Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Sky Hunter [1.9]
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Update: 8 Apr, 2024 @ 4:06am

Fixed shot boosting killing the bullets

Update: 2 Apr, 2024 @ 12:48am

Flight regen now applies for a short time after leaving the ground (40f)
Grounded regen reduced 15 -> 12

New Blaster mechanics (part1)*
Blaster only fires one shot but instead can change shot types. Each level costs an extra stock from the battery
Currently 2 types, 3rd is in the works.
level 1 is the same basic shot
level 2 is faster and does not break on projectiles, but does not bounce off sides of the stage
Both level 1 and 2 shots will "deflect" off soft block, parry, and stage sides if no bounces are left.
deflected shots are harmless to the opponent.
Shots can be hit with **any** attack to boost them and launch based on DI.
Once boosted they become unparryable, are stronger, and cannot be hit again.

*This is the first part of a larger blaster overhaul. More to come "soon"

Beam is now only available in Overcharger install. Costs 3 battery and immediately ends the install
Does more damage and is unparryable, but does soft knockdown instead of hard.

Hustle now grants full flight meter and one battery charge.
It also ends Overcharge and resets it's cooldown fully.

fixed flight effect and air trails being broken by 1.9

-Start of custom Codex entry

Planned
-new shooting animations
-3rd level shot
-Shots able to hit eachother with interactions
-empowered attacks after absorbing shots

Update: 6 Mar, 2024 @ 12:28am

Fixed some cases of Free Cancel being able to bleed into another attack when out of cancels.

Update: 1 Mar, 2024 @ 4:14pm

fixed skin portrait bug

Maelstrom slayer no longer has an (unintentional) dead zone where it just passes through the opponent early on

Barrage grab invuln ends sooner f11 -> f6
-can be caught by dash grab

Update: 20 Feb, 2024 @ 9:46pm

Fixed Wing strike always being -3 proration. Now properly -1 on full hit and -3 if only the 2nd hit connects.
Wing Strike 1st hit now cancels on block
damage increased 40/50 -> 50/60
first hit chip damage modifier increased 1.0->1.3

Barrage startup slowed f7->f8
initial movement delayed f1->f2, force reduced 20->18
forwards movement delayed f7 -> f9, force reduced 18 -> 17
Throw invuln delayed f0 ->f3

Maelstrom Slayer (lvl5) reduced total raw damage 500 -> 400
increased minimum scaled damage 100 -> 150
delayed lunge movement start f4 -> f6
delayed projectile immunity f4 -> f6
delayed active frame start f8 -> f10
slightly reduced lunge speed 21 -> 20

Fixed edge case where Maelstrom Slayer prediction could whiff after first hit.

Accelerated prediction for Discharge added.

Update: 15 Feb, 2024 @ 5:29am

Relentless Pursuit no longer drops on final hit based on DI.
Final hit damage increased 150->200
Recovers faster and leaves +11 to threaten air to air after opponent recovers

Option to turn on and off dialogue via Mod Options Menu by Supersonic

Update: 12 Feb, 2024 @ 2:53pm

fixed broken line in skin list

Update: 11 Feb, 2024 @ 2:17am

Sunder(low) 2nd hit no longer hits airborne
1st hit causes hard knockdown against airborne

Fixed blaster shots prediction not having the correct parryable properties with overcharger
-maybe fixed some of the block stun predictions mis-matching parryable status

Updated timer pause code to prevent timer desync

new character select sprite, still has portrait in game
Added alt skin portrait.

Fixed style code to not crash the Advanced Style Editor[WIP](by Melty)

Added character specific dialogue for a bunch more characters.
- Royalty, Afro, Nobody, Deo, Nakmuay, Niflheim, Torment, Hammerfall, Sin Reviver, Record Future, Omega, Phobophobia

Update: 19 Jan, 2024 @ 4:49pm

Flight meter max increased 1200 -> 1600
Fly mode drain per tick decreased 26 -> 24
Fast fall drain per tick decreased 30 -> 27

Take Off (airdash) flight cost reduced 300 -> 200
Blitz flight cost increased 120 -> 140
Rolling Launch flight cost decreased 150 -> 120
Dash version of Sunder will always cost flight (unchanged), but will not take the meter to negative value

Added new set of player IDs for the alternate skin

Update: 17 Jan, 2024 @ 3:42am

Fixed High sunder having increased IASA after previous changes 34 -> 24
Hit stun increased 20 -> 22

Updated Blaster and Seeker math to reduce desyncs
Updated Take Off (airdash) math