Garry's Mod

Garry's Mod

Titanmod | PvP Movement Shooter
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Update: 27 Mar @ 6:41pm

Hotfix to address various bugs introduced in the Labor Of Love update

Update: 27 Mar @ 6:03pm

Hotfix to address various bugs introduced in the Labor Of Love update

Update: 27 Mar @ 2:00pm

>GAMEPLAY
NEW WEAPONS
- American-180 (Primary, SMG)
- AVT-40 (Primary, Rifle)
- Bowie Knife (Melee)
- Butterfly Knife (Melee)
- Carver (Melee)
- Dagger (Melee)
- Dual Mac 10s (Primary, SMG)
- Fire Axe (Melee)
- Fists (Melee)
- Galil (Primary, Rifle)
- Kar98k (Primary, Sniper)
- Karambit (Melee)
- KS-23 (Primary, Shotgun)
- Kukri (Melee)
- M134 Minigun (Primary, LMG)
- M9 Bayonet (Melee)
- Nailgun (Secondary, Pistol)
- Nunchucks (Melee)
- Red Rebel (Melee)
- SR-25 (Primary, Rifle)
- Tri-Dagger (Melee)
- WA-2000 (Primary, Sniper)

NEW GAMEMODE
- Overkill, typical FFA but with no weapon restrictions (randomly receive two weapons instead of one primary and one secondary)

SCOPES AND SIGHTS OVERHAUL
- All sights in the game now share the same FOV value
- Every weapon has had its available sites and position of sites updated
- All low magnification sights have had their magnification unified (this includes every weapons iron sights)
- All high magnification scopes have had their magnification reduced by an average of 25%
- Removed all 3x scopes
- Fixed inconsistent sight magnification across weapons

GRAPPLING HOOK OVERHAUL
- Grappling Hook is now always available in every gamemode
- 25% increase to hook travel speed
- Separated grappling hook from the melee slot, allowing for both to be in a loadout
- New first person animations when using the grappling hook
- Improved visual effects when grappling
- New grappling related sound effects
- Optimized various aspects of grappling hooks

MELEE OVERHAUL
- All melee weapons now have consistent swing distance values
- Light swings (LMB) now always do 50 damage and reach 1 meter / 52 hammer units
- Heavy swings (RMB) now always do 100 damage and reach reach 1.5 meters / 78 hammer units
- Heavy swings have double the cooldown of light swings
- Thrown melee weapons damage is now determined by the velocity, now being able to one shot if fast enough
- Thrown melee kills now count as a kill for your equipped melee
- Adjusted melee animations to better account for the delay between a swings start and finish

MELEE PROGRESSION
- Players can now equip their preferred melee weapon and they will always receive it (unless playing Gun Game or Fiesta)
- A brand new melee weapon is unlocked every 100 melee kills OR every prestige, only one needs to be fulfilled

FALL DAMAGE
- Removed all sources of fall damage

GRAPHICAL IMPROVEMENTS
- Added Lens Flare effect
- Added dynamic lighting when a player fires their weapon, when an explosion triggers, etc
- Removed bullet tracers due to being redundant

NEW SETTINGS
- Auto Sprint
- Auto Sprint Interaction Delay
- Inspect Bind
- Attachments Bind (overrides default context key to open attachments menu)

>BALANCE
Shotguns
- Spread has been tripled to quadrupled across all shotguns
- ADS spread now matches the hip fire spread on all shotguns
- Slug Ammunition now makes shotguns completely accurate while ADSing

GSH-18
- Increased damage to 28 (previously 25)

Makarov
- Increased damage to 33 (previously 26)

*Mas 38*
- Decreased vertical recoil to 25 (previously 45)
- Decreased horizontal recoil to 10 (previously 15)

KRISS Vector
- Decreased vertical recoil to -15 (previously -25)
- Decreased horizontal recoil to 10 (previously 15)

