Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Sky Hunter [1.9]
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Update: 8 Nov, 2023 @ 11:13pm

Lance Kick no longer hard knock down
Minimum grounded frames 0 -> 5

reverted UI changes

Update: 8 Nov, 2023 @ 6:07am

Relentless Pursuit fixed

Update: 8 Nov, 2023 @ 4:06am

Relentless Pursuit disabled
-working differently in live compared to editor. Working on a fix

Update: 8 Nov, 2023 @ 3:32am

New level 2 air super, Reckoning
-final hit is a cancel window that allows limited follow ups
-opponent can burst to stop offensive follow ups.
-can only combo off by spending meter on instant cancel, or it's dedicated follow up super
New level 2 follow up super, Relentless Pursuit
-only usable after Reckoning
-can't combo, just for damage

Sunder(high) no longer guard break
chip damage increased 1.0 -> 2.0

Spin Slash only Guard Breaks on first active frame

Discharge free cancel returned

Take Off minimum land cancel frame 0 -> 10

Updated UI for 1.8 placements

Unlimited resources mode, flight is now properly infinite.

Fixed seeker zone not appearing after first use

Update: 3 Nov, 2023 @ 3:16am

Blaze, tightened up thrust window
Should be more controlled during the active frames

Harpoon hit stun increased 18 -> 20
Fixed whiff cancel failing on end part of the attack.

Cleave no longer free cancellable

Discharge no longer free cancellable or flippable.

Sunder(high) hit stun increased 16 -> 20
minimum grounded recovery 0 -> 18
DI modifier 1.0 -> 1.3
Now causes hard knockdown.
Block advantage 3 -> 2

Blaster 4 stock beam increased start up 13->

added proration to all versions of grab 0 -> 2

Updated floating point math for Blaster shots, Seeker, Flight and Take Off(air dash).
Should fix edge case desyncs and replay breaking.
They should still work exactly the same
-please let me know if anything acts wierd.

Seeker code improved and failsafe added so it shouldn't end up locked if the projectile is destroyed by another character.

fly fx turn off during actions that disable it temporarily

Update: 28 Oct, 2023 @ 6:37pm

Removed unfinished air super. Coming next update

Update: 28 Oct, 2023 @ 6:35pm

Fixed
Overcharger cooldown actually works.
Blaster cannot fire unlimited single shots in Overcharger.
Doesn't crash when taking sadness scaled damage.

Harpoon balance changes
applies -3 block advantage on hit, slowing down followups to keep the same ending position while making DI more effective against it. Possible to fully escape a combo with good DI after the first few hits.
Changed Harpoon so it doesn't show as a guard break
-second hit does still guard break if first hit whiffs
Doesn't cancel on block, still has frame advantage

Increased chip damage on many moves to account for character's somewhat lower than average damage per hit.
1.0 -> 1.2
Hook
Arc Kick
Sweep
Blitz
Kick (air)
Pierce (air)
Dive Kick (stance)
Harpoon (air)

1.2 -> 1.3
Harpoon (ground)
Vortex
Down Draft (stance)

Wing strike first hit block adv reduced 6 -> 2
-was left over from pre 1.8 code

Update: 23 Oct, 2023 @ 5:48pm

Fixed Low Sunder not having Guard Break properties.

Blitz low profile and projectile immunity f1 -> f2

Lance Kick projectile immunity f1 -> f4

Fixed Blaster shots not bouncing off walls and cieling in 1.8

Fixed Blitz hit cancel not having all specials available

Update: 21 Oct, 2023 @ 10:59am

Shear no longe block cancels. -1 on any block, and pushes opponent back considerably
-still has to be parried low

Dive Kick is +2 on block if reversed, manually or from auto correct on side switch

Drag Down increased DI on last hit (It got set to zero at some point... oops)
0 -> 1.0

Blaze last hit cancels on block
Reduced pushback during hits for Blaze

Dervish doesn't get added hitlag on soft block.
Final hit cancels on block
fixed issue with having no actions on soft block when missing the cancel hit.

fixed rare edge case that caused infinite flight with no meter left.

Update: 20 Oct, 2023 @ 8:58pm

Cleaned up and optimized sprite sheets for better load times.
- Let me know if any misaligned sprites are spotted!

Idle animation updated

Hook iasa increased 10 -> 13

Blitz projectile invulnerable extended a bit past the dash animation. Ends 2 frames before attack is active. Previously was 5 frames.
Blitz slider updated to match up with the first active frame.

Drag Down now techable

Discharge no longer has initiative startup speed increase.
Hits on f8. Invuln and armor should still kick in on the same frames as before.

Blazing Launch now has most of it's momentum killed on block or parry.
-4 on block.

1.8 Block advantage data
No moves can be repeatedly used on block

Shear [Low -1] [Mid -2]
Mid hit proration 0 -> 2
Hook [Mid +0]
Pierce [Mid +1]
ArcKick [Air -1] [High +0]
Spin-Slash [High Guard Break +3]
Sweep [Low +0]

Blaster shot [Mid +2] [charged +0]
proration 3-> 2
Blaster beam [Mid +2]
Chip modifier 1.0 -> 2.0
Blitz [Mid +1] [+3 on crossup]
Harpoon [High +0] [High Guard Break +2]
Barrage [High +0]
Block pushback 1.0 -> 0.2
final hit pushback 1.0 -> 1.2
Chip modifier 1.0 -> 3.0
- does almost full damage on block, cannot activate finisher
WingStrike [Mid +2]

AirKick [High +0] [late hit -1]
AirPierce [High +1] [sweet spot +2]
Vortex [High -1]
-Now causes knockdown on airborne opponents.

Dervish [High +1]
Block pushback 1.0 -> 0.5
Chip damage 1.0 -> 2.1
AirHarpoon [High, punishable on block]
Blaze [High +1]
Cleave [High, punishable]

Dive Kick [High +1] activates bounce up
Lance Kick [High -5]
Flame Spin [High -2]
Down Draft [High +1] [sweet spot +2]
Blade Barrier [High +0]
Drag Down [Grab]
-can now be grab teched

Blazing Launch [High -4]
-now loses momentum when blocked
Discharge [Mid, punishable]
Seeker [Mid, -5] [-3 if shot hits as well]
-block pushback 1.0 -> 1.5
Seeker shot [Mid +2] [stopped, +1]
Sunder [High Guard Break +3] [Low Guard Break +3]
-startup reduced f11 -> f10