Garry's Mod

Garry's Mod

Titanmod | PvP Movement Shooter
Showing 31-40 of 62 entries
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Update: 3 Jan, 2024 @ 9:36pm

Hotfix due to a leaderboard bug that sneaked its way into the Steam Workshop build

Update: 3 Jan, 2024 @ 9:26pm

>GAMEPLAY
AMMO CONVERSIONS
- Added new attachment types to the MP 40, MP18 and Uzi that rework their gun stats

LEADERBOARDS
- Leaderboards now show the top 100 players in any given category (previously showed top 50)

>BALANCE
FAMAS
- Reduced damage to 25 (previously 27)
- Reduced vertical recoil to 35 (previously 80)
- Reduced horizontal recoil to 20 (previously 30)

FN FAL
- Reduced vertical recoil to 55 (previously 90)

Spike X1S
- Increased range to 131m (previously 31m)

>QOL & BUG FIXES
- Fixed no player being assigned VIP status in the VIP gamemode

- Fixed players being able to secure the hill during intermission in the KOTH gamemode

- Fixed gamemode information popup from not displaying at the end of intermission

- Fixed death cam still playing despite being disabled by the user or the server

- Fixed AWM mastery calling card not being unlockable

Update: 31 Dec, 2023 @ 4:50pm

>QOL & BUG FIXES
- Text displaying a players keybind now shows the letter as a capital letter

- Fixed Main Menu requiring a forced delay before showing up after connecting to a server, should now be close to instant

- Fixed gamemode information popup from not displaying at the proper time if joining a match already in progress

- Fixed hit sounds being sent to a nil entity if killed by a car/cranked self destruction

- Removed Voice chat indicator from the HUD editor preview

Update: 30 Dec, 2023 @ 11:25pm

>GAMEPLAY
MATCH INTERMISSION
- By default, players will be frozen for the first 30 seconds of a match to allow other players to connect in time

MOVEMENT CHANGES
- The perks of sliding at a downward angle are now more effective on shorter slopes
- Sliding at a downward angle will now set your sliding duration to 0.4 seconds if it was below 0.4 seconds when beginning the downward slide
- Slide fatigue now affects your sliding duration

NEW SETTINGS
- 2x ADS Sensitivity
- 4x ADS Sensitivity
- 8x ADS Sensitivity
- Death Cam toggle
- Voice Chat Indicator toggle

NEW KILLSOUND OPTIONS
- Counter Strike

AMMO CONVERSIONS
- Added new attachment types to the ACR AS Val, Desert Eagle and Glock 18 that rework their gun stats

WEAPON NAME ADJUSTMENTS
- Renamed ACR-R to ACR
- Renamed AUG A3 to AUG A2
- Renamed CheyTac M200 to Intervention
- Renamed Colt M1911 to M1911
- Renamed Colt M45A1 to M45A1
- Renamed DSR-1 Veresk to DSR-50
- Renamed OTs-14 Groza Veresk to Groza
- Renamed SIG P320 Veresk to P320
- Renamed UZK-BR99 Veresk to BR99

>BALANCE
- All melee weapons have been standardized stat-wise and will all deal the same damage and have the same swing cooldown
- Increased reload, empty reload, and rechambering speeds across almost every weapon (typically a 15-30% improvement)
- Reduced visual recoil across all shotguns
- Rebalanced foregrip attachment
- Removed foregrip from various weapons

Melee
- Increased damage to 150 (previously 75-100)
- Both types of swings now function identically, but still differ in animation

Foregrip Attachment
- Reduced vertical recoil reduction to 35% (previously 60%)
- Increased horizontal recoil reduction to 25% (previously 20%)
- Increased mobility reduction to 4% (previously 2.5%)

ACR
- Increased damage to 32 (previously 30)
- Reduced RPM to 650 (previously 800)
- Reduced vertical recoil to 20 (previously 30)

FN FAL
- Reduced vertical recoil to 90 (previously 200)

Honey Badger
- Reduced vertical recoil to 45 (previously 65)
- Reduced horizontal recoil to 25 (previously 30)

KAC ChainSAW
- Reduced vertical recoil to 40 (previously 64)
- Reduced horizontal recoil to 15 (previously 28)

KSG
- Reduced damage per pellet to 12 (previously 13)