Point Shooting Attachment
- Added Point Shooting to the many new weapons
- Aiming down sights while using the attachment will no longer make your crosshair fade out

>QOL & BUG FIXES
- Brand new spawn logic that should avoid spawns with other players nearby and should fix instances of spawning inside other players

- Brand new derma skin ported from EFGMR, improving visuals on all default Garry's Mod UI assets

- Extensive micro-optimization throughout the gamemode

- The maximum FOV for the custom FOV system has been increased to 144 (previously 125)

- Weapon Viewmodel FOV is now persistent across all FOV values (this includes FOV while aiming down sights)

- Changed 8x sensitivity setting to 6x sensitivity setting

- Default sensitivity values have been changed

- Overhauled player model and player card selection menus

- Ammo text while using melee weapons now displays the keybind to throw the melee weapon

- Bullet penetration decals are now properly synced between clients

- Adjusted view model for the Riot Shield

- Removed post processing when exiting a body of water

- The melee at the end of a gun game ladder is now randomized

- Added patch notes button to the main menu

- Renamed the Lewis to the Lewis Gun

- Fixed AA-12 being considered a rifle instead of a shotgun

- Fixed HK53 being considered a LMG instead of a rifle

- Fixed Tariq being considered a "9x19" instead of a pistol (2023 Penial was on crack fucking cocaine)

- Fixed issues caused by recent TFA Base updates

- Fixed instances of iron sights clipping inside of scopes

- Fixed instances of scopes being misaligned from the center of the screen

- Fixed manual value input not updating the optic reticle color preview

- Fixed inconsistency with reload canceling

- Fixed instances where spawning in triggered a players cranked countdown if they killed themselves

- Removed sound when switching weapons via quick weapon switching

- New end of match quotes from community members

- Removed an end of match quote that was created by a pdf file (lmao)

Update: 1 Feb @ 12:47am

>GAMEPLAY
MOVEMENT CHANGES
- Wall Running now carries over the players previous forward momentum if it exceeds the base wall run momentum
- Wall Running minimum velocity increase reduced by 20% to compensate for momentum conservation
- Wall Jumping no longer stalls a players forward momentum, instead slowing said momentum by 25%
- Base crouching/uncrouching speeds increased by 25%, speed following a slide is unchanged

>QOL & BUG FIXES
- Removed sight bobbing while mid-air

- Numerous menu and HUD improvements, redesigns, optimizations and fixes

Update: 1 Aug, 2024 @ 3:39am

>GAMEPLAY
CAMERA SHAKE
- Firing a weapon now causes a slight amount of camera shake to be applied
- This was done because Titanmod's recoil tends to have very little shake, making the firing feel bland
- A weapons camera shake value is determined by its recoil, RPM and it is affected by recoil/RPM reducing attachments

MOVEMENT CHANGES
- Player acceleration is now 60% faster (moving from a complete stop or changing direction will be quicker)

>QOL & BUG FIXES
- Optimized array usage

- Added reticle previews while editing the Optic Reticle Color setting

- Walking now affects dynamic crosshairs

- Improved loading times for customization menus on first launch

- Fixed client precacher error when connecting to a server

Update: 13 Apr, 2024 @ 12:35am

>GAMEPLAY
NEW SETTING
- Precache Gamemode Files

>QOL & BUG FIXES
- The setting above is a fix for users experiencing a CVEngineServer overflow when joining a Titanmod server, players with mechanical hard drives will also experience much faster load times with this setting disabled (while experiencing more in game stutters)

Update: 31 Mar, 2024 @ 4:05pm

>GAMEPLAY
NEW SETTING
- Render Hands

>QOL & BUG FIXES
- Decreased gamemode file size by 500 MB~

- Player hands are now rendered during the death cam

- Added mute/unmute player buttons when interacting with a player through the scoreboard

