Garry's Mod

Garry's Mod

Titanmod | PvP Movement Shooter
Showing 41-50 of 62 entries
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Update: 25 Oct, 2023 @ 5:13pm

>QOL & BUG FIXES
- Fixed KOTH from, literally not functioning at all

- New end of match quotes from community members

Update: 19 Oct, 2023 @ 12:49am

>GAMEPLAY
CROSSHAIR OVERHAUL
- I ditched the TFA crosshair and created my own crosshair system with even more customization options, a preview while editing the settings, and more

HUD CODES
- You can now export your HUD customization settings as a code and can import other codes sent to you in the HUD editor

NEW SETTING
- Render Body toggle

>QOL & BUG FIXES
- All text color based HUD settings were combined into one universal setting

- Added various crosshair settings

- Adjusted animation for the kill notification

- Fixed the first kill feed entry always being inaccurate in size

- Fixed XP Multiplier not affecting XP granted from match end bonuses

- Potential fix for gamemode desync between server and clients

- Various improvements to the look and feel of the UI and menus

- Removed obsolete fonts to improve performance

Update: 15 Oct, 2023 @ 10:42pm

>QOL & BUG FIXES
- Added Score as a leaderboard category

- Increased strength of the Main Menu background gradient

- Adjusted transparency values across different Main Menu screens

- Leaderboard cooldown is no longer applied until you manually switch categories

- Fixed lua error when exiting the Main Menu after recently switching a Leaderboard category

- Main Menu gradient can now flip coloring randomly

Update: 8 Oct, 2023 @ 2:32pm

DISCLAIMER!!!
- Default HUD settings now differ GREATLY as of this update, I recommend reverting to default through the HUD Editor, or at the very least, resetting all of your 'offset' settings due to the new HUD edge bound settings.

>GAMEPLAY
NEW SETTINGS
- HUD Edge Bounds X
- HUD Edge Bounds Y
- Damage Indicator toggle
- Damage Indicator color
- Damage indicator opacity

>MAPS
Legacy
- Added additional player spawns
- Fixed missing tree model

>BALANCE
Beretta Mx4
- Reduced damage to 27 (previously 28)
- Increased vertical recoil to 35 (previously 30)
*Gun was very powerful, even beyond CQC, this should put it in a healthy spot.*

Dual Skorpions
- Increased RPM to 2400 (previously 1800)

FAMAS
- Now fires in Full Auto with 1100 RPM
- Reduced damage to 27 (previously 31)
*I get it, you guys aren't fans of a burst fire mode being forced.*

Glock 18
- Increased Burst RPM to 1200 (previously 900)
- Renamed to 'Glock 18' (previously 'Glock 17') as the weapon better fits this firearm IRL

KRISS Vector
- Recoil has been flipped, requiring you to now pull up to control the weapon

Mac 10
- Increased damage to 22 (previously 21)
*The Mac 10 can be seen as being 1:1 with the Uzi, but due to it being much harder to control, this change should make it more diverse.*

MTs255
- Increased RPM to 190 (previously 130)

Stevens 620
- Increased rechambering speed by 50%
*The Stevens has been seen as the weakest shotgun for quite a while, this should make it much more capable of killing targets.*

UMP9
- Decreased vertical recoil to 17 (previously 25)
- Decreased horizontal recoil to 7 (previously 15)
*While the gun was never hard to control, its DPS is still pretty low, this change should help it stand out.*

>QOL & BUG FIXES
- Garry's Mod Pause Menu/Console is now accessible while in the Titanmod Main Menu/EOR Menu

- Added gamemode specific HUD elements to the HUD editor preview

- Added Gravity font as a option in the HUD editor

- Added subtle gradient to the background of the Main Menu

- Increased the speed of hint text fly-by in the Main Menu

- Cranked HUD element now is colored using the OBJ Contested color setting

- Fixed 'User Interface' setting not disabling the HUD when toggled off

- Fixed rounded edges on scoreboard

- Fixed HUD still rendering while in the Main Menu

- Fixed missing textures on Hunk player model

- Fixed potential errors due to KOTH/VIP HUD elements being initialized early

- Optimized HUD, Main Menu, and damage indicators

- Increased responsiveness of KOTH/VIP HUD elements

- Removed Astolfo player model (replaced by Homelander)

- Removed Font Scale setting

- Removed most Menu tooltips

- Removed the PAUSE MENU and LEAVE GAME buttons across the Main Menu/EOR Menu as they are now useless

- New end of match quotes from community members

Update: 24 Sep, 2023 @ 1:50pm

>GAMEPLAY
HUD IMPROVMENTS
- Many HUD elements like the match time, kill feed, and gamemode specific information are now shown while waiting to respawn

>QOL & BUG FIXES
- Potential fix for Engine Error crashes related to model preloading

- Complete icon overhaul across the Menu/UI for more consistency and a cleaner look

- New order for categories in settings

- Renamed many settings to improve naming consistency across said settings

- Improved loading speed across various menu subsections

- Changed the style of locked calling cards in the menu (it doesn't look very good but I plan on revamping the menu)

- Adjusted art on a few calling cards

- Decreased gamemode file size

Update: 3 Sep, 2023 @ 2:56am

>BALANCE
Webley
- Increased damage to 80 (previously 75)

