Garry's Mod

Garry's Mod

Titanmod | PvP Movement Shooter
Showing 11-20 of 62 entries
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Update: 2 Apr @ 8:17pm

Hotfix to resolve menu issues when playing on a resolution of 2560x1440 or higher

Update: 2 Apr @ 7:43pm

Hotfix to resolve menu issues when playing on a resolution of 2560x1440 or higher

Update: 2 Apr @ 7:15pm

>GAMEPLAY
NEW SETTINGS
- HUD Scale

ANIMATIONS
- Disabled all first deploy animations for all weapons

>BALANCE
AK-12
- Reduced vertical recoil to 55 (previously 70)
- Reduced horizontal recoil to 10 (previously 20)

AK-400
- Reduced vertical recoil to 45 (previously 55)
- Reduced horizontal recoil to 20 (previously 25)

AK-47
- Reduced vertical recoil to 62 (previously 82)
- Reduced horizontal recoil to 25 (previously 35)
- Readjusted iron sights to better match aiming point

AKS-74U
- Reduced vertical recoil to 40 (previously 67)
- Reduced horizontal recoil to 20 (previously 30)

AN-94
- Reduced horizontal recoil to 20 (previously 30)

AVT-40
- Reduced vertical recoil to 55 (previously 95)

Galil
- Reduced vertical recoil to 40 (previously 60)

Honey Badger
- Reduced vertical recoil to 35 (previously 45)
- Reduced horizontal recoil to 20 (previously 25)

LR-300
- Reduced vertical recoil to 40 (previously 43)
- Reduced horizontal recoil to 5 (previously 15)

MK18
- Reduced vertical recoil to 48 (previously 53)
- Reduced horizontal recoil to 20 (previously 25)

Pindad SS2
- Reduced horizontal recoil to 10 (previously 20)

PKP
- Reduced vertical recoil to 47.5 (previously 52.5)
- Reduced horizontal recoil to 25 (previously 37.5)

RPK-74M
- Reduced vertical recoil to 60 (previously 88)
- Reduced horizontal recoil to 25 (previously 45)

SCAR-H
- Reduced vertical recoil to 65 (previously 115)

Spectre M4
- Reduced vertical recoil to 20 (previously 22.5)
- Adjusted ADS firing animation to better match aiming point

SR-25
- Reduced vertical recoil to 50 (previously 70)
- Reduced horizontal recoil to 20 (previously 47)

VHS-D2
- Reduced vertical recoil to 37 (previously 45)
- Reduced horizontal recoil to 20 (previously 47)

XM8
- Reduced vertical recoil to 25 (previously 30)
- Reduced horizontal recoil to 5 (previously 10)

>QOL & BUG FIXES
- All interfaces and UI elements are now scaled by the users resolution to look identical no matter the resolution used

- Replaced tinnitus sound effect with a less drastic effect

- Removed unnecessary parameters from fonts created by the gamemode

- Loadout notification now uses the users HUD font

Update: 30 Mar @ 3:25am

>BALANCE
Melee
- Thrown melee will now despawn instantly upon colliding with a surface
- Melee kills will no longer advance a player in the Gun Game ladder if they are not on the final weapon

>QOL & BUG FIXES
- Added viewmodel animation when opening doors

- Adjusted sliding viewmodel animation

- Fixed reload cancelling

- Fixed the SR-25 having an incorrect weapon slot on the HL2 UI

- Fixed broken scoreboard post processing

- Potential fix for erroring world models while holding the WA-2000

Update: 29 Mar @ 7:24pm

>QOL & BUG FIXES
- Fixed the Overkill gamemode from not fucking working

- Fixed melee throw checks not being ran when using the numeric ammo style

- Fixed certain melees doing more damage than intended

Update: 29 Mar @ 2:59am

>GAMEPLAY
NEW SETTINGS
- Headshot Kill SFX Style
- Sensitivity Transition Style (Gradual and Instant)
- Show Crosshair When Sprinting

>BALANCE
M134 Minigun
- Can now be fired while sprinting

>QOL & BUG FIXES
- Strafing inputs can now be inputted while sliding to very slightly redirect your sliding angle

- Fixed players spawning abnormally if no suitable spawn points were found on the map

- Fixed inconsistent scoreboard visuals

- Refactored prestiging system to hopefully fix bugs related to progression

- Cleaned up info that is seen when changing weapon attachments

- Grappling hook cooldown timer is now more accurate

- Melee throw indicators no longer appear in gamemodes that disable melee throwing

- Resolved some server console errors

- Improved spawning systems detection for suitable spawns

Update: 28 Mar @ 5:32pm

>GAMEPLAY
NEW GAMEMODE
- Fisticuffs, typical FFA but with only melee weapons

>BALANCE
- Grappling Hook
- Cooldown reduced to 15 seconds (previously 20)
- Players now spawn with 3 seconds on the cooldown (previously 5)
- Players now reduce the cooldown by 10 seconds for each kill (previously 20)

Melee
- Both swings now reach 1.25 meters / 65 hammer units

>QOL & BUG FIXES
- Fixed multiple bugs introduced in the last major update

Update: 28 Mar @ 3:45pm

Hotfix to address various bugs introduced in the Labor Of Love update

Update: 28 Mar @ 3:29am

Hotfix to address various bugs introduced in the Labor Of Love update

Update: 27 Mar @ 11:23pm

>GAMEPLAY
MELEE OVER-OVERHAUL
- Melee damage is now identical no matter the limb hit
- Both swing types now do 75 damage
- Both swings now reach 0.75 meters / 39.15 hammer units
- Heavy swings can now backstab, one shotting the enemy if hit in the back (180 degrees from the back)

>BALANCE
*Shotguns*
- Spread has been reduced by 20-30% across all shotguns

Grappling Hook
- Cooldown increased to 20 seconds (previously 15)
- Players now spawn with 5 seconds on the cooldown (previously 0)
- Players now reduce the cooldown by 10 seconds for each kill (previously 20)

>QOL & BUG FIXES
- Fixed multiple bugs introduced in the last major update

- Melees can no longer be thrown in the Gun Game gamemode