- Added ability to interact with a player through the end or round scoreboard

- Added player tags for steam friends and muted players

- Improved responsiveness of map/gamemode voting completion

- Cleaned up Holosun 510C sight lens

- Cleaned up EOTech XPS 3 sight lens

- Fixed incorrect description for the VIP gamemode

- Fixed info panel being visible when selecting the MPX from the HL2 weapon selector

Update: 27 Mar, 2024 @ 9:46pm

>GAMEPLAY
RELOADING QUALITY OF LIFE
- All reloads can now be started while aiming down sights (reload canceling is still only possible from the hip)
- Players can now aim down sights during a reload

>BALANCE
Point Shooting Attachment
- Added ADS spread (50% to the weapons hip fire spread)
- Increased ADS time decrease to 50% (previously 25%)

>QOL & BUG FIXES
- Added interchangable map and gamemode votes, allowing players to now change which item they vote for during the voting period

- Added a notification when entering spectator mode

- Added text for when the player is on a leaderboard switching cooldown

- Added "tm_addmatchtime" and "tm_reducematchtime" commands, allowing admins to add or remove seconds to the remaining match time

- Added the "sv_tm_matchvoting" ConVar that can forcefully enable/disable map and gamemode voting at the end of matches

- Renamed "Tactical Point Shooting" attachment to "Point Shooting"

- Prestige button text is now rainbow to help visibility

- Spectating is no longer possible if you are on a respawn timer

- Fixed incorrect attachment description for the QBZ-97 5.56 conversion

- New end of match quotes from community members

Update: 5 Mar, 2024 @ 1:51pm

>GAMEPLAY
AMMO CONVERSIONS
- Added new attachment types to the AA-12, AK-47, AKS-74U, Bren, Colt 9mm, CZ 75, FG 42, G28, Groza, HK53, Honey Badger, Howa Type 64, Imbel IA2, L85, Lewis, M1911, M1918, M1919, M3 Grease Gun, Mare's Leg, MG 34, MG 42, MP-443, MP5, OSP-18, PPSH, RFB, Spike X1S, StG 44 and Webley that rework their gun stats

NEW HITSOUND OPTIONS
- Overwatch

NEW KILLSOUND OPTIONS
- Overwatch

>BALANCE
G28
- Decreased damage to 49 (previously 57)

RFB
- Decreased damage to 40 (previously 45)

Thompson M1928
- Decreased damage to 31 (previously 36)

Thompson M1A1
- Decreased damage to 32 (previously 36)

>QOL & BUG FIXES
- Adjusted the firing sound effects for various weapons

- Fixed HUD code importing not working

- Fixed loading notice not appearing for players with high ping

- Fixed duplicate barrel attachments on the AA-12

- Fixed reload speed being longer than intended when using the RFB with the Foregrip attachment

- Fixed firing sound being delayed when firing the Webley

Update: 3 Feb, 2024 @ 1:07am

>GAMEPLAY
NEW WEAPON
- ASh-12 (Primary, Rifle)
- MPX (Primary, SMG)

AMMO CONVERSIONS
- Added new attachment types to the AK-400, AUG A2, FNP-45, Lee Enfield, M9, M45A1, MK18, MP9, Owen Gun, Pindad SS2, P90, PP-19 Bizon, PPSH, QBZ-97, QSZ-92, SCAR-H, Sten and UMP that rework their gun stats
- All ammo conversions now alter the weapons firing sounds

ATTACHMENT REWORK
- Added Compensator attachment (muzzle brake but helps with horizontal control instead of vertical)
- All muzzle attachments have been rebalanced for more diversity when creating weapon builds
- Almost every weapon has now received muzzle attachments
- Added foregrip to various weapons

HITMARKER OVERHAUL
- A brand new hitmarker system to replace the default TFA one, allowing for more customization and better performance

CUSTOMIZATION
- Added 12 new player models

NEW SETTINGS
- Hitmarker Length
- Hitmarker Thickness
- Hitmarker Gap
- Hitmarker Opacity
- Hitmarker Duration
- Hitmarker Headshot Color