PP-19 Bizon
- Reduced magazine capacity to 44 (previously 64)

SCAR-H
- Reduced RPM to 500 (previously 550)

SKS
- Reduced RPM to 400 (previously 500)

SPAS-12
- Increased pellets per shot to 15 (previously 12)

Stevens 620
- Increased magazine capacity to 6 (previously 5)
- Reduced vertical recoil to 150 (previously 200)

Typhoon F12
- Reduced vertical recoil to 150 (previously 200)

>QOL & BUG FIXES
- Players can now send and read chat messages during map/gamemode voting

- Overhauled the playermodel customization screen

- Overhauled the scoreboard layout and animations

- Added Steam Profile buttons to the leaderboard

- Added a notification when importing HUD codes and resetting HUD settings to default

- Added two new Pride calling cards

- Bender is now the default HUD font for new players (previously Arial)

- Voice chat indicator is now affected by HUD bounds

- Voice chat indicator added to the HUD editor preview

- Added the "sv_tm_deathcam" ConVar that can forcefully enable/disable the death camera system

- Adjusted the text of various hints

- Adjusted the images of various calling cards

- Fixed "Open Steam Profile" button not working on scoreboard

- Fixed a movement speed exploit when landing on the ground while crouched after a slide

- Fixed weapon quick switching not functioning when playing the Gun Game gamemode

- Fixed various naming errors in calling cards

- Fixed alphabetical sorting for weapon arrays and calling card arrays

- Fixed missing descriptions for player level related calling cards

- Fixed Lua errors when firing the AN-94

- Fixed RFB reload animation

- Fixed Scoreboard level UI when player is max level

- Fixed HUD Reset not applying all of the default settings

- Fixed End Of Game UI not triggering for a player if said player was in the Main Menu at the end of a match

- Fixed Level Up notification from triggering an error if the player has not spawned in yet

- Fixed very rare occurrence of sub-menus opening twice if clicked too many times during loading

Update: 26 Nov, 2023 @ 1:14pm

>GAMEPLAY
RELOAD CANCELING
- Most reloads can now be canceled by left clicking if you have ammo left in the magazine, this can not be done while sprinting/aiming down sights

ADS SENSITIVITY PARITY
- All weapons now have the same ADS sensitivity, no matter the weapons mobility (your sensitivity might feel a bit high, especially with scopes, you can lower this in the Titanmod settings)

>BALANCE
Barrett M98B
- Reduced mobility to 75% (previously 80%)
- Reduced rechambering speed slightly

DSR-1
- Reduced rechambering speed slightly

Spike X1S
- Increased RPM to 175 (previously 115)

SV-98
- Doubled rechambering speed

Mosin Nagant
- Doubled rechambering speed

>QOL & BUG FIXES
- Server ConVars are now properly replicated for players, fixing a variety of visual bugs

- Fixed "'Player' is on the Knife" notifications on Gun Game only being sent to the player that is now on the knife

- Potentially fixed the wrong player receiving the win on Gun Game

- Fixed PPSH not having ammo loaded on first deploy

Update: 25 Nov, 2023 @ 1:26am

>QOL & BUG FIXES
- Corrupted player saves are now fixed accordingly upon joining a server running the gamemode

Update: 24 Nov, 2023 @ 4:06pm

>GAMEPLAY
CLIENT SIDED MOVEMENT
- Wall running, wall jumping, and sliding are now all done on the client, this means that no matter your ping, there will be no delay or stutters

SLIDE FATIGUE
- Instead of the traditional sliding cooldown, you are now able to spam slides, but if you are sliding too frequently, your slide velocity will be lower (only applies if slides are less than 1 seconds apart)

SLIDE ACCELERATION AND TIME
- Time spent sliding at an downward angle will no longer count towards your slide duration
- Sliding at a downward angle will now add extra velocity to the slide

>MAPS
Arctic
- Added access to the roofs of buildings
- Improved the atmosphere of the unreachable areas
- Reduced amount of falling snow particles
- Added snowmen :)

Shoot House
- Increased the gap of all doorways
- Removed most on-ground props
- Improved map geometry consistency

>QOL & BUG FIXES
- Overhauled the notification system for things like match time warning, level up notifications, and more

- Overhauled the card customization screen

- Added 19 new calling cards

- Throwing a grenade is now handled client side

- Added a notification if a player self destructs on Cranked that explains why they blew up

