Garry's Mod

Garry's Mod

Titanmod | PvP Movement Shooter
Showing 51-60 of 62 entries
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Update: 5 Aug, 2023 @ 3:50pm

>GAMEPLAY
KNOCKBACK ADDITION
- Sawed Off now has an attachment (Gust) that allows you to shotgun jump (may be added to more shotguns in the future)
- RPG-7 now knocks the player back after shooting, performing a rocket jump also has extra upwards velocity due to this change

GRENADE CHANGES
- Grenades now do **significantly** more damage, being able to one shot if a player is close enough to the impact
- The animation for throwing a grenade has been improved

ANIMATION CHANGES
- Increased reload speed across many different weapons (mostly on secondaries)
- Reduced bounciness on certain guns when being fired with iron sights (mostly on secondaries)

>BALANCE
CZ 75
- Now fires in automatic
- Reduced damage to 30 (previously 31)

FN 2000
- Reduced damage to 31 (previously 32)

MP5
- Reduced damage to 28 (previously 33)

MP5K
- Reduced vertical recoil to 30 (previously 40)

PM-9
- Moved weapon to the Secondary weapons category
- Reduced damage to 21 (previously 24)

Spike X1S
- Now is classified as a Sniper (previously a Shotgun)
- Added high magnification optics

Tariq
- Removed Extended Magazine attachment

>QOL & BUG FIXES
- Adjusted text on the Velocity counter

- Fixed Health Bar coloring not matching the proper color settings

- Added Flechette attachment to every shotgun that did not have it

- Removed Shotgun Ammunition attachments that closely matched already existing attachments

Update: 1 Aug, 2023 @ 4:53pm

>QOL & BUG FIXES
- Server ConVars for every Config option is now available (sv_tm_ with 30+ changeable options available)

- Removed obsolete Config values

Update: 30 Jul, 2023 @ 11:22pm

>QOL & BUG FIXES
- Added a visual progress bar that counts down the players Cranked timer

- Players now explode once their Cranked timer ends

- Removed Bow and Crossbow from Gun Game weapon rotation

- Fixed bug with player levels not being calculated on match end

Update: 22 Jul, 2023 @ 7:54pm

>BALANCE
Increased reload speed across all revolver-based weapons

>QOL & BUG FIXES
- On match end, the played gamemode will no longer appear in the next gamemode vote

- HUD functions have been refactored

- Optimized hit and kill sounds

- Reset HUD To Default now resets new HUD element settings

- New end of match quotes from community members

Update: 20 Jul, 2023 @ 7:52pm

Hotfix to fix Precacher

Update: 20 Jul, 2023 @ 7:02pm

>GAMEPLAY
ANIMATION CHANGES
- Deploy animations sped up on all weapons by 200-400%
- Draw/switching animations sped up on all secondaries by 150-250%

MOVEMENT CHANGES
- Grapple cooldown reduced to 15 seconds (previously 18)

>BALANCE
AUG A3
- Increased mobility to 93% (previously 87%)

Barrett M98B
- Increased mobility to 80% (previously 60%)

FAMAS
- Increased damage to 31 (previously 28)

Glock 17
- Increased mobility to 95% (previously 85%)

OTs-14 Groza
- Reduced horizontal recoil to 20 (previously 30)

PzB 39
- Gun now has perfect hip fire accuracy
- Drastically increased rechambering speed
- Drastically increased reload speed

>QOL & BUG FIXES
- 7 new Accolade unlock-able player models (1 per accolade)

- Leveling calling cards are now unlocked every 5 levels (previously 10)

- Adjusted unlock requirements for Accolade player models

- Added Velocity Counter setting

- Added Velocity Counter X offset, Y offset, and RGB HUD settings

- Added Compensate Sensitivity w/ FOV setting

- New end of match quotes from community members

- c_hands on CS:S player models have been changed to c_hands of higher fidelity

- Fixed ADS sensitivity scaling on AUG A3, Barrett M98B, M249 and PzB 39

- Optimized HUD

- Replaced some leveling calling cards

- Increased radius of spawn point checks by 128 units

- Adjusted XP requirement curve on player levels 55-60

- Anti cheat adjustments on official dedicated servers

Update: 17 Jul, 2023 @ 7:38pm

>QOL & BUG FIXES
- Added Precaching on models, materials, sounds, and particles (slightly longer load times, but far less stuttering)