WEAPON NAME ADJUSTMENTS
- Renamed SA80 to L85
- Renamed Sten Gun to Sten
- Renamed UMP .45 to UMP

>MAPS
NEW MAPS
- Rust

Arctic
- Smoothened out staircases with clip brushes
- Expanded the dark staircase room

Corrugated
- Smoothened out staircases with clip brushes
- Fixed missing texture

Initial
- Reduced amount of props

Mephitic
- Reduced amount of props
- Removed excess doors

Oxide
- Reduced amount of props

Villa
- Smoothened out staircases with clip brushes
- Reduced amount of props
- Increased gap size of multiple doorways

Wreck
- Reduced amount of props

>BALANCE
- Crouching/sliding recoil reduction is now a flat 20% on every weapon
- Crouching/sliding spread reduction is now a flat 30% on every weapon

AAC Silencer
- Added vertical recoil increase of 5%
- Removed damage decrease
- Removed vertical recoil decrease
- Removed spread increase

Heavy Barrel Attachment
- Added horizontal recoil decrease of 5%
- Added ADS time increase of 10%
- Removed mobility decrease

Muzzle Brake Attachment
- Added ADS time increase of 5%
- Reduced vertical recoil decrease to 10% (previously 25%)
- Reduced spread increase to 5% (previously 25%)

Osprey Suppressor Attachment
- Added ADS time increase of 5%
- Removed vertical recoil decrease

Foregrip Attachment
- Added ADS time increase of 20%
- Reduced vertical recoil reduction to 25% (previously 35%)
- Increased mobility reduction to 5% (previously 4%)

AEK-971
- Decreased damage to 25 (previously 28)

AUG A2
- Increased damage to 29 (previously 28)

Bow
- Can now be shot while sprinting and sliding
- Increased ADS FOV to allow for easier use

L85
- Increased RPM to 675 (previously 650)
- Reduced horizontal recoil to 15 (previously 22)

Groza
- Reduced horizontal recoil to 10 (previously 20)

M4A1
- Reduced horizontal recoil to 12 (previously 20)
- Reduced RPM to 800 (previously 850)

MK18
- Increased damage to 33 (previously 32)
- Reduced RPM to 700 (previously 800)

MP9
- Reduced damage to 23 (previously 26)

PP-19 Bizon
- Increased damage to 29 (previously 28)

>QOL & BUG FIXES
- Leaderboard is now dynamically sized depending on the number of players/entries being shown

- Added variations to the victory/defeat music on match end

- Crosshair preview in the settings menu is now affected by the dynamic and static crosshair styles

- All scroll bars have been revamped visually

- Added four new crosshair preview images

- Added opacity slider for the crosshair preview image

- Added coloring effect when hovering over social media links in the Main Menu

- Added loading notice while server is busy setting up next match

- Optimized kill popup

- Updated YouTube social link in Main Menu

- Updated text in the tutorial

- Fixed reloads getting "stuck" with a foregrip equipped (TFA grips SUCK, and there is going to be inconsistency when doing vanilla and foregrip reloads, specifically when it comes to locking reload cancels, there is nothing I can do about it)

- Fixed various hitboxes for player models

- Fixed some player models not receiving proper damage in specific hit boxes

- Fixed knives not always one hitting despite having the required damage to do so

- Fixed "Matches Played" and "Matches Won" calling cards from not being able to be applied

- Fixed crosshair preview image not cycling properly on certain occasions

- Fixed end of round chat messages sending if the chat box contained no text

- Fixed missing ammo count text when using a weapon with no magazine on the text ammo style

- Fixed missing ammo bar when using a weapon with no magazine on the bar ammo style

- Fixed freecam spectate being selectable during intermission period

- Fixed the discord join button at the end of match not functioning

- Fixed client sided bindings (grenade throwing) not functioning in single player

- Removed UMP9 weapon, was converted into a UMP .45 conversion

- Removed Slide Cancel Type setting (led to many movement exploits that would keep popping back up after being fixed)