- Removed motion blur that would be triggered while sliding

- New HUD icons for the grappling hook and the grenade

- Added the "sv_tm_player_custommovement" ConVar that can enable/disable wall running/jumping, sliding, and vaulting

- Unlocked calling cards now appear at the top of calling card pages

- Adjusted visibility of the exit button across menus

- Adjusted various calling card art, unlock requirements, names and descriptions

- Fixed "Dead Slides" when inputting a slide input within 200 milliseconds of a previous slide

Update: 7 Nov, 2023 @ 10:16pm

>GAMEPLAY
- Reverted new custom bullet tracers due to visual bugs, will return in the future

>QOL & BUG FIXES
- Fixed locked mastery cards not showing progress bars

- Adjusted various menu UI objects that wouldn't trigger a UI sound

- Slightly adjusted death and level popup text

Update: 4 Nov, 2023 @ 5:05pm

Hotfix to tweak bullet tracer visibility across different lighting enviroments

Update: 4 Nov, 2023 @ 2:44pm

>GAMEPLAY
MOVEMENT ADDITIONS/CHANGES
- Added Slide Cancelling (new settings determines which input cancels a slide)
- Sliding speed is now affected by velocity (if the player is moving at a decent speed)
- Canceling a Slide will dynamically impact the Slide cooldown
- Your character will no longer lose velocity at the end of a Slide
- Landing on the ground while inputting a SPRINT and a CROUCH will initiate a Slide immediately upon landing
- Crouch transition speed increased by 20%
- Slide duration increased by 25%
- Removed Jump Sliding (was very powerful, but was only used by a handful of players, giving them a big advantage)

GUN TRACERS OVERHAUL
- Tracers have been completely redesigned and are now gun dependent (a SMG will have a smaller and less visible tracer compared to a Sniper)

AMMO CONVERSIONS
- Added experimental attachment options to the KRISS Vector and the Mac 10 that rework the guns stats

NEW SETTINGS
- Slide Cancel type (Release, Jump, or Sprint)
- Dynamic Crosshair type

>BALANCE
- Removed Magnum Ammunition from all weapons (was a free damage upgrade, couldn't tell when it was being used, new players who didn't learn to equip it were at a big disadvantage)

- Removed Match Ammunition from all weapons (wasn't very useful, was basically a free recoil reduction)

- All Secondaries (excluding hand cannons/revolvers) now have point fire as an attachment option

- Point Fire no longer requires a laser sight to be attached to a weapon

FN 2000
- Reduced damage to 27 (previously 31)

M249
- Increased spread to 50 (previously 40)

M3 Grease Gun
- Reduced damage to 30 (previously 32)
- Reduced vertical recoil to 20 (previously 32)
- Reduced horizontal recoil to 5 (previously 12)

PKP
- Increased spread to 59 (previously 29)

PM-9
- Gas Port Adjustment now decreases recoil by 50% and increases damage by 10%

Sten Gun
- Increased damage to 32 (previously 30)

StG 44
- Reduced damage to 35 (previously 40)
- Increased vertical recoil to 45 (previously 32)
- Increased horizontal recoil to 20 (previously 12)

VHS-D2
- Reduced vertical recoil to 45 (previously 65)
- Reduced horizontal recoil to 20 (previously 30)

>QOL & BUG FIXES
- Official Servers now run on 60hz again (previously 30hz) (will monitor server performance to see if this runs smoothly)

- All sniper scopes are now set to the same FOV

- Health and Ammo bars now smoothly scale instead of instantly changing size

- Crosshair now fades away while sprinting

- Added progress bars to player models/cards that you do not have unlocked in the customization menu

- Heavy optimization for many movement related functions

- Decreased volume of sliding related sound effects

- The pitch of sliding related sound effects now slightly vary on each slide

- Adjusted visual effect of mantling

- Adjusted default crosshair settings for new players

- Adjusted penetration system to stop bullet after passing 3 objects

- Fixed some secondaries not firing underwater

- Fixed health bar color not correctly updating on a customized player health

- Fixed PKP having spread while aiming down sights

- Fixed PzB 39 ADS sensitivity

- Removed Gun Chambering

- Removed Show Crosshair while aimed down sights setting due to it being powerful when used with point firing