Stellaris

Stellaris

Phigo Multiplayer rebalance
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Update: 2 Jun, 2023 @ 1:06am

Thmbail

Update: 31 May, 2023 @ 1:20pm

Fix localization
Cambiato country admin cap -> empire size add in edict expand colony
Fix new skill admiral

Update: 31 May, 2023 @ 12:30pm

1.3.3
Change for 3.8.3 compatible
Fix border gore in crisis
Trait shipwright is same for all gestait or normal empire

Update: 27 May, 2023 @ 10:17am

1.3.2
Fix notification
Fix border gore
Fix AI new edict

Update: 25 May, 2023 @ 2:04pm

1.3.1 Warfare and Dark Matter

First of all, I want to thank all the players who have played with me or pointed out imbalances, more or less true.

In this update, I focused on:
  • Making dark matter slightly more useful
  • Optimizing and balancing some aspects of battles, making them slightly longer and more tactical.
  • Making wars more fun and strategic.
  • I also added some technological treats that some of you will hopefully appreciate.
  • Making agendas slightly faster, as in the spirit of phi: "You should never be bored".
  • Special thanks to Mario Minaccia who helped me understand some mechanics I had not seen or fully understood.
  • As in every patch, I tried to improve the AI so that you can play alone and truly engage.
I hope you can have at least 0.1% more fun than before!

Optimizations and Utilities:
Changed border gore from 1 month to 1 year, it makes no difference and makes the game lighter.
Corrected weight of physics and engineering researchers with script_values.
Added variables in regen to manage them better in the future.
The edicts to get rid of the dictator and emperor and son are back, in case you don't like them...

Megastructures:
Now the gateway costs less and takes less time, but has a cost in dark matter and maintenance of 20.

Balancing:
Void dwellers have 2 more leader sizes instead of the bonus to building cost and upkeep.
Regen hull and armor for Khan and Fallen have been decreased (they were at 10% armor and hull).
Point defense now has a range of 40 instead of 30.
Normal empires start with 4 council slots instead of 3.
Improved AI franchising + 2 new council positions for 2 phi civics.
Added a small chance to spawn living metal (1-2 deposits in the mid-galaxy).
Dark matter tech is now easier to find and only requires level 3 sensors.
Councilor add base is back to 10.
Fleet academy can now be built on the orbital ring.
Modified the robot tradition that allowed for a bonus of 0.25 administrative capacity, even though robots are disadvantaged because they cannot have vassals, so it was too unbalanced.
The Imperial Loyalists federation now has lowered levels to balance the federation.
The research leader bonus in the council has been restored to 5%, as in the old phi.



Starbases now have an auxiliary shield (slightly increases the base shield (500 then 2000 at the citadel)).


Shield and armor have been increased by 10% to make them more homogeneous with hull stats (especially in late game).



Now the genetic tradition unlocks an overwhelm talented trait that gives you 1 more cap level and 1 less negative trait.


Leader traits shipwright and retired fleet officer have been completely changed.


While for the gestalt:


Agenda:
Agenda cooldown reduced from 30 years to 24.
COUNCIL AGENDA BASE COUNCILOR DAILY PROGRESS changed from 10 to 12.
Military agendas decreased ship construction cost from -25% to -15%.

Technologies:
Defense hull 2 tech now further increases platform stats by 33%.
Added a detached technology for government civics (previously in one technology).
2 newrare technologies that allow for even more shield or armor:



Phi AI:
Finally, AI colonizes much earlier and is now much more formidable.
AI further improved.
AI now subjugates other AIs even with violence.

Leaders
The maximum reachable level for leaders has been set to 13 (starting with a capped level of 10).
Now, Transcendence learning gives you 1 more cap level, becoming stronger than ever.

Economic Policy
Added 3 new economic policies for the 3 new traditions.



And for the gestalt:

Now, economic policy is balanced with +20% councilor agenda speed.


War
Obtain the casus belli of subjugation against the attacker if you are in a defensive war that is not open borders or humiliation.

Fleet, Battles, and Warfare
3 new edicts that use dark matter to enhance explosive weapons, point defense, and hangars.


Changed out-of-battle regeneration to occur only 2 times instead of 5.
Now, for each shipyard, armor and hull regeneration in orbit is increased by 25%.
New template for mid-game corvettes that gives +33% shield but -10% hull after unlocking shield hardeners tech.


New template for frigates with medium turrets but less defense and a -50% penalty on energy and kinetic weapons.


Missiles now have a scaling bonus based on level against hulls.


Changed laser and kinetic damage bonuses to scale based on level against shields and armor, and size large weapons now have up to a maximum of 50% bonus.


Additionally, base level 1 weapon damage has been increased (mass driver and red laser) as they were underperforming with the current modifications. Red laser damage to hulls in the lower levels has been slightly decreased. The tech cost for mass driver and laser has been slightly increased.

Disruptors have been changed, and now scale damage to hulls and can be countered with the new hardener mechanic. They have increased energy consumption but also increased range based on level.


Tachyon lances now cost dark matter and have dark matter maintenance, but much less energy, and Tachyon level 2 does 2.5% more damage.


Mass accelerators now have a 30% higher maintenance cost. Torpedoes have improved shield penetration and are now very strong against players who use the hardener mechanic in the late game.


Added Open Borders War, a special war that grants open borders as a war goal and does not allow setting Survive as a war goal.


Graphic Improvements
Added icons to all phi edicts and campaigns.


Gestalts now have a slavery type for organics, using their brains as a source of unity and society research. An icon and slavery type have been added.


In casus belli, it no longer tells you that you can take claims if you cannot take them. For example, Humiliate in Phi does not allow taking claims, and it now reflects that in the tooltip.

Whereas Conquest is as follows:


Added 3 alerts for available actions for artifacts, l-gates, and insights, as well as an alert when an empire you know is in survival mode.



Mid-Late Game Improvement
Added a new edict that allows for a bit more administrative capacity in late game.
If there is a crisis ongoing, border gore is suspended until the crisis is over.

Update: 18 May, 2023 @ 9:57am

Fix trigger effect and anomalies

Update: 17 May, 2023 @ 4:38pm

Fix bug with border gore

Update: 14 May, 2023 @ 7:39am

Fix huge bug in claim

Update: 12 May, 2023 @ 8:11am

Update: 12 May, 2023 @ 5:34am

Fix thumbnail