Added "peaceful harvesting"
-- When a Seer seed is used on a peaceful zone, it will produce a variant of the Seer Plant that takes x2 to fully mature, that does not spawn monsters while harvesting and that does not give extra Seer seeds

Update: 19 Apr, 2023 @ 6:43pm

- Light technical rework to how Hunger/Thirst apply they debuffs
-- Gameplay wise, it works almost the same (they reduce the same % of stats). Now those are applied on an invisible way as a different and hidden actorValue, meaning you cant dispel/cure the debuffs of being Thirsty or Hungry anymore
-- Drinking water and eating food dispel they respective debuffs (also ending the combat)
-- Due to those changes, drinking water and eating food no longer cures all negative status effects
- Summoned units by the player will stop generating Hunger and Thirst

Update: 12 Apr, 2023 @ 3:12am

- Reworked how Thirst and Hunger apply they debuffs
-- The old method caused a brief lag, so it got replaced
-- Now the debuffs of those status effects are applied when you end the turn with the neccesary treshold to trigger the debuffs
-- Now both Thirst and Hunger debuff 4 different stats each one, being, in order, Jump Distance, Resistance, Mag Attack and Mag Deffense for Thirst and Dodge, Phys Attack, Phys Defense and Move Distance for Hunger
- Due to the changes above, drinking water or eating also cures debuffs to remove the Hunger/Thirst ones (as long you have at least 1 level of Thirst or Hunger respectivly)

Update: 7 Apr, 2023 @ 3:03am

- Made the Merchant menu more fancier and organized: Now Water and Food are under an unified category

Update: 6 Apr, 2023 @ 12:51am

- Big rework of the mod mechanics, no more telekinetic eating/drinking!
- Mod page got updated, so read it to get in touch with the new and streamlined Thirst and Hunger mechanics

Update: 9 Mar, 2023 @ 3:39am

- Minor changes to the mod code

Update: 17 Feb, 2023 @ 6:20pm

- Fixed Barrels of Water not being taken into account to prevent the morality loss in the sea for not having some form of Water in you stash

Update: 17 Feb, 2023 @ 5:43pm

- Hunger and Starved now correctly show the amount of levels you have

Update: 17 Feb, 2023 @ 5:36pm

- When an actor dies, they levels of Starved and Manaburn are reduced to 0