- Fixed Cranked time on the HUD not resetting properly on death

- Optimized functions related to player spawning/kills/deaths

- Fixed Scoring and match result desync on client when playing the Cranked gamemode

- Fixed S&W 500 Bore Ammunition spawning unloaded

Update: 15 Jul, 2023 @ 6:23pm

>GAMEPLAY
NEW GAMEMODE:
- Cranked is now in Titanmod! Once getting a kill, you will receive a 30% buff to your mobility, but at a cost, if you do not kill another player within 25 seconds, you will die. Getting a kill resets this timer back to 25 seconds.

Update: 14 Jul, 2023 @ 11:35pm

>GAMEPLAY
WEAPON ADJUSTMENTS
- Renamed Japanese Ararebo to Mace

>BALANCE
FN FAL
- Removed 30 round magazine attachment

M249
- Reduced damage to 26 (previously 28)
- Reduced mobility to 70% (previously 80%)

Mare's Leg
- Gun now has perfect hip fire accuracy

Mk 14 EBR
- Removed 30 round magazine attachment

Nova
- Increased damage to 13 (previously 12)

SCAR-H
- Reduced horizontal recoil to 33 (previously 60)

Scorpion Evo
- Reduced damage to 19 (previously 20)

>QOL & BUG FIXES
- Reduced volume of sliding

- Fixed rare cases where certain guns w/ specific attachments would not come loaded when first equipped

- Adjusted name for the Titanmod dedicated server

- Fixed reload animation on AS-VAL while having the foregrip equipped

- Removed YOU / FOE counter from death UI (reducing clutter)

Update: 13 Jul, 2023 @ 10:42pm

>GAMEPLAY
GUNPLAY CHANGES
- Mechanical and visual recoil has been reduced by 5% across all weapons

MOVEMENT CHANGES
- Mantling can now be performed while crouching

>MAPS
Initial
- Added additional player spawns
- Adjusted lighting
- Removed fog

Rig
- Increased the speed of the elevator by 400%
- Increased map brightness
- Removed fog
- Halved the amount of rain particles
- Improved performance

>BALANCE
AS-VAL
- Increased default magazine capacity to 30 (previously 20)
- Reduced horizontal recoil to 15 (previously 18)
- Removed 10 & 40 Round Magazine attachments

Bow
- Increased damage to 200 (previously 85)

Crossbow
- Increased damage to 200 (previously 105)

MTs225
- Increased damage to 12 (previously 11.5)
- Reduced vertical recoil to 75 (previously 125)
- Reduced intensity of visual kick when firing

P90
- Reduced horizontal recoil to 20 (previously 30)

PP-19 Bizon
- Reduced damage to 28 (previously 29)
- Reduced vertical recoil to 30 (previously 42)

PPSH
- Reduced damage to 27 (previously 29)
- Reduced vertical recoil to 18 (previously 42)
- Increased horizontal recoil to 12 (previously 7)

Sawed Off
- Increased vertical recoil to 370 (previously 270)
- Reduced intensity of visual kick when firing

UZK-BR99
- Reduced vertical recoil to 115 (previously 255)
- Reduced intensity of visual kick when firing

>QOL & BUG FIXES
- Optimized HUD

- Added Credits button on the Main Menu

- Player models are now pre-cached

- Removed weapons from the Gun Game ladder generation that have bugged sounds while playing Gun Game

- Fixed oddities in weapon priority (no longer spawning with melee equipped instead of a weapon)

- Pause Menu button now properly stops the Menu Music

- Kill Feed Item Limit is now 6 for new players (previously 4)

- Default Menu Music volume is now 66% for new players (previously 100%)

- Fixed console errors when launching Garry's Mod with the gamemode installed