>QOL & BUG FIXES
- Removed TCo Stim Pistol from Quickdraw rotation

- Removed XP from objective based score (was too easy to farm lmao)

- Fixed HUD displaying while dead

- Fixed Kill Tracker not displaying

- Fixed various Lua errors

- Explosive Jumping is now possible with grenades (if they don't one shot you lol)

- Optimized various server-related functions

- Removed FPS/Ping counter and related options (most people already have FPS counters through GMOD or external means, this was kinda useless)

- Temporarily removed Level, K/D Ratio, and W/L Ratio leaderboard options due to extreme server lag

Update: 2 Sep, 2023 @ 7:29pm

Hotfix for a bug that caused servers to hang on match end

Update: 2 Sep, 2023 @ 5:08pm

>GAMEPLAY
NEW WEAPONS
- KAC ChainSAW (Primary, LMG)
- PKP (Primary, LMG)

NEW GAMEMODES
- KOTH, fight for control over a specific part of the map to gain score
- VIP, typical FFA but one player is designated as a VIP and gets gains score every second, kill them to take the status for yourself
- Quickdraw, typical FFA but with only secondary weapons

MOVEMENT CHANGES
- Wall running no longer requires the player to be holding a forward input
- Wall running cooldown was lowered to 1.25s (previously 1.5s)

QUICK WEAPON SWITCHING
- A new setting (that is **ON** by default) that allows you to change to your Primary, Secondary, and Melee weapons with keybinds that you can set in Settings

CUSTOM FOV SYSTEM
- A new setting (that is **OFF** by default) that allows you to change your FOV beyond the 100 FOV maximum in Garry's Mod, with the max being **125 FOV** with this setting enabled

MAP VOTING REWORK
- Map and mode voting has been rewritten to have more variety and to be more applicable to player counts
- The first map will always be a map suitable for the player count (small map if less than 6 players are playing, large if more than 6)
- The second map can be any map in the game, allowing for small maps to rarely be playable on full lobbies (chaotic but fun)
- Votes are now shown in percentages instead of amount of votes on said map/mode

MODE VOTING REWORK
- The first mode will always be a simplistic gamemode (FFA, FFA with loadout variations, etc.)
- The second mode will always be a complicated gamemode (Objective modes, gun game, etc.)

NEW HITSOUND OPTIONS
- Apex Legends
- Call Of Duty

NEW KILLSOUND OPTIONS
- Apex Legends

>MAPS
NEW MAPS
- Shoot House

>QOL & BUG FIXES
- The order of weapons on the weapon selector have been reversed to better represent the new quick switch setting (Primary > Secondary > Melee)

- Gun Game weapon ladder has been increased to 26 weapons (previously 24)

- Increased health regeneration speed by 20%

- Added Mute button to the Post Game UI that disables the voice chat

- Added HUD indicator when transmitting your microphone

- Main Menu has brand new sound and visual effects

- Added Enable Menu Sounds option

- Added various HUD editor options related to the new gamemodes

- Music Volume setting now affects End Of Match music

- New end of match quotes from community members

- Fixed Cranked self destruct not triggering an explosion

- Optimized HUD, gamemode checks, FPS/Ping counter, main menu, voice chat, leaderboards, health regeneration, and ConVar updating

- Removed HL2 suit zoom (was not intended)

- Removed Main Menu music (was disliked by players)

- Removed custom font options for Kill/Death UI, they are now both on by default

- Removed ADS Vignette option

- Removed obsolete gamemode code

- Adjusted various ConVar descriptions

- Players save data can no longer be wiped via the console while not in Main Menu

- Adjusted order of gamemodes when changing the gamemode ConVar

Update: 7 Aug, 2023 @ 1:39pm

>QOL & BUG FIXES
- Added player cards for levels 185 - 240

- Reduced strength of weapon bobbing while jumping/mid air

- Slightly increased breathing animation while walking and aimed down sights

- Grenades now explode prematurely after taking damage (allows for chain reactions and shooting grenades)

- Fixed Titanmod Content Packs not working properly on gamemodes other than Titanmod

Update: 6 Aug, 2023 @ 7:46pm

>GAMEPLAY
WEAPON BOB/SWAY
- Weapon bob and weapon sway have been completely redesigned to be much more consistent and more grounded

>MAPS
Disequilibrium
- Reduced brightness of the sun

Mall
- Removed outdoor spawns
- Added additional interior spawns

Mephitic
- Removed spawn that was exposed to acid
- Added additional player spawns

>BALANCE
Crossbow
- Increased reload speed

FAMAS
- Improved burst consistency

Glock 17
- Improved burst consistency

Howa Type 64
- Increased reload speed

M1 Garand
- Increased reload speed

M1918
- Increased reload speed

XM8
- Decreased damage to 29 (previously 31)
- Increased mobility to 85% (previously 84%)

>QOL & BUG FIXES
- Tightened firing animations across multiple weapons

- Player cards for levels 155 - 180

- Removed Spike X1S from Shotty Snipers weapon rotation

- Adjusted some Leveling player cards

- Precacher is now skipped if Developer Mode is on