Horizon's Gate

Horizon's Gate

Individual Thirst and Hunger mechanics, by Mafe
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Update: 17 Feb, 2023 @ 4:09pm

- Fixed a minor typo in one of the item descriptions

Update: 17 Feb, 2023 @ 3:57pm

- More cleaning of old code, now all the formulas follow a modern and cleaner standar
- Rework of Starved and Manaburn
-- Both now stack up to 5
-- Manaburn deals MP damage at the start of each turn depending on how many stacks you actor has
-- Starved deals HP damage at the start of each turn depending on how many stacks you actor has
-- Starting the turn with 5 levels of Starved and Manaburn causes you character to die instantly
- Thirst and Hunger changes
-- Fixed some wrong pointers in the code
-- Silence debuff makes you characters unable to drink, gaining 1 stack of Manaburn even if you have water at the start of the turn
-- Disable debuff makes you characters unable to eat, gaining 1 stack of Starved even if you have food at the start of the turn
-- Warmth removes Manaburn and prevents it to apply even if you do not have water
-- Ice Caparace removes Starved and prevents it to apply even if you do not have food
-- Preserve prevents and removes both Manaburn and Starved
-- Aegis makes you actor to stop consuming water (but you will get Manaburn if you do not have any)
-- Negate makes you actor stop consuming food (but you will get Starved if you do not have any)
-- Silence and Disable always take priority over the buffs, so be careful if you have them

Update: 16 Feb, 2023 @ 1:10pm

- Doubled the amount of bottles of water that Reeve gives you at the start of the game (now 400, was 200)
- Port trader dialogs added by this mod redone, now is called "Water" and offers you the option to either refill empty bottles with it or to purchase Barrels of water
- Added a new item, Barrels of Water
-- You can purchase those at any Port trader, each one costing 1 piece of gold (those are sold at quantities of 100, 1000 and 10000)
-- When on you stash, as you travel the sea, those will be used instead of the Bottles of Water to keep you tripulation hydrated. Those are always consumed at a ratio of 1 per game tick (unlike the bottles of water that you need more the bigger you fleet is)
-- Can be crafted with 1 bottle of Water and 1 piece of Wood

Update: 15 Feb, 2023 @ 2:48pm

- Heavly reworked some sections of the mod to make them work in a better way. Has no impact on the user experience but makes my life far easier when updating the mod
- Food consumed per turn reduced to 1 (was 2)
-- Fruits:
--- Partial rework, now minus Ruin one, all other increase food consumed
--- Ice, Fire, Wind and Electric makes you actors eat 100% more (2 units of food per turn)
--- Life one makes you actor eat 400% more (4 food consumed per turn)
--- Ruin one remains unchanged, and makes you actor not consume any food per turn
--- All of they other effects remain unchanged

Update: 27 Jan, 2023 @ 4:43pm

- Fixed Overworld Fleets do not spawning with Water bottles on they inventories

Update: 10 Jan, 2023 @ 7:34pm

- Chance for Mystic Dust to appear now is 10% at base (was 1%)
- Chance for ambush mobs to spawn on Seer fruit harvest now gets increased by 50% of Seer Plants on the field (was 25%). Additionally, the chance now offers a math that favours mob spawning.

Update: 25 Dec, 2022 @ 10:30am

- Added a new FX that plays on the char when no food/water is present
- Fixed the game crashing while starting a turn witouth food due to a wrong color on the code

Update: 23 Dec, 2022 @ 3:36pm

- Heavy redone of in game description, journal entries, etc, all thanks to KingJoshington! Big thanks for him to take the time to fix my poor english
- Fixed some unused descriptions being present
- Used Seal and Seal Dust renamed to "Mystical Residue" and "Mystical Dust", respectivly
- Reworked the mathematical logic behind mobs spawning on Seer fruit harvesting:
-- Chance is now 2% at base. The amount of mature Seer Plants of the field divided 4 now also adds as extra spawn chance. Remember at all times, that those chances are "per tile".
-- Chance for a second to spawn while harvesting increased to 33%, however, chance gets reduced by 1% per Mystical Residue in the zone
- Rework of the Protective Seal:
-- While spawned, now has 7 charges
-- Every time you harvest a mature Seer plant, it gets reduced by 1, till it dissappear completly
-- A single Protective Seal can exist per zone
-- This is not a change, but a remiender: Protective Seals make harvesting Seer plants secure, making them not spawn any mobs when harvested as long there is one of those in the zone
- Mystical Residue
-- Seer Seeds will now refuse to be placed on a tile that has one of those
- All the in-game descriptions of the mod updated with the newest changes
- Faction Fleets now can have between 1 and 20 bottles of water! So while fighting/trading with those, you may find those bottles on they inventories.

Update: 22 Dec, 2022 @ 11:05am

- Summons no longer will eat you food or drink you water

Update: 21 Dec, 2022 @ 5:26pm

- Selling price of Seer fruits increased to 200 (was 45)