Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Sky Hunter [1.9]
Showing 11-20 of 65 entries
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Update: 15 Jan, 2024 @ 11:55pm

Updated alternate skin to use extra color 1 for armor color. Making better in game customization.
Reorganized extended color settings

Update: 14 Jan, 2024 @ 4:16am

Drag Down (stance grab) damage increased [75] -> [150]
now causes wall bounce.

Fixed Low Sunder violating standard Guard Break mechanics.
-it was pretty much always parryable on reaction, but would also always beat soft block

Nerfed Sunder speed f10 -> f12
Dash effect costs flight(300) or is weakened dramatically
Dash acceleration slowed slightly

Harpoon (ground) hidden guard break removed due to buggy interactions (See Low Sunder)
-late hitbox is now +2 on block and block cancels, still only connects against airborne

Added vfx for Relentless Pursuit projectile
Added custom hitspark for Discharge and Seeker

Added custom skin
-Requires being on the unlock list, will be giving a bunch of these out as prizes for various things
-Only active when using a special style
-uses 7 extra colors to customize all particle effects and charater visuals
-cannot be edited with base game editor, since it fully overwrites the style and wont have the extended colors
-regular editor version of the skin will use defaults for most colors
-can be edited with the Advanced Style editor mod by Melty

Update: 12 Jan, 2024 @ 12:12am

Blaster(4) increased recovery (grounded) 17 -> 20, (aerial) 19 -> 22
converted beam hitbox to a swept hitbox. Reduced size slightly
proration increased 2 -> 5

Blitz hit stun reduced 29 -> 22
knockback angle raised slightly.

fixed Spin-Slash having reduced gravity
fixed grounded neutral Spin-Slash having wrong display name
fixed Relentless Pursuit disabling flight after ending

Update: 5 Jan, 2024 @ 8:35pm

Spin-Slash(grounded) nerfed when used in neutral.
hit stun 27 -> 15
causes soft knockdown instead of bounce
knockback 12 -> 9

Offensive Roll (air) slower startup in neutral 7f -> 10f
-still 7f in combo

Update: 4 Jan, 2024 @ 1:36am

Fixed Blazing Launch having ages of super freeze
Fixed Sunder using default eye color

Update: 4 Jan, 2024 @ 12:57am

Added intro dialogue
-turn 1 hustle activates a second line of dialogue

Instant cancel replaced with Shift Cancel.
-adds a small ammount of force based on an XY plot.
-resets momentum in the air, not on the ground.

Seeker, increased hit stun 6 -> 10
-slightly increased victim hitlag 13 -> 14

Updated and added some sound effects

added color customized after images

made correct eye color show during super freeze

revised hit-stop on all moves.
-reduced almost across the board

Changed blade attack trail inner color
physical attack trails get outline color

Aura effects now disabled durng intro and Maelstrom Slayer

Update: 2 Dec, 2023 @ 3:36pm

Fixed Blazing Launch air immunity not ending til recovery.
Fixed prediction not always respecting air immunity

Update: 26 Nov, 2023 @ 5:19pm

Fixed Maelstrom Slayer being free... oops

Update: 26 Nov, 2023 @ 3:00pm

Blazing Launch initiative invuln changed to air attack immunity on initiative f3 through f10
throw invulnerable f1
-3 on block

Added screen shake to ending of Maelstrom Slayer

small improvements to flight meter prediction

Grab whiff iasa increased 15 -> 20

Update: 21 Nov, 2023 @ 5:08pm

Big flashy move mainly for damage.
Projectile immune f4. Hitbox active f8-18
Has a condensed preview in prediction to show damage and final launch angle.
removes own projectiles on hit.

Added vfx for dashing moves
-new movement trails
added a range of movement sfx

Seeker cannot be parried while in block stun
Blaster shots cannot be parried while in block stun

Pierce(air) tipper no longer causes hard knockdown

Blitz no longer causes Hard Knockdown. Minimum grounded frames increased 0 -> 9
-hitlag reduced slightly

Sweep now causes hard knockdown and can be jump cancelled.
Knockback reduced and angle is shallower.

Dervish is now air attack immune with initiative f6-10 instead of fully invulnerable

Blazing Launch (lvl1) proration increased 1 -> 2 (fixed an error giving it 0 proration)

All air moves allow ground actions on block if landing same frame