Total War: WARHAMMER III

Total War: WARHAMMER III

Immortal Empires Expanded [Requires Mixer!] [Updated]
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Update: 12 May, 2024 @ 8:31am

Version 1.7.3
-Added new Elithis region to the wef forest's heathland. Also added the last one in the province, so all four are in there.

Update: 12 May, 2024 @ 2:49am

Version 1.7.2
-Finally fixed 'encounters at sea' for the new areas

Update: 11 May, 2024 @ 11:11pm

Version 1.7.1
-Fixed corruption mask
-Enabled missing DLC lord/heroes for the new factions

Update: 11 May, 2024 @ 3:34pm

Version 1.7.0 (will break saved games)
-The Lost Isle of Elithis entirely reworked by Dave
-One new region, the Tower of the Setting Moon
-One new Dark Elf faction, Harbingers of Pain, placed on the north isle
-Harbingers of Pain's flag is by Partypus

Update: 11 May, 2024 @ 9:28am

Version 1.6.5
-Fixed Elspeth's ai personality
-Fixed Elspeth's elector counts showing 2/2

Update: 5 May, 2024 @ 3:15pm

Version 1.6.4
-Malakai's whole mission chain thing should be working now
-Unnecessary detail: The workaround involved editing the .json files, setting all the ie versions of the narrative (final) missions to work both in RoC and IE. I don't know why that works, but I'm not going to question it. The side effect of this is that Malakai's stuff in RoC might be screwed up.
-The .json file setup is still stupid. CA pls fix.

Update: 5 May, 2024 @ 2:49pm

Version 1.6.3
-Fixed encounter at sea additions, thanks to Lorghul for spotting that problem

Update: 4 May, 2024 @ 8:39pm

Version 1.6.2c
-Fixed how Kraka Drak's leader (Cataph's mod required) shows up in the frontend.

Update: 4 May, 2024 @ 6:57pm

Version 1.6.2b
-(Maybe) fixed something about the tamurkhan chieftain situation
-Btw Malakai's stuff is only broken in the UI, the mission markers are spawning properly, and the battles can be fought. Nevermind, it's all completely screwed up since you also trigger the missions from the UI...
-The UI problem is unique and unprecedented, not gonna be fixed anytime soon. CA put all the Malakai mission chain data in json format (a good idea in principle), but they set it up so there are two field names, booleans, immortal_empires and realms_of_chaos. Then there's probably some place that compares those to the campaign name, except they clearly used cm:model():campaign_name_key() to compare. And damn, didn't even think about the Old World campaign, there's just no way this would have worked out even if they used the proper get_campaign_name(). The json file needs to be restructured slightly.
-EDIT: Actually, no the json thing is a terrible idea. Because with lua, at least you can insert stuff into existing tables. Which makes everything so clean. Did that with the newest version of the empire politics script. But with this, your forced to override the entire file (assuming that's actually how it works and the .json files given in the pack aren't just for reference). So yeah, this json idea is terrible.

Update: 4 May, 2024 @ 5:24pm

Version 1.6.2a
-Updated the battle catchment map, there's a new color in the chaos wastes, not much else
-Added some missing maps to the catchment map db table
-Added new mixer factions to the start_pos
-Added a missing 'false' as an argument in the encounter at sea script (IEE's additional script). Honestly I don't think that does anything.